Browsing '2013': Students starting in 2013

Practice

I looked through my old collection of pictures last week and was inspired by this half-finished painting and decided to complete it. It is a practice painting of a photo of Cara in Legend of the Seeker.

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Program: Graphics

Practice

I looked through my old collection of pictures last week and was inspired by this half-finished painting and decided to complete it. It is a practice painting of a photo of Cara in Legend of the Seeker.

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Program: Graphics

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

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Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

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Program: Programming

Starting the Theme Park project.

We finally got a green light to start producing our game!
 
We had a bit of a struggle regarding the concept we had. The judges didn’t find it amusing enough as it is a kind of a puzzle game. The thing for the project is that we cannot use any console or computer controls (Ps3, keyboards etc.) So for this project the player (or to, we are aiming for a co-op puzzle game) will have to control to balls to complete […]

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Program: Programming

Starting the Theme Park project.

We finally got a green light to start producing our game!
 
We had a bit of a struggle regarding the concept we had. The judges didn’t find it amusing enough as it is a kind of a puzzle game. The thing for the project is that we cannot use any console or computer controls (Ps3, keyboards etc.) So for this project the player (or to, we are aiming for a co-op puzzle game) will have to control to balls to complete […]

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Program: Programming

Theme Park!

Right away after finishing the first project, we are plunged in to the next one! 
My group have devised a game concept called Totemic, it will be a competitive multiplayer game featuring “king of the hill” type gameplay. Four players will each control two characters with a joystick and a trackball and battle each other in a jungle themed arena.   

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Program: Graphics

Theme Park!

Right away after finishing the first project, we are plunged in to the next one! 
My group have devised a game concept called Totemic, it will be a competitive multiplayer game featuring “king of the hill” type gameplay. Four players will each control two characters with a joystick and a trackball and battle each other in a jungle themed arena.   

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Program: Graphics

The conclusions drawn from the project in retrospect

The main conclusion derived from analyzing this project is that a game productions most instrumental asset is communication. For this project, the key to a working communication was a combination of the structure provided by the use of the MDA perspective on game development, which gave the group a common language and frame of reference when discussing every design based decision of the game. And the organizational focus that came from the use of the scrum model for planning and […]

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Program: Graphics

The conclusions drawn from the project in retrospect

The main conclusion derived from analyzing this project is that a game productions most instrumental asset is communication. For this project, the key to a working communication was a combination of the structure provided by the use of the MDA perspective on game development, which gave the group a common language and frame of reference when discussing every design based decision of the game. And the organizational focus that came from the use of the scrum model for planning and […]

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Program: Graphics

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

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Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

/ Comments Off on Project “Totemic”
Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

/ Comments Off on Project “Totemic”
Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

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Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

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Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

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Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

/ Comments Off on Terminal Post-Mortem
Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

/ Comments Off on Terminal Post-Mortem
Program: Programming

Totemic

Last week the class got to divide itself into new groups for a new course to start making games for the Gotland Game Conference (GGC). Half of my old team is the same with the addition of one artist, one designer/artist and one coder. The theme of the GGC is unconventional controls and after completing “Terminal” we wanted to focus on keeping it simple and polishing it to perfection.
We started a few weeks before starting the course with brainstorming what […]

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Program: Graphics

Totemic

Last week the class got to divide itself into new groups for a new course to start making games for the Gotland Game Conference (GGC). Half of my old team is the same with the addition of one artist, one designer/artist and one coder. The theme of the GGC is unconventional controls and after completing “Terminal” we wanted to focus on keeping it simple and polishing it to perfection.
We started a few weeks before starting the course with brainstorming what […]

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Program: Graphics

A bit from the 2D 2 assignment. Quick post!

 
This course ended two weeks ago, i failed one of the assignments, that was creating a storyboard to present a moment that would take place in a game. The first one was an animation but it failed, so i thought of making a storyboard from a story i posted earlier (Emely http://wp.me/s3Yksj-emely ).
So i did a quick storyboard and i finally passed. But now there is a reflective assignment left to do. (I edited the text dialog’s a […]

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Program: Programming

A bit from the 2D 2 assignment. Quick post!

 
This course ended two weeks ago, i failed one of the assignments, that was creating a storyboard to present a moment that would take place in a game. The first one was an animation but it failed, so i thought of making a storyboard from a story i posted earlier (Emely http://wp.me/s3Yksj-emely ).
So i did a quick storyboard and i finally passed. But now there is a reflective assignment left to do. (I edited the text dialog’s a […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming