Browsing '2013': Students starting in 2013

BGP – Scrap Pirates – Week 5

The Beta and Final deadlines are closing in, and we’re working on getting things done before this weeks’ playtesting session. I finished shading the run cycle, but due to lack of time we’ve decided in the group that we won’t be adding highlights to it. If we get the time before the end of the project, I’ll add the highlights, but should we not get the time, it’s quicker and easier to remove the highlights from the idle-pose and the […]

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Program: Graphics

BGP – Scrap Pirates – Week 5

The Beta and Final deadlines are closing in, and we’re working on getting things done before this weeks’ playtesting session. I finished shading the run cycle, but due to lack of time we’ve decided in the group that we won’t be adding highlights to it. If we get the time before the end of the project, I’ll add the highlights, but should we not get the time, it’s quicker and easier to remove the highlights from the idle-pose and the […]

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Program: Graphics

BGP – Spirit Boom – Dev. Post 2

Since I forgot to write a post about last week’s work, I’ll try to go over what I’ve done both of these weeks in a single post in brief detail.

Implementing a Win State in combat
Setting up a contemporary Win-State was easy. All that was needed was to set up a script that sent the user back to the World scene if the enemy’s Hp reaches zero. The reason as to why it is contemporary and isn’t permanent is because […]

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Program: Programming

BGP – Spirit Boom – Dev. Post 2

Since I forgot to write a post about last week’s work, I’ll try to go over what I’ve done both of these weeks in a single post in brief detail.

Implementing a Win State in combat
Setting up a contemporary Win-State was easy. All that was needed was to set up a script that sent the user back to the World scene if the enemy’s Hp reaches zero. The reason as to why it is contemporary and isn’t permanent is because […]

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Program: Programming

Back to school

So during the Thursday I worked on making the lined up spells in Harakat mode all fire in proper order. In the end i made them all fire but i think they appear in the reverse order of input. Oh well, it works at least, just need to reverse the loop which fires the spells.
We have re-assessed our priorities since the alpha feedback and Harakat mode have not come out of top. For now we are focusing on the core […]

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Program: Programming

Back to school

So during the Thursday I worked on making the lined up spells in Harakat mode all fire in proper order. In the end i made them all fire but i think they appear in the reverse order of input. Oh well, it works at least, just need to reverse the loop which fires the spells.
We have re-assessed our priorities since the alpha feedback and Harakat mode have not come out of top. For now we are focusing on the core […]

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Program: Programming

Week 5

Unfortunately, I don’t have a lot to show for week fives late post. I spent the better half of the week at home after having been food poisoned.
I continued modelling some environment but instead of putting up a picture of that this week as well, I’m going to put up a screenshot of the work I did today (Monday).
 

 
This would  be the start of how the level is being built. The blue, yellow, green, red and teal lines that […]

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Program: Graphics

Week 5

Unfortunately, I don’t have a lot to show for week fives late post. I spent the better half of the week at home after having been food poisoned.
I continued modelling some environment but instead of putting up a picture of that this week as well, I’m going to put up a screenshot of the work I did today (Monday).
 

 
This would  be the start of how the level is being built. The blue, yellow, green, red and teal lines that […]

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Program: Graphics

Warpers – Dynamic Cameras


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now five weeks into the production of the game Warpers and this time I’ll write about the camera system which gives Warpers a smoother feel than more traditional top-down cameras. Warpers have multiple scenarios […]

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Program: Programming

Warpers – Dynamic Cameras


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now five weeks into the production of the game Warpers and this time I’ll write about the camera system which gives Warpers a smoother feel than more traditional top-down cameras. Warpers have multiple scenarios […]

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Program: Programming

Five Weeks Down

This week has gone by super fast and I am still feeling a bit stressed, I think that we will need to kick in an even higher gear next week.
I do have a lot of tasks that demand my attention but I will focus on what I have done for the main character this week. Firstly I needed to make even more changes to the braid after getting feedback from our teachers, which meant redoing the high-poly for it as […]

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Program: Graphics

Five Weeks Down

This week has gone by super fast and I am still feeling a bit stressed, I think that we will need to kick in an even higher gear next week.
I do have a lot of tasks that demand my attention but I will focus on what I have done for the main character this week. Firstly I needed to make even more changes to the braid after getting feedback from our teachers, which meant redoing the high-poly for it as […]

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Program: Graphics

Big Game Project – Week 5 – Alpha

This Week we had the alpha testing for the project, we got some very useful feedback during the testing session. We have fallen a bit behind schedule and we didn’t have everything we wanted implemented to the alpha. As it looks now we might need to cut some parts out of the game and focus … Continue reading Big Game Project – Week 5 – Alpha

