Browsing '2013': Students starting in 2013
I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.
As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]
I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.
As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D I – Facial scanning and polygonal reconstruction
This week (really a few weeks ago, I’m late with this), we had the opportunity to do something rather nifty. Everyone that wanted, could have their own face photographed, to later use these images and create a 3D scan of it! Me, not being one to turn down a new experience in the 3D field, was very interested in this!
We all went to the MoCap-studio here on the island (which really was just next door from where we were), had […]
3D I – Facial scanning and polygonal reconstruction
This week (really a few weeks ago, I’m late with this), we had the opportunity to do something rather nifty. Everyone that wanted, could have their own face photographed, to later use these images and create a 3D scan of it! Me, not being one to turn down a new experience in the 3D field, was very interested in this!
We all went to the MoCap-studio here on the island (which really was just next door from where we were), had […]
Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
Displayed in UDK
Texture Set
Diffuse
Specular
Normal
UV Checker and Layout
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]
Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
Displayed in UDK
Texture Set
Diffuse
Specular
Normal
UV Checker and Layout
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]
Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
Displayed in UDK
Texture Set
Diffuse
Specular
Normal
UV Checker and Layout
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]
Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
Displayed in UDK
Texture Set
Diffuse
Specular
Normal
UV Checker and Layout
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]
Museum & Modeling
Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]
Museum & Modeling
Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]
Museum & Modeling
Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]
Museum & Modeling
Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]
3D Course – Week 7 (Anatomy/art reflection)
In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
(I don’t […]
3D Course – Week 7 (Anatomy/art reflection)
In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
(I don’t […]
3D Course – Week 7 (Anatomy/art reflection)
In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy. In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
3D Course – Week 7 (Anatomy/art reflection)
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…