Browsing '2013': Students starting in 2013

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Binary Search Tree

So its been a while !
I am currently studying for a course that will introduce me to 3D engines, networking and multi threading.
What I’ve been taught this week has blown me away so far so I’ll go through one subject which interested me.
Binary search trees.
So currently I haven’t really started on doing the assignment but I would love to tell you everything I know about BST’s.
Binary search trees or BST is a system for listing certain variables be it string, […]

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Program: Programming

Binary Search Tree

So its been a while !
I am currently studying for a course that will introduce me to 3D engines, networking and multi threading.
What I’ve been taught this week has blown me away so far so I’ll go through one subject which interested me.
Binary search trees.
So currently I haven’t really started on doing the assignment but I would love to tell you everything I know about BST’s.
Binary search trees or BST is a system for listing certain variables be it string, […]

/ Comments Off on Binary Search Tree
Program: Programming

Binary Search Tree

So its been a while !
I am currently studying for a course that will introduce me to 3D engines, networking and multi threading.
What I’ve been taught this week has blown me away so far so I’ll go through one subject which interested me.
Binary search trees.
So currently I haven’t really started on doing the assignment but I would love to tell you everything I know about BST’s.
Binary search trees or BST is a system for listing certain variables be it string, […]

/ Comments Off on Binary Search Tree
Program: Programming

Binary Search Tree

So its been a while !
I am currently studying for a course that will introduce me to 3D engines, networking and multi threading.
What I’ve been taught this week has blown me away so far so I’ll go through one subject which interested me.
Binary search trees.
So currently I haven’t really started on doing the assignment but I would love to tell you everything I know about BST’s.
Binary search trees or BST is a system for listing certain variables be it string, […]

/ Comments Off on Binary Search Tree
Program: Programming

Motion Capture: Tomb Raider

This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).

For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]

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Program: Graphics

Motion Capture: Tomb Raider

This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).

For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]

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Program: Graphics

Weekly programming – Templated Linked List (v46)

This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables.
This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one.
Before I got it working I had problems with these things;
I started by changing all functions IN the class by adding template to them. THEN I added the template to the entire LinkedList class. I got errors that I […]

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Program: Programming

Weekly programming – Templated Linked List (v46)

This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables.
This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one.
Before I got it working I had problems with these things;
I started by changing all functions IN the class by adding template to them. THEN I added the template to the entire LinkedList class. I got errors that I […]

/ Comments Off on Weekly programming – Templated Linked List (v46)
Program: Programming

Weekly programming – Templated Linked List (v46)

This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables.
This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one.
Before I got it working I had problems with these things;
I started by changing all functions IN the class by adding template to them. THEN I added the template to the entire LinkedList class. I got errors that I […]

/ Comments Off on Weekly programming – Templated Linked List (v46)
Program: Programming

Weekly programming – Templated Linked List (v46)

This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables.
This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one.
Before I got it working I had problems with these things;
I started by changing all functions IN the class by adding template to them. THEN I added the template to the entire LinkedList class. I got errors that I […]

/ Comments Off on Weekly programming – Templated Linked List (v46)
Program: Programming

Assignment 1 final

So I am as always late with this but I finally finished this one as well and in doing so is at least finished with the blog posts for assignment one, after assignment two no less.
So first we go through the different kind of maps used in most 3d games.
Firstly diffuse map.
I went through this quite well in the last post but anyway quick recap.  Diffuse maps are the base of the texture the colors that it starts off with. […]

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Program: Graphics

Assignment 1 final

So I am as always late with this but I finally finished this one as well and in doing so is at least finished with the blog posts for assignment one, after assignment two no less.
So first we go through the different kind of maps used in most 3d games.
Firstly diffuse map.
I went through this quite well in the last post but anyway quick recap.  Diffuse maps are the base of the texture the colors that it starts off with. […]

/ Comments Off on Assignment 1 final
Program: Graphics

Assignment 1 final

So I am as always late with this but I finally finished this one as well and in doing so is at least finished with the blog posts for assignment one, after assignment two no less.
So first we go through the different kind of maps used in most 3d games.
Firstly diffuse map.
I went through this quite well in the last post but anyway quick recap.  Diffuse maps are the base of the texture the colors that it starts off with. […]

/ Comments Off on Assignment 1 final
Program: Graphics

Assignment 1 final

So I am as always late with this but I finally finished this one as well and in doing so is at least finished with the blog posts for assignment one, after assignment two no less.
So first we go through the different kind of maps used in most 3d games.
Firstly diffuse map.
I went through this quite well in the last post but anyway quick recap.  Diffuse maps are the base of the texture the colors that it starts off with. […]

/ Comments Off on Assignment 1 final
Program: Graphics

Paladin – Work in Progress

Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.

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Program: Graphics

Paladin – Work in Progress

Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.

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Program: Graphics

Anatomy studies

One thing that is very important when doing characters or creatures that abide by our natural laws, is that of anatomy. Knowing how and where muscles are in different parts of the body and how these work is vital for creating believable models; at least if you are going for a realistic style. It is however, something that a lot of people overlook, me included; at least partially. On some level I have a general idea and feeling for how […]

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Program: Graphics

Anatomy studies

One thing that is very important when doing characters or creatures that abide by our natural laws, is that of anatomy. Knowing how and where muscles are in different parts of the body and how these work is vital for creating believable models; at least if you are going for a realistic style. It is however, something that a lot of people overlook, me included; at least partially. On some level I have a general idea and feeling for how […]

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Program: Graphics

I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.

As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]

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Program: Graphics

I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.

As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]

/ Comments Off on
Program: Graphics