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Program: Graphics

Big Game Project – Week 5 – Alpha

This Week we had the alpha testing for the project, we got some very useful feedback during the testing session. We have fallen a bit behind schedule and we didn’t have everything we wanted implemented to the alpha. As it looks now we might need to cut some parts out of the game and focus … Continue reading Big Game Project – Week 5 – Alpha

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Program: Graphics

Week 5 – Tamarrion – The Alpha

Time for Alpha!
So, we’ve just finished our Alpha, and had our game analyzed by a jury of Game Designers for well known companies.
I’m in charge of taking the feedback from anyone giving us feedback. This means that I’ve got to take down any and all feedback given to us, convert that to Data and cipher what it entails, and how it is relevant to the continuation of our development.
So, let’s talk a bit about the feedback we’ve been given and […]

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Program: Programming

Week 5 – Tamarrion – The Alpha

Time for Alpha!
So, we’ve just finished our Alpha, and had our game analyzed by a jury of Game Designers for well known companies.
I’m in charge of taking the feedback from anyone giving us feedback. This means that I’ve got to take down any and all feedback given to us, convert that to Data and cipher what it entails, and how it is relevant to the continuation of our development.
So, let’s talk a bit about the feedback we’ve been given and […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #3

 
 
This week for me has mostly been about creating moving platforms.

Most problems occurring whilst creating the moving platforms were simple mistakes with easy fixes, such as forgetting to create platforms that can go down/left, and not just right/up and able to go back their starting point.
When a moving platform is placed in the game scene, both speed and what distance to move can be set. Then, the script of moving platforms will check if the distance is horizontal/vertical and if the […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #3

 
 
This week for me has mostly been about creating moving platforms.

Most problems occurring whilst creating the moving platforms were simple mistakes with easy fixes, such as forgetting to create platforms that can go down/left, and not just right/up and able to go back their starting point.
When a moving platform is placed in the game scene, both speed and what distance to move can be set. Then, the script of moving platforms will check if the distance is horizontal/vertical and if the […]

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Program: Programming

BGP 2015 – fourth week: loops, turns, rotations & illness


Hello!
This week has been pretty bad for me because I’ve been ill for the most part and as such have not been able to work as much on the project. It really does wonders for your stress levels.
I have been able fix the custom gravity effect for loops and turns by making prefabs that are essentially trigger boxes that apply a gravity effect on any players within them. The direction of the gravity effect is determined by the rotation […]

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Program: Programming

BGP 2015 – fourth week: loops, turns, rotations & illness


Hello!
This week has been pretty bad for me because I’ve been ill for the most part and as such have not been able to work as much on the project. It really does wonders for your stress levels.
I have been able fix the custom gravity effect for loops and turns by making prefabs that are essentially trigger boxes that apply a gravity effect on any players within them. The direction of the gravity effect is determined by the rotation […]

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Program: Programming

Big Game Project; Week 5


For this week I will try to discuss the alpha testing and how it went.
The goals for alpha was that we should have:
– A playable map and some fights that could go on.
– Harakat mode should be functional and the magic casting and combinations should be available.
– A menu should be implemented.
All in all the level will be whiteboxed and tested to see if it follows a progression. The build should be in a stage where the game features […]

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Program: Programming

Big Game Project; Week 5


For this week I will try to discuss the alpha testing and how it went.
The goals for alpha was that we should have:
– A playable map and some fights that could go on.
– Harakat mode should be functional and the magic casting and combinations should be available.
– A menu should be implemented.
All in all the level will be whiteboxed and tested to see if it follows a progression. The build should be in a stage where the game features […]

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Program: Programming

BGP (Scrap Pirates) – Week 5

It is the fifth week of the project, and it has been a week of feedback, reflection and discussion.
We have continued to scope down the game and discussed it in general this week, since we got a lot of good feedback from the open playtesting last week and the alpha testing that was this week. We are going to continue doing that at the beginning of the next week, and because we are changing the game a bit at the […]

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Program: Graphics

BGP (Scrap Pirates) – Week 5

It is the fifth week of the project, and it has been a week of feedback, reflection and discussion.
We have continued to scope down the game and discussed it in general this week, since we got a lot of good feedback from the open playtesting last week and the alpha testing that was this week. We are going to continue doing that at the beginning of the next week, and because we are changing the game a bit at the […]

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Program: Graphics