Browsing '2013': Students starting in 2013

3D I, Week 8, Part 2: 3D Scanning

This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.

Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]

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Program: Graphics

3D I, Week 8, Part 2: 3D Scanning

This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.

Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]

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Program: Graphics

3D I, Week 8, Part 2: 3D Scanning

This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.

Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]

/ Comments Off on 3D I, Week 8, Part 2: 3D Scanning
Program: Graphics

3D I, Week 8, Part 2: 3D Scanning

This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.

Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]

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Program: Graphics

3D I, Week 9: Assignment 3 Update

Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.


The final character, with all textures on. Rendered in UDK.


A screenshot of the UV setup.


A screenshot of the UV setup, with a UV checker on the character.


The diffuse texture.


The specular texture.


The normal map.

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Program: Graphics

3D I, Week 9: Assignment 3 Update

Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.


The final character, with all textures on. Rendered in UDK.


A screenshot of the UV setup.


A screenshot of the UV setup, with a UV checker on the character.


The diffuse texture.


The specular texture.


The normal map.

/ Comments Off on 3D I, Week 9: Assignment 3 Update
Program: Graphics

3D I, Week 9: Assignment 3 Update

Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.


The final character, with all textures on. Rendered in UDK.


A screenshot of the UV setup.


A screenshot of the UV setup, with a UV checker on the character.


The diffuse texture.


The specular texture.


The normal map.

/ Comments Off on 3D I, Week 9: Assignment 3 Update
Program: Graphics

3D I, Week 9: Assignment 3 Update

Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.


The final character, with all textures on. Rendered in UDK.


A screenshot of the UV setup.


A screenshot of the UV setup, with a UV checker on the character.


The diffuse texture.


The specular texture.


The normal map.

/ Comments Off on 3D I, Week 9: Assignment 3 Update
Program: Graphics

3D I, Week 8, Part 1: Assignment 3 Update

This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.

The final model ended up at 2855 tris, slightly below the 3000 polycount target.

A closeup of the face.


A closeup of the upper body.


A closeup of one of the hands.


The character seen from the front, next to the concept art, and overlayed onto the concept art.


The character seen from the […]

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Program: Graphics

3D I, Week 8, Part 1: Assignment 3 Update

This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.

The final model ended up at 2855 tris, slightly below the 3000 polycount target.

A closeup of the face.


A closeup of the upper body.


A closeup of one of the hands.


The character seen from the front, next to the concept art, and overlayed onto the concept art.


The character seen from the […]

/ Comments Off on 3D I, Week 8, Part 1: Assignment 3 Update
Program: Graphics

3D I, Week 8, Part 1: Assignment 3 Update

This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.

The final model ended up at 2855 tris, slightly below the 3000 polycount target.

A closeup of the face.


A closeup of the upper body.


A closeup of one of the hands.


The character seen from the front, next to the concept art, and overlayed onto the concept art.


The character seen from the […]

/ Comments Off on 3D I, Week 8, Part 1: Assignment 3 Update
Program: Graphics

3D I, Week 8, Part 1: Assignment 3 Update

This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.

The final model ended up at 2855 tris, slightly below the 3000 polycount target.

A closeup of the face.


A closeup of the upper body.


A closeup of one of the hands.


The character seen from the front, next to the concept art, and overlayed onto the concept art.


The character seen from the […]

/ Comments Off on 3D I, Week 8, Part 1: Assignment 3 Update
Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

/ Comments Off on Assignment 3: getting my character concept
Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

/ Comments Off on Assignment 3: getting my character concept
Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

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Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

/ Comments Off on 3D Course – Assignment 2 reflection (textures)
Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

/ Comments Off on 3D Course – Assignment 2 reflection (textures)
Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

/ Comments Off on 3D Course – Assignment 2 reflection (textures)
Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

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Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

/ Comments Off on 3D Course – Assignment 1 reflection (textures)
Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

/ Comments Off on 3D Course – Assignment 1 reflection (textures)
Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

/ Comments Off on 3D Course – Assignment 1 reflection (textures)
Program: Graphics