Browsing '2013': Students starting in 2013

Gotland Game Conference 2014 – Day Two

I’m actually really tired so I’m not gonna drag on for too long.
Got to try a few new games today.
Outrageous Office (Anarchy Catfish Entertainment)This game is actually opposite ours… and not only that, it has an eerily similar idea for an input. Really fun game though, love th art style, music and the overall idea. A Knight’s Flail (Flying Turtles)The third Kinect game (the first one being ours and the second one being the entry above this one). This game […]

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Program: Programming

Gotland Game Conference 2014 – Day Two

I’m actually really tired so I’m not gonna drag on for too long.
Got to try a few new games today.
Outrageous Office (Anarchy Catfish Entertainment)This game is actually opposite ours… and not only that, it has an eerily similar idea for an input. Really fun game though, love th art style, music and the overall idea. A Knight’s Flail (Flying Turtles)The third Kinect game (the first one being ours and the second one being the entry above this one). This game […]

/ Comments Off on Gotland Game Conference 2014 – Day Two
Program: Programming

Gotland Game Conference 2014 – Day 1

Today was the first day of the conference, I arrived at 8 o’ clock with my team members and we got ready to set our game up and prepare for the days ahead. The first day is just a warmup however as there will only be students, teachers, staff, speakers (for the speeches on the following days) and the jury so the day was relatively calm and I had plenty of time to test some of the games on the […]

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Program: Programming

Gotland Game Conference 2014 – Day 1

Today was the first day of the conference, I arrived at 8 o’ clock with my team members and we got ready to set our game up and prepare for the days ahead. The first day is just a warmup however as there will only be students, teachers, staff, speakers (for the speeches on the following days) and the jury so the day was relatively calm and I had plenty of time to test some of the games on the […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

/ Comments Off on Slightly Coded – Potbellied King – Dev. Post 8
Program: Programming

Fire

I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]

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Program: Graphics

Fire

I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]

/ Comments Off on Fire
Program: Graphics

Into BETA! Heavy working!!!!! And a Facebook page is up!

At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:

siren light made in 3DS Max


Warning sign + pole, made in 3DS Max

I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:

The level is still under construction but […]

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Program: Programming

Into BETA! Heavy working!!!!! And a Facebook page is up!

At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:

siren light made in 3DS Max


Warning sign + pole, made in 3DS Max

I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:

The level is still under construction but […]

/ Comments Off on Into BETA! Heavy working!!!!! And a Facebook page is up!
Program: Programming

Tuesday

Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]

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Program: Graphics

Tuesday

Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]

/ Comments Off on Tuesday
Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics