Browsing '2013': Students starting in 2013

Why Are Developers Suffering?

EDIT 1:You know when you write a rant, explaining everything that’s wrong with the world and forget the fucking question you tried to answer?
This is the only thing I kept.
”Are we suffering because everybody else is ? Are we meant to work ourselves to death so our children can run amok with the money we left behind ?”
EDIT 2: I just did it again….
I’ll put this quote in because I enjoyed it, a bit of side tracking.
”You are basically writing […]

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Program: Programming

Why Are Developers Suffering?

EDIT 1:You know when you write a rant, explaining everything that’s wrong with the world and forget the fucking question you tried to answer?
This is the only thing I kept.
”Are we suffering because everybody else is ? Are we meant to work ourselves to death so our children can run amok with the money we left behind ?”
EDIT 2: I just did it again….
I’ll put this quote in because I enjoyed it, a bit of side tracking.
”You are basically writing […]

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Program: Programming

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3DI: Assignment 3 Update – Mesh

This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
  

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Program: Graphics

3DI: Assignment 3 Update – Mesh

This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
  

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Program: Graphics

3DI: Assignment 3 Update – Mesh

This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
  

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Program: Graphics

3DI: Assignment 3 Update – Mesh

This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
  

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Program: Graphics

3D Week 8 – Assignment 3 update

Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]

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Program: Graphics

3D Week 8 – Assignment 3 update

Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]

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Program: Graphics

3D Week 8 – 3D scan, Retopo and Photogrammetry

During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]

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Program: Graphics

3D Week 8 – 3D scan, Retopo and Photogrammetry

During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]

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Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

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Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

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Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

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Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

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Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

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Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

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Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

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Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

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Program: Graphics