Browsing '2013': Students starting in 2013

Parent UI

So what’s been happening? Well for a while I have been struggling with the parent UI, I didn’t really know how get It working and a was a bit confused until I got help and now things looks to be done soon(read more about what the parent UI does in the two posts before this one). So now there have been changes so it is easier to choose what kid that is going to be cleaned before the parents come. […]

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Program: Programming

Parent UI

So what’s been happening? Well for a while I have been struggling with the parent UI, I didn’t really know how get It working and a was a bit confused until I got help and now things looks to be done soon(read more about what the parent UI does in the two posts before this one). So now there have been changes so it is easier to choose what kid that is going to be cleaned before the parents come. […]

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Program: Programming

Keep on running

Continuing last week’s work I came up with a menu style which we felt fit our vision of how the menu should look. This design has a much less complex and more discrete logo design. Joining all the components of the menu together with ropes gives, at least for me, a feeling of a playground with home built swings and tree houses. The font chosen for this design is Segoe Marker. I chose it because it makes the text look […]

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Program: Graphics

Keep on running

Continuing last week’s work I came up with a menu style which we felt fit our vision of how the menu should look. This design has a much less complex and more discrete logo design. Joining all the components of the menu together with ropes gives, at least for me, a feeling of a playground with home built swings and tree houses. The font chosen for this design is Segoe Marker. I chose it because it makes the text look […]

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Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

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Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

/ Comments Off on Suit em up – building sprite sheets
Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

/ Comments Off on Suit em up – building sprite sheets
Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

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Program: Graphics

Artifact of the week: Implementing Morker

Hello there!
Last week we made a prototype of the morker that was able to shoot bullets towards the player and move to each side to make it harder to hit it.
So this week our task was to implement it in the main project that we have started to get together after some struggles with github.  Even though we already knew what we wanted the morker to do and how we could do it in the prototype, it was another thing […]

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Program: Programming

Artifact of the week: Implementing Morker

Hello there!
Last week we made a prototype of the morker that was able to shoot bullets towards the player and move to each side to make it harder to hit it.
So this week our task was to implement it in the main project that we have started to get together after some struggles with github.  Even though we already knew what we wanted the morker to do and how we could do it in the prototype, it was another thing […]

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Program: Programming

Game dev, Suit’em up – Animations in different directions

We have released a friends & family beta test and gotten some statistics of the current status of our game.
You are welcome to participate, here is the link to the feedback: feedback-form
And here is a link to the game, please fill in feedback if you play!: SuitEmUp FnF pre-beta
I have made animations work in different directions for enemies and the player. This is not implemented in the version I linked above but I will explain what is […]

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Program: Programming

Game dev, Suit’em up – Animations in different directions

We have released a friends & family beta test and gotten some statistics of the current status of our game.
You are welcome to participate, here is the link to the feedback: feedback-form
And here is a link to the game, please fill in feedback if you play!: SuitEmUp FnF pre-beta
I have made animations work in different directions for enemies and the player. This is not implemented in the version I linked above but I will explain what is […]

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Program: Programming

Project “Haunted Light” 2014-03-06 Pick-axe hack animation

One more week has flown by so fast and it’s time for yet another blog post. For this week’s sprint I’ve been working on the hacking with a pick-axe animation for the player. We in group 5 decided early on to keep the digging mechanic that the original game concept of “Bloody Badgers” had. Although in “Bloody Badgers” digging was the core mechanic, we decided for it to not play that big of a role in our game. We really […]

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Program: Graphics

Project “Haunted Light” 2014-03-06 Pick-axe hack animation

One more week has flown by so fast and it’s time for yet another blog post. For this week’s sprint I’ve been working on the hacking with a pick-axe animation for the player. We in group 5 decided early on to keep the digging mechanic that the original game concept of “Bloody Badgers” had. Although in “Bloody Badgers” digging was the core mechanic, we decided for it to not play that big of a role in our game. We really […]

