Browsing '2013': Students starting in 2013

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

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Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

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Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

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Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

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Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

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Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

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Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

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Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

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Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

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Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

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Program: Graphics

3D week 08 – Facial modelling

Hello!
This week has been about modelling faces. We talked about different methods of creating facial meshes and theoretical about edge-flow and topology for facial projects.
One faster and simpler ways of convert real life object to digital 3D meshes is by scanning them by simply photograph the object from all the right, necessary and different angles. The photos need to cover all of the faces, edges and angles that you want to have on your 3D mesh later on.
When all photos […]

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Program: Graphics

3D week 08 – Facial modelling

Hello!
This week has been about modelling faces. We talked about different methods of creating facial meshes and theoretical about edge-flow and topology for facial projects.
One faster and simpler ways of convert real life object to digital 3D meshes is by scanning them by simply photograph the object from all the right, necessary and different angles. The photos need to cover all of the faces, edges and angles that you want to have on your 3D mesh later on.
When all photos […]

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Program: Graphics

3D week 08 – Facial modelling

Hello!
This week has been about modelling faces. We talked about different methods of creating facial meshes and theoretical about edge-flow and topology for facial projects.
One faster and simpler ways of convert real life object to digital 3D meshes is by scanning them by simply photograph the object from all the right, necessary and different angles. The photos need to cover all of the faces, edges and angles that you want to have on your 3D mesh later on.
When all photos […]

/ Comments Off on 3D week 08 – Facial modelling
Program: Graphics

3D week 08 – Facial modelling

Hello!
This week has been about modelling faces. We talked about different methods of creating facial meshes and theoretical about edge-flow and topology for facial projects.
One faster and simpler ways of convert real life object to digital 3D meshes is by scanning them by simply photograph the object from all the right, necessary and different angles. The photos need to cover all of the faces, edges and angles that you want to have on your 3D mesh later on.
When all photos […]

/ Comments Off on 3D week 08 – Facial modelling
Program: Graphics

3D week 08 – Facial modelling

Hello!
This week has been about modelling faces. We talked about different methods of creating facial meshes and theoretical about edge-flow and topology for facial projects.
One faster and simpler ways of convert real life object to digital 3D meshes is by scanning them by simply photograph the object from all the right, necessary and different angles. The photos need to cover all of the faces, edges and angles that you want to have on your 3D mesh later on.
When all photos […]

/ Comments Off on 3D week 08 – Facial modelling
Program: Graphics

3D week 08 – Facial modelling

Hello!
This week has been about modelling faces. We talked about different methods of creating facial meshes and theoretical about edge-flow and topology for facial projects.
One faster and simpler ways of convert real life object to digital 3D meshes is by scanning them by simply photograph the object from all the right, necessary and different angles. The photos need to cover all of the faces, edges and angles that you want to have on your 3D mesh later on.
When all photos […]

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Program: Graphics

Photogrammetry: 3D Facial Scanning

What I noticed the most during this week’s working with facial scanning using photographs was the importance of having good quality photographs, and lots of them. I could not get the program to construct the 3D model correctly, not even by going in and correcting manually. Perhaps this was due to not having enough photos of good enough quality, maybe it is because my lovely skin is too smooth for the program to find good reference points, although that […]

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Program: Graphics

Photogrammetry: 3D Facial Scanning

What I noticed the most during this week’s working with facial scanning using photographs was the importance of having good quality photographs, and lots of them. I could not get the program to construct the 3D model correctly, not even by going in and correcting manually. Perhaps this was due to not having enough photos of good enough quality, maybe it is because my lovely skin is too smooth for the program to find good reference points, although that […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

This week we tried to do some face scanning using photos added into “123D Catch”. One has to take several pictures from different angles and add it into the software which in turn adds all the pictures into one 3D model that one can work on. This 3D model would later on be imported to the 3D coating program. In the 3D coating program we try to apply poly surfaces to complete a human face that can be put onto […]

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Program: Programming

This week we tried to do some face scanning using photos added into “123D Catch”. One has to take several pictures from different angles and add it into the software which in turn adds all the pictures into one 3D model that one can work on. This 3D model would later on be imported to the 3D coating program. In the 3D coating program we try to apply poly surfaces to complete a human face that can be put onto […]

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Program: Programming