Browsing '2013': Students starting in 2013

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

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Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

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Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

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Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

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Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

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Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

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Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

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Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

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Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

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Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

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Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

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Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

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Program: Graphics

3D – Finishing up

This is my last blog post for this course I’ve been taking. I’ll talk about the creation of my wolf, how it turned out and some final thoughts. Last post I presented my character background and I will now show you what I’ve done and how it turned out. This was quite a challenge and a brand new experience seeing as it is my first time making an animal.
My first goal was to get the overall shape of the wolf […]

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Program: Graphics

3D – Finishing up

This is my last blog post for this course I’ve been taking. I’ll talk about the creation of my wolf, how it turned out and some final thoughts. Last post I presented my character background and I will now show you what I’ve done and how it turned out. This was quite a challenge and a brand new experience seeing as it is my first time making an animal.
My first goal was to get the overall shape of the wolf […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics