Browsing '2013': Students starting in 2013

Artifact : Level with Layers

What?
The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should be active or not.
The Level is used for easily drawing out the game level from a txt file, and therefore allows you to work with the level inside an Excel document. This makes it much easier to create the level, rather […]

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Program: Programming

Artifact : Level with Layers

What?
The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should be active or not.
The Level is used for easily drawing out the game level from a txt file, and therefore allows you to work with the level inside an Excel document. This makes it much easier to create the level, rather […]

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Program: Programming

Let’s Talk About Something Else

At last I am free from making sprites. For now at least. Last week I made every version of the main character sprite, nine in total. If you are not sure what I mean it is as follows: In our game we have a main character. You can upgrade her clothes and weapon independently, with three levels each. This means that I had to create sprites of the main character with a first level suit and weapons one, two and […]

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Program: Graphics

Let’s Talk About Something Else

At last I am free from making sprites. For now at least. Last week I made every version of the main character sprite, nine in total. If you are not sure what I mean it is as follows: In our game we have a main character. You can upgrade her clothes and weapon independently, with three levels each. This means that I had to create sprites of the main character with a first level suit and weapons one, two and […]

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Program: Graphics

Dirt sprites, UI and menu background.

This week I’ve been working on some dirt sprites, the UI and the main menu background.
The dirt sprites are very simple transparent layers with some dirt and mud added. The game will then just lay that over the sprites when you get muddy to illustrate that you actually are. I just used some preset brushes in Photoshop to make the dirt, nothing fancy, only took about one hour to make all the sprites. I made three different dirt levels in […]

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Program: Graphics

Dirt sprites, UI and menu background.

This week I’ve been working on some dirt sprites, the UI and the main menu background.
The dirt sprites are very simple transparent layers with some dirt and mud added. The game will then just lay that over the sprites when you get muddy to illustrate that you actually are. I just used some preset brushes in Photoshop to make the dirt, nothing fancy, only took about one hour to make all the sprites. I made three different dirt levels in […]

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Program: Graphics

Popups or notifications and finally some text that tells you how much things cost.

Once again I haven’t worked enough on one artifact to really write about it enough to fill a blog of 400 words. So once again I’ll just write a bit of what I’ve done this week.
I haven’t really done anything very complicated this week either, but I can start with the one that I worked the most on, a popup box, or a notification-box if you will. That is a small box that pops up in a corner of the […]

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Program: Programming

Popups or notifications and finally some text that tells you how much things cost.

Once again I haven’t worked enough on one artifact to really write about it enough to fill a blog of 400 words. So once again I’ll just write a bit of what I’ve done this week.
I haven’t really done anything very complicated this week either, but I can start with the one that I worked the most on, a popup box, or a notification-box if you will. That is a small box that pops up in a corner of the […]

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Program: Programming

Sound effects

This week I’ve been continuing the work on the different sound effects such as a sound for doors and when the baton hits a enemy. I’ll begin by talking about the choices I’ve made with the sounds for the baton and why the sound is not by any means perfect but it will suffice. It’s really hard to make it sound as if some thing is hitting flesh and bone so I made it sound more like it’s the baton […]

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Program: Programming

Sound effects

This week I’ve been continuing the work on the different sound effects such as a sound for doors and when the baton hits a enemy. I’ll begin by talking about the choices I’ve made with the sounds for the baton and why the sound is not by any means perfect but it will suffice. It’s really hard to make it sound as if some thing is hitting flesh and bone so I made it sound more like it’s the baton […]

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Program: Programming

Sound effects

This week I’ve been continuing the work on the different sound effects such as a sound for doors and when the baton hits a enemy. I’ll begin by talking about the choices I’ve made with the sounds for the baton and why the sound is not by any means perfect but it will suffice. It’s really hard to make it sound as if some thing is hitting flesh and bone so I made it sound more like it’s the baton […]

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Program: Programming

Sound effects

This week I’ve been continuing the work on the different sound effects such as a sound for doors and when the baton hits a enemy. I’ll begin by talking about the choices I’ve made with the sounds for the baton and why the sound is not by any means perfect but it will suffice. It’s really hard to make it sound as if some thing is hitting flesh and bone so I made it sound more like it’s the baton […]

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Program: Programming

Levels och Gui

Denna vecka har jag mestadels suttit och pillat med levels. Vi tyckte att det var hög tid att lägga in detta i och med att betan är nu imorgon. Så det första jag gjorde var att skriva en level klass. Den håller koll på vilken dag och vilken vecka det är, vilket tillsammans utgör levels. Den håller även koll på hur många barn som ska finnas på varje nivå. Efter varje nivå kommer man till uppgraderings skärmen där man ska […]

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Program: Programming

Levels och Gui

Denna vecka har jag mestadels suttit och pillat med levels. Vi tyckte att det var hög tid att lägga in detta i och med att betan är nu imorgon. Så det första jag gjorde var att skriva en level klass. Den håller koll på vilken dag och vilken vecka det är, vilket tillsammans utgör levels. Den håller även koll på hur många barn som ska finnas på varje nivå. Efter varje nivå kommer man till uppgraderings skärmen där man ska […]

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Program: Programming

Soon…. and more Couches

We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]

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Program: Graphics

Soon…. and more Couches

We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]

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Program: Graphics

Soon…. and more Couches

We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]

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Program: Graphics

Soon…. and more Couches

We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]

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Program: Graphics

Almost done for the beta!

Well hello there!
 
It’s been a long week. This work I was going to work on the sound manager. But you know, other things come up and steals you time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them move, but I got help from Fabian in our group and now it works fine. So now that […]

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Program: Programming

Almost done for the beta!

Well hello there!
 
It’s been a long week. This work I was going to work on the sound manager. But you know, other things come up and steals you time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them move, but I got help from Fabian in our group and now it works fine. So now that […]

/ Comments Off on Almost done for the beta!
Program: Programming

Almost done for the beta!

Well hello there!
It’s been a long week. This time I was going to work on the sound manager. But you know, other things come up and stole my time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them to move, but I got help from Fabian in our group and now it works fine. So now […]

/ Comments Off on Almost done for the beta!
Program: Programming

Almost done for the beta!

Well hello there!
It’s been a long week. This time I was going to work on the sound manager. But you know, other things come up and stole my time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them to move, but I got help from Fabian in our group and now it works fine. So now […]

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Program: Programming

Artifact 5, AI states Idle, Scared and Hunting.

The last blog i wrote was kind of incomplete. To try and make up for it I will explain 3 of the AI states in our game.
We needed the enemy fishes to move around a bit in the level. So I started to make the Idle state. I remembered the way I tried to have an enemy to move in a rectangular pattern in the last project I made. I wasn’t really satisfied with that. Last time i made a […]

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Program: Programming

Artifact 5, AI states Idle, Scared and Hunting.

The last blog i wrote was kind of incomplete. To try and make up for it I will explain 3 of the AI states in our game.
We needed the enemy fishes to move around a bit in the level. So I started to make the Idle state. I remembered the way I tried to have an enemy to move in a rectangular pattern in the last project I made. I wasn’t really satisfied with that. Last time i made a […]

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Program: Programming