Browsing '2013': Students starting in 2013

I want to be the best
This weeks artifact have been high score.
Our game is nearing it’s end stage and we are moving into a full feature freeze and going into balancing soon. Our group have almost finished a survival wave based top down shooter called at the moment -something something road-. You take control of a young woman named Ariana. A traveling saleswoman that have to defend herself from bandits during trips. Set in a spaghetti western steam punk world near India she defends from […]

I want to be the best
This weeks artifact have been high score.
Our game is nearing it’s end stage and we are moving into a full feature freeze and going into balancing soon. Our group have almost finished a survival wave based top down shooter called at the moment -something something road-. You take control of a young woman named Ariana. A traveling saleswoman that have to defend herself from bandits during trips. Set in a spaghetti western steam punk world near India she defends from […]

I want to be the best
This weeks artifact have been high score.
Our game is nearing it’s end stage and we are moving into a full feature freeze and going into balancing soon. Our group have almost finished a survival wave based top down shooter called at the moment -something something road-. You take control of a young woman named Ariana. A traveling saleswoman that have to defend herself from bandits during trips. Set in a spaghetti western steam punk world near India she defends from […]

I want to be the best
This weeks artifact have been high score.
Our game is nearing it’s end stage and we are moving into a full feature freeze and going into balancing soon. Our group have almost finished a survival wave based top down shooter called at the moment -something something road-. You take control of a young woman named Ariana. A traveling saleswoman that have to defend herself from bandits during trips. Set in a spaghetti western steam punk world near India she defends from […]

Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]

Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]

BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]

BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]

Equip and collision
During this week I have worked on making a collision found and then removed. This process entailed me making a lot of things and finding out that some codes are not as easy as they sound.
Why I have done a collision is pretty obvious you have to be able to take a vector and rectangle, get the data and use it like loading the current weapon and then equip said item and ”removing” said item from the ground. I pretty […]

Equip and collision
During this week I have worked on making a collision found and then removed. This process entailed me making a lot of things and finding out that some codes are not as easy as they sound.
Why I have done a collision is pretty obvious you have to be able to take a vector and rectangle, get the data and use it like loading the current weapon and then equip said item and ”removing” said item from the ground. I pretty […]
Soon BETA!
Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I’ve test played our game and I must say that i’m quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It’s very fun […]
Soon BETA!
Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I’ve test played our game and I must say that i’m quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It’s very fun […]

Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]

Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]

Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]

Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]

Haunted Light – Buttons and Menus!
Hello readers! This week I’ve been working on getting buttons into the menus and assign what they are going to do. After creating the button class it felt natural for me to take the task of putting them into the game and it’s menus, since I was the one that, probably and hopefully, knew the most about how they were made and how they work. If you don’t know how the buttons work, I’ll cover it shortly but I recommend […]

Haunted Light – Buttons and Menus!
Hello readers! This week I’ve been working on getting buttons into the menus and assign what they are going to do. After creating the button class it felt natural for me to take the task of putting them into the game and it’s menus, since I was the one that, probably and hopefully, knew the most about how they were made and how they work. If you don’t know how the buttons work, I’ll cover it shortly but I recommend […]

Project “Haunted Light” 2014-03-13 Beta presentation script & Intro sequence
Week 7 of our game development project “Haunted light” is coming to an end and I have to say this week has been the one of the most turbulent ones since we started with this project. We in group 5 had to make the devastating decision to cut our regenerating levels because one member was sick for two whole weeks. Not much progress was done on the AI-front for our monsters which this member was in charge of during that […]

Project “Haunted Light” 2014-03-13 Beta presentation script & Intro sequence
Week 7 of our game development project “Haunted light” is coming to an end and I have to say this week has been the one of the most turbulent ones since we started with this project. We in group 5 had to make the devastating decision to cut our regenerating levels because one member was sick for two whole weeks. Not much progress was done on the AI-front for our monsters which this member was in charge of during that […]

Code files and assistance
In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

Code files and assistance
In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

Downtime
This Monday we had a play testing where we got very much and good feedback. But one thing we have been discussing in the group is the downtime in our game – the time where there isn’t much to do in the game. For example when you have killed a boss and have to run all the way back to the beginning and you probably have killed all the enemies on your way to the boss already. Or if you […]

Downtime
This Monday we had a play testing where we got very much and good feedback. But one thing we have been discussing in the group is the downtime in our game – the time where there isn’t much to do in the game. For example when you have killed a boss and have to run all the way back to the beginning and you probably have killed all the enemies on your way to the boss already. Or if you […]