Browsing '2013': Students starting in 2013

Mystery project is “Desert Raiders” – Game explained – Post #3

I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” or “teleport”. […]

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Program: Programming

Mystery project is “Desert Raiders” – Game explained – Post #3

I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” or “teleport”. […]

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Program: Programming

Assignment 3: Visual update 2


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Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

3D – Finishing the mech

Hello, I’ve been horrible at updating the blog lately so I’ll try to catch up. If you’ve read my previous posts you’ll know that I’ve been working on a mech. The tools I used for this was 3DS MAX for modeling and Photoshop with DDO plugin for texturing. I’ve actually completed it so I’ll show you a little of what I did and how I did it. Here below is the concept art I was following for this model.

October 28, 2014 / Comments Off on 3D – Finishing the mech
Program: Graphics

3D – Finishing the mech

Hello, I’ve been horrible at updating the blog lately so I’ll try to catch up. If you’ve read my previous posts you’ll know that I’ve been working on a mech. The tools I used for this was 3DS MAX for modeling and Photoshop with DDO plugin for texturing. I’ve actually completed it so I’ll show you a little of what I did and how I did it. Here below is the concept art I was following for this model.

October 28, 2014 / Comments Off on 3D – Finishing the mech
Program: Graphics

Assignment 3: About the Character

Here’s my blog post about the character that I’m making a model of for Assignment 3.
It’s a sand goblin named JigTick, which is a character created by Max, and this post is a short summary of the information about the character that he had written.
 
(Concept art made by Max, his blog can be found here: http://maxmaekvidya.wordpress.com)

About the Character:

Name: JigTick
Nickname: Clanless
Backstory: JigTick is a sand goblin that was cast out of his tribe and goblin society […]

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Program: Graphics

Assignment 3: About the Character

Here’s my blog post about the character that I’m making a model of for Assignment 3.
It’s a sand goblin named JigTick, which is a character created by Max, and this post is a short summary of the information about the character that he had written.
 
(Concept art made by Max, his blog can be found here: http://maxmaekvidya.wordpress.com)

About the Character:

Name: JigTick
Nickname: Clanless
Backstory: JigTick is a sand goblin that was cast out of his tribe and goblin society […]

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Program: Graphics

Assignment 3: About the Character

Here’s my blog post about the character that I’m making a model of for Assignment 3.
It’s a sand goblin named JigTick, which is a character created by Max, and this post is a short summary of the information about the character that he had written.
 
(Concept art made by Max, his blog can be found here: http://maxmaekvidya.wordpress.com)

About the Character:

Name: JigTick
Nickname: Clanless
Backstory: JigTick is a sand goblin that was cast out of his tribe and goblin society […]

/ Comments Off on Assignment 3: About the Character
Program: Graphics

Assignment 3: About the Character

Here’s my blog post about the character that I’m making a model of for Assignment 3.
It’s a sand goblin named JigTick, which is a character created by Max, and this post is a short summary of the information about the character that he had written.
 
(Concept art made by Max, his blog can be found here: http://maxmaekvidya.wordpress.com)

About the Character:

Name: JigTick
Nickname: Clanless
Backstory: JigTick is a sand goblin that was cast out of his tribe and goblin society […]

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Program: Graphics

Mystery project – Post #2

The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]

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Program: Programming

Mystery project – Post #2

The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]

/ Comments Off on Mystery project – Post #2
Program: Programming

Mystery project – Post #2

The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]

/ Comments Off on Mystery project – Post #2
Program: Programming

Mystery project – Post #2

The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]

/ Comments Off on Mystery project – Post #2
Program: Programming

Assignment 3 – Current situation

This is how far I’ve gotten with the character model for assignment 3. I’m still not completely done with it and there are still a lot of things that I need to fix with it before I’ll be able to do the UV. The arms and legs have been really troublesome to do, and I’m not entirely sure if I’m doing them right. I’m a bit concerned about the seperate pieces (cloth, hat) as well…
  

October 27, 2014 / Comments Off on Assignment 3 – Current situation
Program: Graphics

Assignment 3 – Current situation

This is how far I’ve gotten with the character model for assignment 3. I’m still not completely done with it and there are still a lot of things that I need to fix with it before I’ll be able to do the UV. The arms and legs have been really troublesome to do, and I’m not entirely sure if I’m doing them right. I’m a bit concerned about the seperate pieces (cloth, hat) as well…
  

October 27, 2014 / Comments Off on Assignment 3 – Current situation
Program: Graphics

Assignment 3 – Current situation

This is how far I’ve gotten with the character model for assignment 3. I’m still not completely done with it and there are still a lot of things that I need to fix with it before I’ll be able to do the UV. The arms and legs have been really troublesome to do, and I’m not entirely sure if I’m doing them right. I’m a bit concerned about the seperate pieces (cloth, hat) as well…
  

October 27, 2014 / Comments Off on Assignment 3 – Current situation
Program: Graphics

Assignment 3 – Current situation

This is how far I’ve gotten with the character model for assignment 3. I’m still not completely done with it and there are still a lot of things that I need to fix with it before I’ll be able to do the UV. The arms and legs have been really troublesome to do, and I’m not entirely sure if I’m doing them right. I’m a bit concerned about the seperate pieces (cloth, hat) as well…
  

October 27, 2014 / Comments Off on Assignment 3 – Current situation
Program: Graphics

3D Week 08 – Assignment 03: part 3

Hello there!
This post is just a visual update on the Assignment 3.
Here is how the final body mesh looks:

And some details:

Here is how far from the concept silhouette I have modelled. Notice that the front pose concept art is not symmetrical and therefor the differ on the left side:

And last a comparison side by side with the turn around:

As you can see I have tried to stay as much as I can to the original silhouette, […]

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Program: Graphics

3D Week 08 – Assignment 03: part 3

Hello there!
This post is just a visual update on the Assignment 3.
Here is how the final body mesh looks:

And some details:

Here is how far from the concept silhouette I have modelled. Notice that the front pose concept art is not symmetrical and therefor the differ on the left side:

And last a comparison side by side with the turn around:

As you can see I have tried to stay as much as I can to the original silhouette, […]

/ Comments Off on 3D Week 08 – Assignment 03: part 3
Program: Graphics

3D Week 08 – Assignment 03: part 3

Hello there!
This post is just a visual update on the Assignment 3.
Here is how the final body mesh looks:

And some details:

Here is how far from the concept silhouette I have modelled. Notice that the front pose concept art is not symmetrical and therefor the differ on the left side:

And last a comparison side by side with the turn around:

As you can see I have tried to stay as much as I can to the original silhouette, […]

/ Comments Off on 3D Week 08 – Assignment 03: part 3
Program: Graphics

3D Week 08 – Assignment 03: part 3

Hello there!
This post is just a visual update on the Assignment 3.
Here is how the final body mesh looks:

And some details:

Here is how far from the concept silhouette I have modelled. Notice that the front pose concept art is not symmetrical and therefor the differ on the left side:

And last a comparison side by side with the turn around:

As you can see I have tried to stay as much as I can to the original silhouette, […]

/ Comments Off on 3D Week 08 – Assignment 03: part 3
Program: Graphics