Browsing '2013': Students starting in 2013

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

BGP Week 2 – Camera

So, this is going to be a rather short blog post, since most of the stuff I did was “chore” programming. Things that needed to be done, but aren’t really food for an interesting blog post..
One thing which importance is often forgotten in 3D games is that of the camera. It is, by far *the* most vital thing, that could easily, and completely, break the experience. And it’s no wonder either.. When designing a game, you go to great lengths […]

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Program: Graphics

BGP Week 2 – Camera

So, this is going to be a rather short blog post, since most of the stuff I did was “chore” programming. Things that needed to be done, but aren’t really food for an interesting blog post..
One thing which importance is often forgotten in 3D games is that of the camera. It is, by far *the* most vital thing, that could easily, and completely, break the experience. And it’s no wonder either.. When designing a game, you go to great lengths […]

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Program: Graphics

Exploring Wind: Week 3 of production.

Hello everyone and welcome to week three of the project, Exploring Wind.
So this week, I’ve been working a lot with the character after we got told that our current design’s silhouette was a bit too close to a concept we had taken inspiration from. So I took on the task to redesign the poncho that the character is wearing to make sure it gets it’s own, unique look.
I started out with making small thumbnails using only gray scale to make […]

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Program: Graphics

Exploring Wind: Week 3 of production.

Hello everyone and welcome to week three of the project, Exploring Wind.
So this week, I’ve been working a lot with the character after we got told that our current design’s silhouette was a bit too close to a concept we had taken inspiration from. So I took on the task to redesign the poncho that the character is wearing to make sure it gets it’s own, unique look.
I started out with making small thumbnails using only gray scale to make […]

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Program: Graphics

BGP Art – Trees and LODs

Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others. 
Among these, we now have all 6 completed trees + 1 dead tree.
 

[…]

April 20, 2015 / Comments Off on BGP Art – Trees and LODs
Program: Graphics

BGP Art – Trees and LODs

Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others. 
Among these, we now have all 6 completed trees + 1 dead tree.
 

[…]

April 20, 2015 / Comments Off on BGP Art – Trees and LODs
Program: Graphics

Midweek Picturepost (W4)

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Program: Graphics

Midweek Picturepost (W4)

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Program: Graphics

Big Game Project: Week Two

This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]

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Program: Graphics

Big Game Project: Week Two

This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]

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Program: Graphics

Week 3 Naar Big Game Project

the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]

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Program: Programming

Week 3 Naar Big Game Project

the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

BGP – Week 3


(Screenshot from a test level created by Jenny Grip)

During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

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Program: Graphics

BGP – Week 3


(Screenshot from a test level created by Jenny Grip)

During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

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Program: Graphics

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

/ Comments Off on I FEEL LIKE A SLAVE IN A GOOD WAY!
Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

/ Comments Off on BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable
Program: Programming