Browsing '2013': Students starting in 2013

Suit Em’ Up – Ben Bugger
Hello!
This week I’ve been working on one out of two pre-bosses of our game. His name is Ben Bugger. He is a large blue-ish bug who rolls around on his huge ball of crap trying to roll over you and smash you Indiana jones-style. He also squirts goo all over the place to slow you down, but the smart player will try to kite him in to the goo and slow him down instead.
Here is how he look facing the […]

Suit Em’ Up – Ben Bugger
Hello!
This week I’ve been working on one out of two pre-bosses of our game. His name is Ben Bugger. He is a large blue-ish bug who rolls around on his huge ball of crap trying to roll over you and smash you Indiana jones-style. He also squirts goo all over the place to slow you down, but the smart player will try to kite him in to the goo and slow him down instead.
Here is how he look facing the […]

Reflektion av veckans arbete: Vecka 5
Denna vecka har jag mest fortsatt på redan påbörjade saker, tillexempel animerat enemy:n från förra veckan. Gjort en game over screen mockup, fortsatt att bygga på options till en in game version och så vidare. Något jag också gjort är tutorial buttons. Vi hade tänkt oss att knapparna man ska använda ska dyka upp på skärmen och sedan försvinna när de används, i en steg för steg guide. Alltså så kommer knapparna som kontrollerar avataren upp först, sedan hur man […]

Reflektion av veckans arbete: Vecka 5
Denna vecka har jag mest fortsatt på redan påbörjade saker, tillexempel animerat enemy:n från förra veckan. Gjort en game over screen mockup, fortsatt att bygga på options till en in game version och så vidare. Något jag också gjort är tutorial buttons. Vi hade tänkt oss att knapparna man ska använda ska dyka upp på skärmen och sedan försvinna när de används, i en steg för steg guide. Alltså så kommer knapparna som kontrollerar avataren upp först, sedan hur man […]

Heads Up Display
Who does not like a good HUD¹?
You can show a lot with a HUD, and there is almost always a reason to implement it. Because you want to be able to give instant feedback to the player. Such as health increase or an increase of ammo.
However making an HUD is not always easy. It is easy to make it clumsy and irrelevant, with a lot of unnecessary information.
Though there is much to be said about HUD’s, the thing that […]

Heads Up Display
Who does not like a good HUD¹?
You can show a lot with a HUD, and there is almost always a reason to implement it. Because you want to be able to give instant feedback to the player. Such as health increase or an increase of ammo.
However making an HUD is not always easy. It is easy to make it clumsy and irrelevant, with a lot of unnecessary information.
Though there is much to be said about HUD’s, the thing that […]

Artificial inteligence
Today I will speak about AI. More specific about the AI we implemented in our stealth game.
This post will cover every detail of how we planned the AI. Unfortunately we have not implemented all of our ideas in code because it is quite advanced and there is not enough time to create it. But we have the most important ideas.
Our guards will use the AI to chase and kill the player. This is pretty important in this kinds of games […]

Artificial inteligence
Today I will speak about AI. More specific about the AI we implemented in our stealth game.
This post will cover every detail of how we planned the AI. Unfortunately we have not implemented all of our ideas in code because it is quite advanced and there is not enough time to create it. But we have the most important ideas.
Our guards will use the AI to chase and kill the player. This is pretty important in this kinds of games […]

Music, Game Balancing and Game Design
This Week
The week started of with a Play Testing session, which gave us invaluable information. Since last time Play testing session, we had a couple of points we wanted to show off to the testers, and match their reactions to.
The following points were our most important points we wanted the player to concentrate on:
– Movement
– Colour Scheme
– Sound “Ripples”
– Music
The answers were mixed, but the most interesting feedback (that we actually knew was going to come, as we’ve discussed it […]

Music, Game Balancing and Game Design
This Week
The week started of with a Play Testing session, which gave us invaluable information. Since last time Play testing session, we had a couple of points we wanted to show off to the testers, and match their reactions to.
The following points were our most important points we wanted the player to concentrate on:
– Movement
– Colour Scheme
– Sound “Ripples”
– Music
The answers were mixed, but the most interesting feedback (that we actually knew was going to come, as we’ve discussed it […]

Music, Game Balancing and Game Design
This Week
The week started of with a Play Testing session, which gave us invaluable information. Since our last Play testing session, we had a couple of points we wanted to show off to the testers, in order for us to get valuable feedback.
The following points were the most important points we wanted the player to concentrate on:
– Movement
– Colour Scheme
– Sound “Ripples”
– Music
The answers were mixed, but the most interesting feedback (that we actually knew was going to come, as […]

Music, Game Balancing and Game Design
This Week
The week started of with a Play Testing session, which gave us invaluable information. Since our last Play testing session, we had a couple of points we wanted to show off to the testers, in order for us to get valuable feedback.
The following points were the most important points we wanted the player to concentrate on:
– Movement
– Colour Scheme
– Sound “Ripples”
– Music
The answers were mixed, but the most interesting feedback (that we actually knew was going to come, as […]

Week 8 – With Intent
Hello and welcome back, The last week has been a real pain in the ass. I believe I mentioned last week that I got some work to do the then upcoming weekend, I did, and received my payment for it. This also means that I was pre-occupied this weekend and thus my productivity reached a minimum.
This monday I already started to feel the cold lingering closer to it’s eruption point, I had hoped that it wouldn’t break out, and if […]

Week 8 – With Intent
Hello and welcome back, The last week has been a real pain in the ass. I believe I mentioned last week that I got some work to do the then upcoming weekend, I did, and received my payment for it. This also means that I was pre-occupied this weekend and thus my productivity reached a minimum.
This monday I already started to feel the cold lingering closer to it’s eruption point, I had hoped that it wouldn’t break out, and if […]

Wood Spirit – All Animations
I was hoping to be able to write about something a little different than animations this time, but another animation post it is.
Although animations are fun, other tasks would have been interesting as well. But do not fret all, there is a Death-animation in this post as well!
This time I was animating the final standard enemy, the Wood Spirit.
Previously I have animated each character one animation at a time, idle first and then going for each other animation one at […]

Wood Spirit – All Animations
I was hoping to be able to write about something a little different than animations this time, but another animation post it is.
Although animations are fun, other tasks would have been interesting as well. But do not fret all, there is a Death-animation in this post as well!
This time I was animating the final standard enemy, the Wood Spirit.
Previously I have animated each character one animation at a time, idle first and then going for each other animation one at […]

Backgrounds and .. Movies?
So; What’s been going on this week?
Background, mostly.
I knew that we needed a Win/Lose screen, so I took it upon myself to create some.
I started out checking some resources. Old Soviet propaganda was my first thought, as the main character is a russian spy in Langley, Virginia (At the CIA’s Headquarters).
I then started drawing up a concept for the ‘Win’-screen. I chose a font with a cyrillic vibe to it, and printed the Russian National Anthem in the background. Below […]

Backgrounds and .. Movies?
So; What’s been going on this week?
Background, mostly.
I knew that we needed a Win/Lose screen, so I took it upon myself to create some.
I started out checking some resources. Old Soviet propaganda was my first thought, as the main character is a russian spy in Langley, Virginia (At the CIA’s Headquarters).
I then started drawing up a concept for the ‘Win’-screen. I chose a font with a cyrillic vibe to it, and printed the Russian National Anthem in the background. Below […]

5th blog post of 10 Week Project – Implementing Altars
This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!
The altar sprite made by Alex Arnberg Untoro.
The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

5th blog post of 10 Week Project – Implementing Altars
This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!
The altar sprite made by Alex Arnberg Untoro.
The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

5th blog post of 10 Week Project – Implementing Altars
This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!
The altar sprite made by Alex Arnberg Untoro.
The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

5th blog post of 10 Week Project – Implementing Altars
This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!
The altar sprite made by Alex Arnberg Untoro.
The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation
The last week I have gone through the code, implementing and bug fixing the last things that needs to be done before we are ready for our beta presentation.
So, what needed to be done the last week? Well, a lot of things. The weeks between alpha and beta we have been working hard on getting things done. Pathfinding, furnitures, collision with things, guards AI, etc.
We had a play testing session the last Monday, and early Sunday we did not have […]

Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation
The last week I have gone through the code, implementing and bug fixing the last things that needs to be done before we are ready for our beta presentation.
So, what needed to be done the last week? Well, a lot of things. The weeks between alpha and beta we have been working hard on getting things done. Pathfinding, furnitures, collision with things, guards AI, etc.
We had a play testing session the last Monday, and early Sunday we did not have […]