Browsing '2013': Students starting in 2013

Week three, Big Game Project

Animations in Unreal Engine (3D)
Note: This article assumes basic knowledge about the unreal engine 4 framework, including Blueprints.
Unreal uses state machines to power their animation system in their latest engine, as of 2015. They use a visual editor to set up the state machine, at the creators disposal are two different node types. There is the State node and the Conduit node.

Conceptually, it is best to think of a state as just an organized portion of an AnimGraph that we know the […]

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Program: Programming

Week three, Big Game Project

Animations in Unreal Engine (3D)
Note: This article assumes basic knowledge about the unreal engine 4 framework, including Blueprints.
Unreal uses state machines to power their animation system in their latest engine, as of 2015. They use a visual editor to set up the state machine, at the creators disposal are two different node types. There is the State node and the Conduit node.

Conceptually, it is best to think of a state as just an organized portion of an AnimGraph that we know the […]

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Program: Programming

Big Game project! So far so good.


The three characters I have created so far in action poses.

Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]

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Program: Graphics

Big Game project! So far so good.


The three characters I have created so far in action poses.

Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]

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Program: Graphics

Tamarrion, post 3

I’ve been feeling a bit under the weather this week, so I haven’t been able to get as much work done as I would’ve liked. Still, here’s the progress I’ve made on our game’s boss this week.

As you can see in the picture above, we’ve made some slight adjustments to the boss’s design after some feedback. We wanted to give our boss more of an undead feeling, but we didn’t want to break his armor or make him look […]

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Program: Graphics

Tamarrion, post 3

I’ve been feeling a bit under the weather this week, so I haven’t been able to get as much work done as I would’ve liked. Still, here’s the progress I’ve made on our game’s boss this week.

As you can see in the picture above, we’ve made some slight adjustments to the boss’s design after some feedback. We wanted to give our boss more of an undead feeling, but we didn’t want to break his armor or make him look […]

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Program: Graphics

Week two of BGP and Burning Steel

Hello again! And welcome to week two of the production of Burning Steel (aka Project Steel).
For this week have been working on 2 main things. I have been working on a style guide and the High Poly of the first pod.
The style guide is what the name implies. It is a guide to help the artist to keep the same style between each other and throughout the game. On Monday I did a rather fast version of the style guide […]

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Program: Graphics

Week two of BGP and Burning Steel

Hello again! And welcome to week two of the production of Burning Steel (aka Project Steel).
For this week have been working on 2 main things. I have been working on a style guide and the High Poly of the first pod.
The style guide is what the name implies. It is a guide to help the artist to keep the same style between each other and throughout the game. On Monday I did a rather fast version of the style guide […]

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Program: Graphics

Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]

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Program: Graphics

Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]

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Program: Graphics

Scrap Pirates – Big Game Project – Blog Post #1

Introduction – The Course & the Game Concept
Big Game Project is a course for the second year game design students’ at Uppsala University – Campus Gotland.  There are three requirements for to get a passing grade in the course; weekly blog posts, a game project and a post mortem report in the end of the course. The game project will be designed and developed in teams of various sizes. In the weekly blog posts I will share some of the work […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #1

Introduction – The Course & the Game Concept
Big Game Project is a course for the second year game design students’ at Uppsala University – Campus Gotland.  There are three requirements for to get a passing grade in the course; weekly blog posts, a game project and a post mortem report in the end of the course. The game project will be designed and developed in teams of various sizes. In the weekly blog posts I will share some of the work […]

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Program: Programming

BGP Week 3: Ghouls

We are progressing steadily, jump animations and spells has been implemented, and placeholder enemies have been given functional AI. The boss unit has been given it’s first set of animations, along with some planned recoloring, that I’ll get into later. The cave has also begun to take shape, with several assets being modeled by our 3D artists this week.
Personally, I’ve been been working on animations and concept art, as usually. I Made the concept art for the ghoul, an undead […]

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Program: Graphics

BGP Week 3: Ghouls

We are progressing steadily, jump animations and spells has been implemented, and placeholder enemies have been given functional AI. The boss unit has been given it’s first set of animations, along with some planned recoloring, that I’ll get into later. The cave has also begun to take shape, with several assets being modeled by our 3D artists this week.
Personally, I’ve been been working on animations and concept art, as usually. I Made the concept art for the ghoul, an undead […]

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Program: Graphics

Logical gymnastics

No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one.
Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick is in* one of 9 specified positions*, return that position’s assigned number and place it into an array of Integers*. Then compare the array with the arrays included in the spells available to the player*, if they match then the player […]

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Program: Programming

Logical gymnastics

No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one.
Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick is in* one of 9 specified positions*, return that position’s assigned number and place it into an array of Integers*. Then compare the array with the arrays included in the spells available to the player*, if they match then the player […]

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Program: Programming

BGP#2 – A Week of Iteration

Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.

The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]

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Program: Graphics

BGP#2 – A Week of Iteration

Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.

The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Weeks 2 and 3 of Big game project

I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]

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Program: Graphics

Weeks 2 and 3 of Big game project

I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]

/ Comments Off on Weeks 2 and 3 of Big game project
Program: Graphics

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

/ Comments Off on Big Game Project: Scrap Pirates. Week 1-3
Program: Programming