Browsing '2013': Students starting in 2013
Week of fail
Have been trying to get the DirectX 11 to work with visual studio. somehow I couldn’t open the #pragma comment (lib, “d3dx11.lib”). something I really need. I later fixed it but got another error, LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup. Found the problem later on, had to change the subsystem in the properties. More than that, I just read up on the different functions I will be using in DirectX.
Also this week I tried to download […]
Week of fail
Have been trying to get the DirectX 11 to work with visual studio. somehow I couldn’t open the #pragma comment (lib, “d3dx11.lib”). something I really need. I later fixed it but got another error, LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup. Found the problem later on, had to change the subsystem in the properties. More than that, I just read up on the different functions I will be using in DirectX.
Also this week I tried to download […]
Game Programming III – Blog Post 2
Late as usual, here’s my post about this week.
There’s been a lot of progress and new things in the network programming. Actually too much for me to write about here on a whim, but I’ll get right to it when I start on the second assignment which will be all about network programming.
Anyway, I’m pretty much done with my linked list, meaning that the very first assignment is halfway done. It took a little longer than I thought mainly […]
Game Programming III – Blog Post 2
Late as usual, here’s my post about this week.
There’s been a lot of progress and new things in the network programming. Actually too much for me to write about here on a whim, but I’ll get right to it when I start on the second assignment which will be all about network programming.
Anyway, I’m pretty much done with my linked list, meaning that the very first assignment is halfway done. It took a little longer than I thought mainly […]
Engine Design – Debug Console
I’m currently working on my own game engine and while it’s no where near from being finished, I’ve applied a couple of design patterns when creating the different systems. In the coming weeks I’ll go through a system each at a time and write about how I have implemented them and what problems I might have stumbled upon.
This week’s system is the debug console which I regularly use when debugging or changing stuff on the fly in-engine.
The debug console […]
Engine Design – Debug Console
I’m currently working on my own game engine and while it’s no where near from being finished, I’ve applied a couple of design patterns when creating the different systems. In the coming weeks I’ll go through a system each at a time and write about how I have implemented them and what problems I might have stumbled upon.
This week’s system is the debug console which I regularly use when debugging or changing stuff on the fly in-engine.
The debug console […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Mocap Cleanup
Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.
Mocap Cleanup
Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.
Texture Assignment Final
After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]
Texture Assignment Final
After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]
Tileable textures in Unreal 4
As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]
Tileable textures in Unreal 4
As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]
Tileable textures in Unreal 4
As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]
Tileable textures in Unreal 4
As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]
3D2 The next step
Hi!
I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my Instagram.
Anyways, this week we have been going through texturing and how to apply it in games. The assignment for this week was to […]
3D2 The next step
Hi!
I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my Instagram.
Anyways, this week we have been going through texturing and how to apply it in games. The assignment for this week was to […]