Browsing '2013': Students starting in 2013

Slightly Coded – Potbellied King – Dev. Post 1

You know, I’d like to make a post on this blog without first commenting on how long it’s been since last time I updated this thing, but I’ve already made a comment about this so whatever.
Anyway, for the Theme Park course I’m part of the group Sligthly Coded. This post is mostly gonna be a recap of what we’ve done for the past few weeks and I will actually start to post updates regarding the actual work since then tomorrow/today/whenever.This […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 1

You know, I’d like to make a post on this blog without first commenting on how long it’s been since last time I updated this thing, but I’ve already made a comment about this so whatever.
Anyway, for the Theme Park course I’m part of the group Sligthly Coded. This post is mostly gonna be a recap of what we’ve done for the past few weeks and I will actually start to post updates regarding the actual work since then tomorrow/today/whenever.This […]

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Program: Programming

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Totemic Banner

We are getting well on our way on the Totemic projec, we are working hard but there is still very much to do. Last week I started working on our banner for our booth at the Gotland Game Conference that was due yesterday, even though easter got in the way I managed to schedule my time to finish it in time for the deadline without stressing too much.
Initially I had a lot of problems with the font for the logotype, […]

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Program: Graphics

Totemic Banner

We are getting well on our way on the Totemic projec, we are working hard but there is still very much to do. Last week I started working on our banner for our booth at the Gotland Game Conference that was due yesterday, even though easter got in the way I managed to schedule my time to finish it in time for the deadline without stressing too much.
Initially I had a lot of problems with the font for the logotype, […]

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Program: Graphics

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done.
I will try to show you how i made this one and all of this wouldn’t have been done if not for the help i […]

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Program: Programming

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done.
I will try to show you how i made this one and all of this wouldn’t have been done if not for the help i […]

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Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Let’s see if we can bring this back.

Fitting that i said i was going to resume blogging on April 1. 
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]

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Program: Programming

Let’s see if we can bring this back.

Fitting that i said i was going to resume blogging on April 1. 
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]

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Program: Programming

Let’s see if we can bring this back.

Fitting that i said i was going to resume blogging on April 1. 
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]

/ Comments Off on Let’s see if we can bring this back.
Program: Programming

Let’s see if we can bring this back.

Fitting that i said i was going to resume blogging on April 1. 
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

/ Comments Off on New Project New Ideas!
Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming