Browsing '2013': Students starting in 2013

3D1 Assignment 2 Complete

The chalice that I have been working on is now handed in,I have done some minor changes to all maps since my last update and here is how it turned out.

Finished Diffuse Map

Finished Normal Map

Finished Specular Map

Screenshots of […]

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Program: Graphics

3D1 Assignment 2 Complete

The chalice that I have been working on is now handed in,I have done some minor changes to all maps since my last update and here is how it turned out.

Finished Diffuse Map

Finished Normal Map

Finished Specular Map

Screenshots of […]

/ Comments Off on 3D1 Assignment 2 Complete
Program: Graphics

Character Modeling

The time for modeling characters has arrived. I started modeling my gnome in class, unfortunately, I have treatment sessions for my psoriasis during in the afternoon, and have to leave halfway through class, then catch up later with tutorial videos.

I did get some problems, since the tutorial seemed to be from an earlier year, and there seem to be some differences from what we learned in class. I heard from classmates that one of the things I […]

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Program: Graphics

Character Modeling

The time for modeling characters has arrived. I started modeling my gnome in class, unfortunately, I have treatment sessions for my psoriasis during in the afternoon, and have to leave halfway through class, then catch up later with tutorial videos.

I did get some problems, since the tutorial seemed to be from an earlier year, and there seem to be some differences from what we learned in class. I heard from classmates that one of the things I […]

/ Comments Off on Character Modeling
Program: Graphics

Week 42: 2D Overview and Reflection

This week has taken on a slower pace in comparison with the previous. While we have started working on the 3D modelling for our characters another focus has been to look back on our own work with drawings and painting through the year and reflect on it.
    
Early on in the 2D course I tried to absorb as much knowledge as I could on method and anatomy along with depth and perspective. It was a frustrating period to overcome, […]

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Program: Graphics

Week 42: 2D Overview and Reflection

This week has taken on a slower pace in comparison with the previous. While we have started working on the 3D modelling for our characters another focus has been to look back on our own work with drawings and painting through the year and reflect on it.
    
Early on in the 2D course I tried to absorb as much knowledge as I could on method and anatomy along with depth and perspective. It was a frustrating period to overcome, […]

/ Comments Off on Week 42: 2D Overview and Reflection
Program: Graphics

Character Modeling

The time for modeling characters has arrived. I started modeling my gnome in class, unfortunately, I have treatment sessions for my psoriasis during in the afternoon, and have to leave halfway through class, then catch up later with tutorial videos.

I did get some problems, since the tutorial seemed to be from an earlier year, and there seem to be some differences from what we learned in class. I heard from classmates that one of the things I […]

/ Comments Off on Character Modeling
Program: Graphics

Character Modeling

The time for modeling characters has arrived. I started modeling my gnome in class, unfortunately, I have treatment sessions for my psoriasis during in the afternoon, and have to leave halfway through class, then catch up later with tutorial videos.

I did get some problems, since the tutorial seemed to be from an earlier year, and there seem to be some differences from what we learned in class. I heard from classmates that one of the things I […]

/ Comments Off on Character Modeling
Program: Graphics

Week 42: 2D Overview and Reflection

This week has taken on a slower pace in comparison with the previous. While we have started working on the 3D modelling for our characters another focus has been to look back on our own work with drawings and painting through the year and reflect on it.
    
Early on in the 2D course I tried to absorb as much knowledge as I could on method and anatomy along with depth and perspective. It was a frustrating period to overcome, […]

/ Comments Off on Week 42: 2D Overview and Reflection
Program: Graphics

Week 42: 2D Overview and Reflection

This week has taken on a slower pace in comparison with the previous. While we have started working on the 3D modelling for our characters another focus has been to look back on our own work with drawings and painting through the year and reflect on it.
    
Early on in the 2D course I tried to absorb as much knowledge as I could on method and anatomy along with depth and perspective. It was a frustrating period to overcome, […]

/ Comments Off on Week 42: 2D Overview and Reflection
Program: Graphics

3D week 07 – Anatomy

Hello
This week we have been talking a lot about anatomy and how important it is to know how the body works in movement and muscles and so on to create realistic models and drawings.
This is my basic skill level of drawing “correct” anatomy humans:

Note: the sketch on the left is from today, the right one is a few weeks old and the small one is a few years old, just to see the progress.
 
I know that I can accomplish […]

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Program: Graphics

3D week 07 – Anatomy

Hello
This week we have been talking a lot about anatomy and how important it is to know how the body works in movement and muscles and so on to create realistic models and drawings.
This is my basic skill level of drawing “correct” anatomy humans:

Note: the sketch on the left is from today, the right one is a few weeks old and the small one is a few years old, just to see the progress.
 
I know that I can accomplish […]

/ Comments Off on 3D week 07 – Anatomy
Program: Graphics

3D week 07 – Anatomy

Hello
This week we have been talking a lot about anatomy and how important it is to know how the body works in movement and muscles and so on to create realistic models and drawings.
This is my basic skill level of drawing “correct” anatomy humans:

Note: the sketch on the left is from today, the right one is a few weeks old and the small one is a few years old, just to see the progress.
 
