Browsing '2013': Students starting in 2013
Summer Programming 2014 – Dev. Post 3
Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]
Summer Programming 2014 – Dev. Post 3
Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

Awarded! Finally
So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

Awarded! Finally
So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]
Summer Programming 2014 – Dev. Post 2
I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]
Summer Programming 2014 – Dev. Post 2
I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]
Summer Programming 2014 – Dev. Post 1
Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]
Summer Programming 2014 – Dev. Post 1
Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]
Swedish Game Awards is up next!
The days are closing in for the Swedish game awards (SGA) event that will be held on the 17th of June. We were nominated for Best Execution in Design and we got the chance to present our game at the event.
We made a few changes to the level after watching people play the game at the GGC, the possibility to fall back into the previous challenge should now have been fixed, and the title screen would hopefully be more clear to […]
Swedish Game Awards is up next!
The days are closing in for the Swedish game awards (SGA) event that will be held on the 17th of June. We were nominated for Best Execution in Design and we got the chance to present our game at the event.
We made a few changes to the level after watching people play the game at the GGC, the possibility to fall back into the previous challenge should now have been fixed, and the title screen would hopefully be more clear to […]

Summer project, 2dark – Post 1
I’ve started a summer game project and I’m really exited about it! I will be using Unity (free license), C# and I will start off doing the graphics as well.
The game is targeted towards players who like hard games, for example Dark Souls. It will be a 2d hack n’ slash RPG and during the summer I will make a alpha version of the first level of the game, a demo level.
The main focus of this project will be for me to […]

Summer project, 2dark – Post 1
I’ve started a summer game project and I’m really exited about it! I will be using Unity (free license), C# and I will start off doing the graphics as well.
The game is targeted towards players who like hard games, for example Dark Souls. It will be a 2d hack n’ slash RPG and during the summer I will make a alpha version of the first level of the game, a demo level.
The main focus of this project will be for me to […]
Summer Project – Nemesis
It was a long time since I wrote here last time. A bit over 2 month I think it was, but I will try to remedy that during summer. I should be able to do at least one blog update per week.
During the coming 8 weeks I will be working on a new project which I have named Nemesis. The title is not set in stone, so if I come up with a better one, it will probably change.
The game […]
Summer Project – Nemesis
It was a long time since I wrote here last time. A bit over 2 month I think it was, but I will try to remedy that during summer. I should be able to do at least one blog update per week.
During the coming 8 weeks I will be working on a new project which I have named Nemesis. The title is not set in stone, so if I come up with a better one, it will probably change.
The game […]
Summer Project – Nemesis
It was a long time since I wrote here last time. A bit over 2 month I think it was, but I will try to remedy that during summer. I should be able to do at least one blog update per week.
During the coming 8 weeks I will be working on a new project which I have named Nemesis. The title is not set in stone, so if I come up with a better one, it will probably change.
The game […]
Summer Project – Nemesis
It was a long time since I wrote here last time. A bit over 2 month I think it was, but I will try to remedy that during summer. I should be able to do at least one blog update per week.
During the coming 8 weeks I will be working on a new project which I have named Nemesis. The title is not set in stone, so if I come up with a better one, it will probably change.
The game […]

First Year: Done!
Participating in this game design course at Campus Gotland, University of Uppsala, made me evolve artistically and as a designer. I had come to realize a lot of things, gained experience in new areas, and finally but not least: Taking up drawing again. And this Blog will be the proof for me to recognize my own development.
Three projects where made:
1- Project minetrain: This was to learn how to build and create game concepts, design documents and how to pitch our […]

First Year: Done!
Participating in this game design course at Campus Gotland, University of Uppsala, made me evolve artistically and as a designer. I had come to realize a lot of things, gained experience in new areas, and finally but not least: Taking up drawing again. And this Blog will be the proof for me to recognize my own development.
Three projects where made:
1- Project minetrain: This was to learn how to build and create game concepts, design documents and how to pitch our […]

The GGC! Presenting our games! Receiving awards! What a way to finish the year!
Gotland Game Conference invites people from the business with experience from the game developing world and foreign universities, people from japans industry were roaming around the game hall and trying out some innovative games. A selected few of the people from the business acts as a Jury, evaluating the games presented during the GGC, to later on present the results at the game awards ceremony. Attending and presenting games are students from first, second and some from the third year.
The […]

The GGC! Presenting our games! Receiving awards! What a way to finish the year!
Gotland Game Conference invites people from the business with experience from the game developing world and foreign universities, people from japans industry were roaming around the game hall and trying out some innovative games. A selected few of the people from the business acts as a Jury, evaluating the games presented during the GGC, to later on present the results at the game awards ceremony. Attending and presenting games are students from first, second and some from the third year.
The […]
Gotland Game Conference 2014 – Day Three
Well, this one is kinda late. I guess it’s a good thing I’m still the same old me despite all of my experience (or maybe not). So… the GGC awards ceremony was the other day and it was rather dramatic. We didn’t win, but we weren’t expecting it either so that’s about it I guess. I was at least hoping that we would be nominated but I’d still be happy with not being that either.
I wasn’t expecting them to forget […]
Gotland Game Conference 2014 – Day Three
Well, this one is kinda late. I guess it’s a good thing I’m still the same old me despite all of my experience (or maybe not). So… the GGC awards ceremony was the other day and it was rather dramatic. We didn’t win, but we weren’t expecting it either so that’s about it I guess. I was at least hoping that we would be nominated but I’d still be happy with not being that either.
I wasn’t expecting them to forget […]