Browsing '2013': Students starting in 2013

Tamarrion Pre-Trailer

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Program: Graphics

Tamarrion Pre-Trailer

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Program: Graphics

Scrap Pirates – Week 7

Due to health problems I’ve had to stay at home this week and done whatever I’ve could from there. Most of that work has consisted around iterating and saving up new background tiles, finishing the box blocker tile set with thicker outlines and more interesting energy core, and put together various background decals on a sprite sheet.
 
An updated background tile without lamps as they will be put on separately instead. It took a while to do as I […]

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Program: Graphics

Scrap Pirates – Week 7

Due to health problems I’ve had to stay at home this week and done whatever I’ve could from there. Most of that work has consisted around iterating and saving up new background tiles, finishing the box blocker tile set with thicker outlines and more interesting energy core, and put together various background decals on a sprite sheet.
 
An updated background tile without lamps as they will be put on separately instead. It took a while to do as I […]

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Program: Graphics

The Day before Beta

This week was a very busy week. In the beginning of the week there were still many things to be done before the beta. The level design is now pretty much finished, two different tile sets were added to create a more interesting environment and the lamps were made separate from the background. We now have two colours on the light, blue and orange and each lamp have three states: on, off and flickering.
Here are some wip pictures of our […]

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Program: Graphics

The Day before Beta

This week was a very busy week. In the beginning of the week there were still many things to be done before the beta. The level design is now pretty much finished, two different tile sets were added to create a more interesting environment and the lamps were made separate from the background. We now have two colours on the light, blue and orange and each lamp have three states: on, off and flickering.
Here are some wip pictures of our […]

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Program: Graphics

A Snail Tale Update

This week has been fruitful for the snail gods.
Our lead programmer Frederick has been working on getting the mechanics on the running done, we were searching for a character that accelerates quickly and decelerates when switching sides. I believe we’ve achieved it, unfortunately, we don’t have footage yet but we will soon enough!
Our lead designer Topi has finally created the three most important pages on our concept document and it is getting sharp!
A snippet for your imagination!
“A Snail Tale is […]

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Program: Programming

A Snail Tale Update

This week has been fruitful for the snail gods.
Our lead programmer Frederick has been working on getting the mechanics on the running done, we were searching for a character that accelerates quickly and decelerates when switching sides. I believe we’ve achieved it, unfortunately, we don’t have footage yet but we will soon enough!
Our lead designer Topi has finally created the three most important pages on our concept document and it is getting sharp!
A snippet for your imagination!
“A Snail Tale is […]

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Program: Programming

BGP – Spirit Boom – Dev. Post 3

For this week I had quite a lot of work planned out, but only managed to complete a few things, namely the combat menu manager, the combat results screen, I started working how to load enemy data from files, and I was also trying to implement some animations into the combat.

The combat menu manager
The work done on the combat menu manager was mostly about polishing what had already been done to make it work better, although, this took a […]

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Program: Programming

BGP – Spirit Boom – Dev. Post 3

For this week I had quite a lot of work planned out, but only managed to complete a few things, namely the combat menu manager, the combat results screen, I started working how to load enemy data from files, and I was also trying to implement some animations into the combat.

The combat menu manager
The work done on the combat menu manager was mostly about polishing what had already been done to make it work better, although, this took a […]

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Program: Programming

BGP – Scrap Pirates – Week 6

Last week I got a decent amount of work done, though I’m a bit late with this update. My bad.
After finishing the run cycle and jump animation, I could finally work on the run-shoot and jump-shoot animations. Both animations took, as expected, a lot less time than the previous ones, as I didn’t have to animate the whole body, but rather just change one of the characters’ arms. For the run cycle, I tried adding the straight shoot-arm from the […]

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Program: Graphics

BGP – Scrap Pirates – Week 6

Last week I got a decent amount of work done, though I’m a bit late with this update. My bad.
After finishing the run cycle and jump animation, I could finally work on the run-shoot and jump-shoot animations. Both animations took, as expected, a lot less time than the previous ones, as I didn’t have to animate the whole body, but rather just change one of the characters’ arms. For the run cycle, I tried adding the straight shoot-arm from the […]

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Program: Graphics

Logo and tshirt desgin – Big Game Project

Upon finilizing the game’s name from “MSSP” to “Warpers” we needed a logo as well as tshirts for the Gotland Game Conference.
I was in charge of creating sketches for the logo designs. My initial thought was to incorporate a warp effect in the actual logo to tie in with the name of the game. But I did also want to have the low-tech feel of our space game to convey in the logo. So one day I sat down and […]