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Program: Graphics

Animation in my nation

So another week has past, another artifact accomplished and perfected. A new thing has been learned this week. animations.
if you haven’t been paying attention in school I guess I’ll go over the basics.
You create a class that allows itself to have a string of pictures.
These depicts an animation and you line them up perfectly and in order.
You take all of these images and load them into the program as just ONE image.
You then created small frames of where you want […]

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Program: Programming

Animation in my nation

So another week has past, another artifact accomplished and perfected. A new thing has been learned this week. animations.
if you haven’t been paying attention in school I guess I’ll go over the basics.
You create a class that allows itself to have a string of pictures.
These depicts an animation and you line them up perfectly and in order.
You take all of these images and load them into the program as just ONE image.
You then created small frames of where you want […]

/ Comments Off on Animation in my nation
Program: Programming

Animation in my nation

So another week has past, another artifact accomplished and perfected. A new thing has been learned this week. animations.
if you haven’t been paying attention in school I guess I’ll go over the basics. You create a class that allows itself to have a string of pictures. These depicts an animation and you line them up perfectly and in order. You take all of these images and load them into the program as just ONE image. You then created small frames […]

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Program: Programming

Animation in my nation

So another week has past, another artifact accomplished and perfected. A new thing has been learned this week. animations.
if you haven’t been paying attention in school I guess I’ll go over the basics. You create a class that allows itself to have a string of pictures. These depicts an animation and you line them up perfectly and in order. You take all of these images and load them into the program as just ONE image. You then created small frames […]

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Program: Programming

Haunted Light – Button class

This time I’ll be talking about a simple Button-class that I created this weak and the planning involved around it.
When I was thinking this through and listing everything I needed for the class to do what we want it to do, I planned it to be unnecessarily complicated. How I planned it was that it would be very similar to SFML’s own Sprite class. By creating 4 points, or verticies, they dictate the buttons size and then we could […]

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Program: Programming

Haunted Light – Button class

This time I’ll be talking about a simple Button-class that I created this weak and the planning involved around it.
When I was thinking this through and listing everything I needed for the class to do what we want it to do, I planned it to be unnecessarily complicated. How I planned it was that it would be very similar to SFML’s own Sprite class. By creating 4 points, or verticies, they dictate the buttons size and then we could […]

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Program: Programming

Week 6: Animations

Enough with the details already!! I got 2 animations done, one is the shooting sequence (both guard and player) And the other one is a strangling sequence. First of I started with a fast sketch just to see if it would look good (I learned from reading Mikaela Mobergs Blog). And yes, it was a helpful strategy! So first I had the sketch then I started to color it.
Here you have the sketch (its not going to be running this […]

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Program: Programming

Week 6: Animations

Enough with the details already!! I got 2 animations done, one is the shooting sequence (both guard and player) And the other one is a strangling sequence. First of I started with a fast sketch just to see if it would look good (I learned from reading Mikaela Mobergs Blog). And yes, it was a helpful strategy! So first I had the sketch then I started to color it.
Here you have the sketch (its not going to be running this […]

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Program: Programming

Week 7 – With Intent

There isn’t much I can write about this week, since I got a sudden call this Tuesday. I’ll be taking the ferry back to the mainland tomorrow afternoon, I’ll earn some money from it and the traveling expenses is being paid, I couldn’t really pass up on that now could I?
During the last weekend and into Monday, I’ve been working on the Collision Manager, Unlike the first version of the collision manager that took 2 arguments (position and radius), the […]

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Program: Programming

Week 7 – With Intent

There isn’t much I can write about this week, since I got a sudden call this Tuesday. I’ll be taking the ferry back to the mainland tomorrow afternoon, I’ll earn some money from it and the traveling expenses is being paid, I couldn’t really pass up on that now could I?
During the last weekend and into Monday, I’ve been working on the Collision Manager, Unlike the first version of the collision manager that took 2 arguments (position and radius), the […]

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Program: Programming