Browsing '2013': Students starting in 2013

Another somewhat productive day

Had a better day today. Turns out most of the things i had written in my Scrum planning had been solved in bolt’s latest version. Removing guards when they are killed and fixing the crashes i was having when dropping and throwing items. However Bolt recently stepped in and added a new class and derived class for weapons which will be useful in the future but messed up my existing method for throwing and drawing items.
Today i added a virtual […]

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Program: Programming

Another somewhat productive day

Had a better day today. Turns out most of the things i had written in my Scrum planning had been solved in bolt’s latest version. Removing guards when they are killed and fixing the crashes i was having when dropping and throwing items. However Bolt recently stepped in and added a new class and derived class for weapons which will be useful in the future but messed up my existing method for throwing and drawing items.
Today i added a virtual […]

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Program: Programming

Playground Panic Sprites

Last week I managed to catch a stupid cold, which resulted in me not producing anything for almost the entire week. And that delayed this blog post severely to. Nevertheless I managed to get some work done over the weekend.
I made the sprites for the female player character, the kids on tricycle, the fast moving kid and the slow moving kid. I also established the art style that the rest of the sprites will have.
I did some testing by placing […]

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Program: Graphics

Playground Panic Sprites

Last week I managed to catch a stupid cold, which resulted in me not producing anything for almost the entire week. And that delayed this blog post severely to. Nevertheless I managed to get some work done over the weekend.
I made the sprites for the female player character, the kids on tricycle, the fast moving kid and the slow moving kid. I also established the art style that the rest of the sprites will have.
I did some testing by placing […]

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Program: Graphics

Playground Panic Srites

Last week I managed to catch a stupid cold, which resulted in me not producing anything for almost the entire week. And that delayed this blog post severely to. Nevertheless I managed to get some work done over the weekend.
I made the sprites for the female player character, the kids on tricycle, the fast moving kid and the slow moving kid. I also established the art style that the rest of the sprites will have.
I did some testing by placing […]

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Program: Graphics

Playground Panic Srites

Last week I managed to catch a stupid cold, which resulted in me not producing anything for almost the entire week. And that delayed this blog post severely to. Nevertheless I managed to get some work done over the weekend.
I made the sprites for the female player character, the kids on tricycle, the fast moving kid and the slow moving kid. I also established the art style that the rest of the sprites will have.
I did some testing by placing […]

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Program: Graphics

Blue

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Program: Graphics

Blue

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Program: Graphics

Blue

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Program: Graphics

Blue

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Program: Graphics

Project Aurora, post 8, Solving problems

Last week I still had problems with light circles overlapping so I booked a private time with my teacher Tommi to see if he could help me solve this problem. We sat down and I explained the problem to him. I wanted to get rid of the black border when two lightcircles overlap. (See picture) 

He came up with a solution where I could try using sf::Image to manipulate the pixels to get rid of the borders. It […]

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Program: Programming

Project Aurora, post 8, Solving problems

Last week I still had problems with light circles overlapping so I booked a private time with my teacher Tommi to see if he could help me solve this problem. We sat down and I explained the problem to him. I wanted to get rid of the black border when two lightcircles overlap. (See picture) 

He came up with a solution where I could try using sf::Image to manipulate the pixels to get rid of the borders. It […]

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Program: Programming

Today’s historical figure: Tycho Brahe

Today nothing went right, period.
I was planning on getting to school early at nine to read an hour before the group meeting, when i arrived i booked a classroom for us to meet in and went in there to read. At twenty past ten i begin to wonder where everyone is and after chekcking the course homepage it turned out we had the Post Mortem class today. I spilled my water bottle while packing a my things and every toilet […]

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Program: Programming

Today’s historical figure: Tycho Brahe

Today nothing went right, period.
I was planning on getting to school early at nine to read an hour before the group meeting, when i arrived i booked a classroom for us to meet in and went in there to read. At twenty past ten i begin to wonder where everyone is and after chekcking the course homepage it turned out we had the Post Mortem class today. I spilled my water bottle while packing a my things and every toilet […]

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Program: Programming

Drawing time again!

Did some drawing practice and managed to draw some kind of magical knight in front of a cavern. I’m planning to fiddle around with the lighting some more but for now, it will do.

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Program: Graphics

Drawing time again!

Did some drawing practice and managed to draw some kind of magical knight in front of a cavern. I’m planning to fiddle around with the lighting some more but for now, it will do.

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Program: Graphics

Gender Equality in the Game Industry

Gender equality is a very hot topic at the moment and the game development industry is no exception, one of the most discussed topics is the case of the female armor. Very often you see in games that male characters are depicted in full armor, looking strong and masculine while the female characters are given armor that barely covers anything; basically she is going into battle in a metal bikini.

Example of Female Armor […]

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Program: Graphics

Gender Equality in the Game Industry

Gender equality is a very hot topic at the moment and the game development industry is no exception, one of the most discussed topics is the case of the female armor. Very often you see in games that male characters are depicted in full armor, looking strong and masculine while the female characters are given armor that barely covers anything; basically she is going into battle in a metal bikini.

Example of Female Armor […]

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Program: Graphics

Happy-Pill Power-Up Activation & Title Screen Music

This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]

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Program: Graphics

Happy-Pill Power-Up Activation & Title Screen Music

This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]

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Program: Graphics

Happy-Pill Power-Up Activation & Title Screen Music

This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]

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Program: Graphics

Happy-Pill Power-Up Activation & Title Screen Music

This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]

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Program: Graphics

Boss fights!

Alpha has gone by, and we are now officially in the beta stage! So for the beta, us programmers of Ladybugs Productions decided to finalize the AI that we’re going to use in the game. This includes the 3 boss fights, whose design I’ll go over in this post.

Skulls “masterfully” edited in by meOriginal suit made by Ludde

The first two bosses (white skulls in the picture) are interchangeable and can be killed in any order.
In the left sleeve, there’s […]

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Program: Programming

Boss fights!

Alpha has gone by, and we are now officially in the beta stage! So for the beta, us programmers of Ladybugs Productions decided to finalize the AI that we’re going to use in the game. This includes the 3 boss fights, whose design I’ll go over in this post.

Skulls “masterfully” edited in by meOriginal suit made by Ludde

The first two bosses (white skulls in the picture) are interchangeable and can be killed in any order.
In the left sleeve, there’s […]

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Program: Programming