Browsing '2013': Students starting in 2013

Summer Programming 2014 – Dev. Post 7

Not really sure if I’d actually call this a development post but whatever. To the point. To put things simple: as I’m writing this I do not have that great of an internet connection. This changes a few tihings of how I’m going to work with this project from now on. From the perspective of the blog there won’t actually be that much of a difference, I’ll still try to updat eonce a day but might be hindered due to […]

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Program: Programming

Summer Programming 2014 – Dev. Post 7

Not really sure if I’d actually call this a development post but whatever. To the point. To put things simple: as I’m writing this I do not have that great of an internet connection. This changes a few tihings of how I’m going to work with this project from now on. From the perspective of the blog there won’t actually be that much of a difference, I’ll still try to updat eonce a day but might be hindered due to […]

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Program: Programming

Summer Programming 2014 – Dev. Post 6

Well, I didn’t post anything yesterday but I didn’t really do any work then either so it’s not that big of a deal I guess. I did get some work done today but not much mainly because I’ve been busy packing my stuff for the trip tomorrow, so there’s probably not gonna be much more work this week apart from sunday.
Either way, today I started working on the oh so wonderful collision. Not on the act of two objects colliding, […]

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Program: Programming

Summer Programming 2014 – Dev. Post 6

Well, I didn’t post anything yesterday but I didn’t really do any work then either so it’s not that big of a deal I guess. I did get some work done today but not much mainly because I’ve been busy packing my stuff for the trip tomorrow, so there’s probably not gonna be much more work this week apart from sunday.
Either way, today I started working on the oh so wonderful collision. Not on the act of two objects colliding, […]

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Program: Programming

Summer Programming 2014 – Dev. Post 5

It took some time but I finally solved the Parent-Child issue with very little trouble.
Before I explain the problem I might need to explain the structure. You see, each object is, quite simply a basic object with a Parent and any number of children. These children are also game objects whose Parent is the first Game Object and can in turn have several children of their own. The children in question are stored as pointers in a vector and can […]

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Program: Programming

Summer Programming 2014 – Dev. Post 5

It took some time but I finally solved the Parent-Child issue with very little trouble.
Before I explain the problem I might need to explain the structure. You see, each object is, quite simply a basic object with a Parent and any number of children. These children are also game objects whose Parent is the first Game Object and can in turn have several children of their own. The children in question are stored as pointers in a vector and can […]

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Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

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Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

/ Comments Off on Shadowcasting
Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

/ Comments Off on Shadowcasting
Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

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Program: Programming

Summer Programming 2014 – Dev. Post 4

I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]

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Program: Programming

Summer Programming 2014 – Dev. Post 4

I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

/ Comments Off on Nemesis – Level Generating
Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming