Browsing '2013': Students starting in 2013
My “Vacation”
This week i have been sketching for new game ideas, so three different concepts were started. Even though im at a vacation right now im doing this all over my smartphone, a bit annoying to type on but what can you do.
I have realised that creating new ideas is easy, but trying to fit the game market or attract others to like your idea is much harder. But through this i have to learn wich one of these ways would […]
My “Vacation”
This week i have been sketching for new game ideas, so three different concepts were started. Even though im at a vacation right now im doing this all over my smartphone, a bit annoying to type on but what can you do.
I have realised that creating new ideas is easy, but trying to fit the game market or attract others to like your idea is much harder. But through this i have to learn wich one of these ways would […]
Summer Programming 2014 – Dev. Post 15
I didn’t get much done yesterday so I’m just gonna post for today. The main objective today was to create the Audio management. So far it actually works… for the music. The sound effects are for some reason absent and the SOund Buffer is always set to NULL for some reason. Other than that, it’s all fine. I’ve also done some minor adjustments to the State Manager.
This might be the last post I’m doing for a while, next week I’ll […]
Summer Programming 2014 – Dev. Post 15
I didn’t get much done yesterday so I’m just gonna post for today. The main objective today was to create the Audio management. So far it actually works… for the music. The sound effects are for some reason absent and the SOund Buffer is always set to NULL for some reason. Other than that, it’s all fine. I’ve also done some minor adjustments to the State Manager.
This might be the last post I’m doing for a while, next week I’ll […]
Summer Programming 2014 – Dev. Post 14
For the duraction of the project I’ve had some trouble with getting the sprites to be drawn the way I want them to. I’d load an image but all I got was a giant white rectangle, today I finally had the time to sit down and fix this and it turns out it’s all because of what I tried to do with the Sprite class.
To reiterate: I made a personal variant of the sf::Sprite class simply called Sprite, which then […]
Summer Programming 2014 – Dev. Post 14
For the duraction of the project I’ve had some trouble with getting the sprites to be drawn the way I want them to. I’d load an image but all I got was a giant white rectangle, today I finally had the time to sit down and fix this and it turns out it’s all because of what I tried to do with the Sprite class.
To reiterate: I made a personal variant of the sf::Sprite class simply called Sprite, which then […]
Summer Programming 2014 – Dev. Post 13
I don’t have access to an internet connection at the moment so this post is actually written offline and will probably be posted tomorrow night alongside that days post.
Today I’ve been configuring something I’d like to call the Score Manager (it used to be the Stat Manager but I changed the name since it wa sto similar to the State Manager) whose job is to keep track of all the in-game stats, like remaining lifes, score, hiscore and so […]
Summer Programming 2014 – Dev. Post 13
I don’t have access to an internet connection at the moment so this post is actually written offline and will probably be posted tomorrow night alongside that days post.
Today I’ve been configuring something I’d like to call the Score Manager (it used to be the Stat Manager but I changed the name since it wa sto similar to the State Manager) whose job is to keep track of all the in-game stats, like remaining lifes, score, hiscore and so […]
Summer Programming 2014 – Dev. Post 12
Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a […]
Summer Programming 2014 – Dev. Post 12
Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Programming 2014 – Dev. Post 11
Today I completed the Font manager which allowed me to in turn complete the graphical aspects of the main menu state as well (to be fair, it’s not all that advanced graphics, but hey, it’s something) so far, I pretty much only have a Start Game button and three-to-four buttons that do absolutley nothing.
I also started working on the enemy bullet which should be working in theory but has yet to tested properly. I also had several things pointed […]
Summer Programming 2014 – Dev. Post 11
Today I completed the Font manager which allowed me to in turn complete the graphical aspects of the main menu state as well (to be fair, it’s not all that advanced graphics, but hey, it’s something) so far, I pretty much only have a Start Game button and three-to-four buttons that do absolutley nothing.
I also started working on the enemy bullet which should be working in theory but has yet to tested properly. I also had several things pointed […]

A summer update
So after the awards i spent my time working, i had applied for an internship but didn’t get any response from that. So i decided to sit down and start writing on a game concept, trying out some new stuff, and taking up drawing again.
This summer proved to be more hectic than i have expected it to be, but the future have never been that predictable for me, but for this time it does look a bit great, some new […]

A summer update
So after the awards i spent my time working, i had applied for an internship but didn’t get any response from that. So i decided to sit down and start writing on a game concept, trying out some new stuff, and taking up drawing again.
This summer proved to be more hectic than i have expected it to be, but the future have never been that predictable for me, but for this time it does look a bit great, some new […]
Summer Programming 2014 – Dev. Post 10
So, I’ve made the menu and the Font management today.
To go into more detail on the menu, basically it’s just a vector that has a value that has two string variables: the name of the option and the state that it will transport the user to. pressing up or dwon on the keyboard changes the current choice and pressing Z will accept. Tomorrow I’ll work on the graphics for the main menu and I’ll start working on the enemy bullet […]
Summer Programming 2014 – Dev. Post 10
So, I’ve made the menu and the Font management today.
To go into more detail on the menu, basically it’s just a vector that has a value that has two string variables: the name of the option and the state that it will transport the user to. pressing up or dwon on the keyboard changes the current choice and pressing Z will accept. Tomorrow I’ll work on the graphics for the main menu and I’ll start working on the enemy bullet […]
Summer Programming 2014 – Dev. Post 9
In the last post I mentioned some trouble with the updating speed regarding the collision manager, turns out I had made a few errors with the Time Manager before which made the entire game seem rather slow. Anyway, I fixed the problem and the speed increased significantly so there’s no problem checking all of the hit boxes which is quite reassuring since that’s the way it should be.
Other than that, I’ve started to develop the main menu of the […]
Summer Programming 2014 – Dev. Post 9
In the last post I mentioned some trouble with the updating speed regarding the collision manager, turns out I had made a few errors with the Time Manager before which made the entire game seem rather slow. Anyway, I fixed the problem and the speed increased significantly so there’s no problem checking all of the hit boxes which is quite reassuring since that’s the way it should be.
Other than that, I’ve started to develop the main menu of the […]
Summer Programming 2014 – Dev. Post 8
The collision manager is complete but with it comes a few new problems. When there are too amny objects on screen it becomes a huge burden to check the collisions for everything. Part of this reason might be the fact that there’s no delay between the player’s shots so holding down the button for a moment fires about a hundred shots. If I try to make sure that there aren’t too many hitboxes in action at once there should be […]
Summer Programming 2014 – Dev. Post 8
The collision manager is complete but with it comes a few new problems. When there are too amny objects on screen it becomes a huge burden to check the collisions for everything. Part of this reason might be the fact that there’s no delay between the player’s shots so holding down the button for a moment fires about a hundred shots. If I try to make sure that there aren’t too many hitboxes in action at once there should be […]