Browsing '2013': Students starting in 2013

Programming Project – FPS

This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]

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Program: Programming

Programming Project – FPS

This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]

/ Comments Off on Programming Project – FPS
Program: Programming

Programming Project – FPS

This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]

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Program: Programming

Programming Project – FPS

This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]

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Program: Programming

Game Programming III – Blog Post 4

I’ll have to apologize for not posting in two weeks. Truthfully I’ve had a bit of a Writer’s Block so to speak, I really haven’t gotten anything really important done in quite some time. Now that I have the entire Christmas weekend at my disposal I should be able to do some work. Anyway, onto the stuff that I’ve actually been doing this week.

So, we started development of the third assignment which is a 3D game. I will have […]

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Program: Programming

Game Programming III – Blog Post 4

I’ll have to apologize for not posting in two weeks. Truthfully I’ve had a bit of a Writer’s Block so to speak, I really haven’t gotten anything really important done in quite some time. Now that I have the entire Christmas weekend at my disposal I should be able to do some work. Anyway, onto the stuff that I’ve actually been doing this week.

So, we started development of the third assignment which is a 3D game. I will have […]

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Program: Programming

Networking (Week 50 + Week 51)

Where do I start?Well I started with assignment 3 last week, which consists of making a 3D game using DirectX. I became so overwhelmed (and still am) by the task that I basically did nothing for two weeks! Sure I read about programming patterns and networking and I did dibble in some network programming.
So that’s why I have no blog post from last week. I didn’t do anything worth blogging about.  So a few days ago I finally started working […]

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Program: Programming

Networking (Week 50 + Week 51)

Where do I start?Well I started with assignment 3 last week, which consists of making a 3D game using DirectX. I became so overwhelmed (and still am) by the task that I basically did nothing for two weeks! Sure I read about programming patterns and networking and I did dibble in some network programming.
So that’s why I have no blog post from last week. I didn’t do anything worth blogging about.  So a few days ago I finally started working […]

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Program: Programming

Guide through Cortex and Motion Builder

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Program: Graphics

Guide through Cortex and Motion Builder

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Program: Graphics

Nothing much

Actually started work properly today, sort of.
I got a updated version of the project from Martin which included the game object class and the player class which inherits from the game object class. With this I was able to add the preliminary variables and functionality to the player class.
We had to send the entire project in a zip file rather than use SourceTree due to issues with committing, our list of commits and branches is a complete mess right now.
Tomorrow […]

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Program: Programming

Nothing much

Actually started work properly today, sort of.
I got a updated version of the project from Martin which included the game object class and the player class which inherits from the game object class. With this I was able to add the preliminary variables and functionality to the player class.
We had to send the entire project in a zip file rather than use SourceTree due to issues with committing, our list of commits and branches is a complete mess right now.
Tomorrow […]

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Program: Programming

Implementing XInput

We have now officially started the final assignment of Game Programming 3! In short, it’s to create a simple 3D game using what we learned during the lectures. There are some things that are required (such as GUI, music, and (obviously) a fully functional game), and also various “advanced” features. The advanced features give varying amounts of points, of which you need 30 to receive a VG grade on the assignment as well as the course.
I’m working with

December 21, 2014 / Comments Off on Implementing XInput
Program: Programming

Implementing XInput

We have now officially started the final assignment of Game Programming 3! In short, it’s to create a simple 3D game using what we learned during the lectures. There are some things that are required (such as GUI, music, and (obviously) a fully functional game), and also various “advanced” features. The advanced features give varying amounts of points, of which you need 30 to receive a VG grade on the assignment as well as the course.
I’m working with

December 21, 2014 / Comments Off on Implementing XInput
Program: Programming

Programming blog post third party tools and tips:

This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]

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Program: Programming

Programming blog post third party tools and tips:

This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]

/ Comments Off on Programming blog post third party tools and tips:
Program: Programming

Programming blog post third party tools and tips:

This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]

/ Comments Off on Programming blog post third party tools and tips:
Program: Programming

Programming blog post third party tools and tips:

This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]

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Program: Programming

Programming

I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]

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Program: Programming

Programming

I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]

/ Comments Off on Programming
Program: Programming

Programming

I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]

/ Comments Off on Programming
Program: Programming

Programming

I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]

/ Comments Off on Programming
Program: Programming

Game Programming III – the sixth week, work on the third assignment


Hello!
This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state).
The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio […]

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Program: Programming

Game Programming III – the sixth week, work on the third assignment


Hello!
This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state).
The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio […]

/ Comments Off on Game Programming III – the sixth week, work on the third assignment
Program: Programming