Browsing '2013': Students starting in 2013

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

/ Comments Off on Working with face topology.
Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

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Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

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Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

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Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

/ Comments Off on 3D Assignment 3 : Gor´dak the troll. Week 6-10
Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



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Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



/ Comments Off on Assignment 3 update Finish project!
Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



/ Comments Off on Assignment 3 update Finish project!
Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



/ Comments Off on Assignment 3 update Finish project!
Program: Graphics

Week 8 3D blog!

Week 8 3D blog!
I was sadly sick during the lesson where went through how to scan your face and to actually do it so i was thinking of writing about my general opinion about 3D scanning in general as i got some knowledge about it thanks to a course I went last semester.
So there will be two different types of scanning that I will be talking about in this blog post. The first way is scanning with the help of […]

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Program: Graphics

Week 8 3D blog!

Week 8 3D blog!
I was sadly sick during the lesson where went through how to scan your face and to actually do it so i was thinking of writing about my general opinion about 3D scanning in general as i got some knowledge about it thanks to a course I went last semester.
So there will be two different types of scanning that I will be talking about in this blog post. The first way is scanning with the help of […]

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Program: Graphics

Week 8 3D blog!

Week 8 3D blog!
I was sadly sick during the lesson where went through how to scan your face and to actually do it so i was thinking of writing about my general opinion about 3D scanning in general as i got some knowledge about it thanks to a course I went last semester.
So there will be two different types of scanning that I will be talking about in this blog post. The first way is scanning with the help of […]

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Program: Graphics

Week 8 3D blog!

Week 8 3D blog!
I was sadly sick during the lesson where went through how to scan your face and to actually do it so i was thinking of writing about my general opinion about 3D scanning in general as i got some knowledge about it thanks to a course I went last semester.
So there will be two different types of scanning that I will be talking about in this blog post. The first way is scanning with the help of […]

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Program: Graphics

Assignment 3 update!

Assignment 3 update!
This is how my model looks like now with the body edge flow.

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Program: Graphics

Assignment 3 update!

Assignment 3 update!
This is how my model looks like now with the body edge flow.

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Program: Graphics