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Program: Graphics

Logo and tshirt desgin – Big Game Project

Upon finilizing the game’s name from “MSSP” to “Warpers” we needed a logo as well as tshirts for the Gotland Game Conference.
I was in charge of creating sketches for the logo designs. My initial thought was to incorporate a warp effect in the actual logo to tie in with the name of the game. But I did also want to have the low-tech feel of our space game to convey in the logo. So one day I sat down and […]

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Program: Graphics

Week 6 – Tamarrion – The Pre-Beta


Pre-Beta
This week, we had our first of two pre-beta play testing sessions (Which is great for my thesis, as I’m basing my thesis on the feedback to design decision process).
We’ve worked all week to implement as much as possible into the game. A Beta version of a game means that all FEATURES has to be implemented, and I’m happy to say that they are, and we also managed to get a lot of new assets into the the actual […]

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Program: Programming

Week 6 – Tamarrion – The Pre-Beta


Pre-Beta
This week, we had our first of two pre-beta play testing sessions (Which is great for my thesis, as I’m basing my thesis on the feedback to design decision process).
We’ve worked all week to implement as much as possible into the game. A Beta version of a game means that all FEATURES has to be implemented, and I’m happy to say that they are, and we also managed to get a lot of new assets into the the actual […]

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Program: Programming

Harakat rebooted.

Today we reworked harakat mode. By a pretty big amount programming-wise. Previously it would allow players to slow down time in order to line up a maximum of three spells and cast them all at the end, certain constellations of spells would also be able to form combination spells.
After today’s quality time with teachers we have reworked the harakat meter to contain three ‘orbs’ segments, each of these represents one charge of Harakat which is notably shorter than the earlier […]

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Program: Programming

Harakat rebooted.

Today we reworked harakat mode. By a pretty big amount programming-wise. Previously it would allow players to slow down time in order to line up a maximum of three spells and cast them all at the end, certain constellations of spells would also be able to form combination spells.
After today’s quality time with teachers we have reworked the harakat meter to contain three ‘orbs’ segments, each of these represents one charge of Harakat which is notably shorter than the earlier […]

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Program: Programming

Polypainting

Since the issue of polypaint not being able to be exported resolved I continued painting on the high poly model. Apart from the skin, especially the face that is the most complex part on the model, I have done little more than basic details. I have added light to all edges to make them look worn, and darkened creases.

As we want to create a hand painted look I have basically just blocked out where […]

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Program: Graphics

Polypainting

Since the issue of polypaint not being able to be exported resolved I continued painting on the high poly model. Apart from the skin, especially the face that is the most complex part on the model, I have done little more than basic details. I have added light to all edges to make them look worn, and darkened creases.

As we want to create a hand painted look I have basically just blocked out where […]

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Program: Graphics

Spirit Boom Title Screen

Last week I worked on the title screen, the logo, combat UI and some more characters for the game.
Here is a video of the title screen being made.

The logo.

The Title screen with UI.

Combat UI.

And some more characters.

And an update on the village. It’s scaled down to about half size for the blog, but it’s still pretty big.

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Program: Graphics

Spirit Boom Title Screen

Last week I worked on the title screen, the logo, combat UI and some more characters for the game.
Here is a video of the title screen being made.

The logo.

The Title screen with UI.

Combat UI.

And some more characters.

And an update on the village. It’s scaled down to about half size for the blog, but it’s still pretty big.

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Program: Graphics

BGP – Game Logo – Scrap Pirates

This week, among a few other things, I worked on the Logo to our project, Scrap Pirates. And so, without further ado, here it is!

Scrap Pirates Logo

Overall the logo is perhaps slightly darker than we originally intended to increase the readability when resized. Other than that however I am rather pleased with the result.
I should also point out that the vector base and work on the fonts silhouette was done by another member of the team, Jenny Grip, so […]

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Program: Graphics

BGP – Game Logo – Scrap Pirates

This week, among a few other things, I worked on the Logo to our project, Scrap Pirates. And so, without further ado, here it is!

Scrap Pirates Logo

Overall the logo is perhaps slightly darker than we originally intended to increase the readability when resized. Other than that however I am rather pleased with the result.
I should also point out that the vector base and work on the fonts silhouette was done by another member of the team, Jenny Grip, so […]

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Program: Graphics