I know that I can accomplish […]

/ Comments Off on 3D week 07 – Anatomy
Program: Graphics

3D week 07 – Anatomy

Hello
This week we have been talking a lot about anatomy and how important it is to know how the body works in movement and muscles and so on to create realistic models and drawings.
This is my basic skill level of drawing “correct” anatomy humans:

Note: the sketch on the left is from today, the right one is a few weeks old and the small one is a few years old, just to see the progress.
 
I know that I can accomplish […]

/ Comments Off on 3D week 07 – Anatomy
Program: Graphics

3D Week 7 – Anatomically Correct is the Best Type of Correct

Greetings!
This week we went through anatomy and looked at what we knew and what we need to improve when it comes to our own knowledge of anatomy. We brought some drawings of creatures we had and discussed their anatomy in groups of four.
This was a bit hard for me seeing as when I went back looking for images I had made including creatures I realized I have barely made any! And If I have then they either have a bunch […]

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Program: Graphics

3D Week 7 – Anatomically Correct is the Best Type of Correct

Greetings!
This week we went through anatomy and looked at what we knew and what we need to improve when it comes to our own knowledge of anatomy. We brought some drawings of creatures we had and discussed their anatomy in groups of four.
This was a bit hard for me seeing as when I went back looking for images I had made including creatures I realized I have barely made any! And If I have then they either have a bunch […]

/ Comments Off on 3D Week 7 – Anatomically Correct is the Best Type of Correct
Program: Graphics

Advanced Hard Surface Modeling Assignment – Finishing Up

Final week for the Advanced Assignment is this week so I have been focusing on textures and just making the model presentable in different ways. 
Last week I had problems getting the color for the diffuse  texture the way I wanted it. That problem continued and I kept digging a deeper hole of disappointment with it and I just could not get it right! After many frustrating hours I decided to risk it and begin all over with the texture. But […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – Finishing Up

Final week for the Advanced Assignment is this week so I have been focusing on textures and just making the model presentable in different ways. 
Last week I had problems getting the color for the diffuse  texture the way I wanted it. That problem continued and I kept digging a deeper hole of disappointment with it and I just could not get it right! After many frustrating hours I decided to risk it and begin all over with the texture. But […]

/ Comments Off on Advanced Hard Surface Modeling Assignment – Finishing Up
Program: Graphics

Anatomy

This week we worked with anatomy, something I haven’t done much of. We started with a lecture about how the muscles moved and what directions they were depending on what kind of movement they did. We then got into groups of 4 and discussed each other’s previous work on it. All I had was this.

What they liked about it was the hands, that I had done those well because they are hard to do. The rest was ok but […]

/ Comments Off on Anatomy
Program: Graphics

Anatomy

This week we worked with anatomy, something I haven’t done much of. We started with a lecture about how the muscles moved and what directions they were depending on what kind of movement they did. We then got into groups of 4 and discussed each other’s previous work on it. All I had was this.

What they liked about it was the hands, that I had done those well because they are hard to do. The rest was ok but […]

/ Comments Off on Anatomy
Program: Graphics

3D I – Assignment III – Update

Here’s a quick little update on the progress of Assignment III, modelling a character.
This week I got as far as creating the basic shape of the torso, arms and legs using a couple of planes with the turnaround attached for reference. There really isn’t too much when it comes to detail yet, but the basic structure comes first.
And as far as I gathered the basic structure should be fairly complete after next week’s lessons.

A basic edgeflow plan.

October 19, 2014 / Comments Off on 3D I – Assignment III – Update
Program: Graphics

3D I – Assignment III – Update

Here’s a quick little update on the progress of Assignment III, modelling a character.
This week I got as far as creating the basic shape of the torso, arms and legs using a couple of planes with the turnaround attached for reference. There really isn’t too much when it comes to detail yet, but the basic structure comes first.
And as far as I gathered the basic structure should be fairly complete after next week’s lessons.

A basic edgeflow plan.

October 19, 2014 / Comments Off on 3D I – Assignment III – Update
Program: Graphics

3D I – Evaluation of Anatomy

We were asked this week to evaluate our, and some of our classmates, knowledge of anatomy, and to reflect on what aspects of this would need improvement.
Here are a few drawings from my sketchbook, sorry for the poor quality, but cellphone… It’s mainly life drawings with a couple of muscle studies on the last one.


I do feel that I have a fair grasp on the major workings of the main body, both when it comes to proportions […]

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Program: Graphics

3D I – Evaluation of Anatomy

We were asked this week to evaluate our, and some of our classmates, knowledge of anatomy, and to reflect on what aspects of this would need improvement.
Here are a few drawings from my sketchbook, sorry for the poor quality, but cellphone… It’s mainly life drawings with a couple of muscle studies on the last one.


I do feel that I have a fair grasp on the major workings of the main body, both when it comes to proportions […]

/ Comments Off on 3D I – Evaluation of Anatomy
Program: Graphics