Browsing '2013': Students starting in 2013

Boardgame Analysis – Drakborgen Legenden

Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

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Program: Graphics

Boardgame Analysis – Drakborgen Legenden

Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

Board Game Analysis: Kill Dr. Lucky

Back again, after a minor hiatus! This time, an assignment was given to pick a board game, play it in a group, and analyze it, determining the core game system (including objects, properties, behaviours and relationships), the good and bad sides of the game, and the most interesting system.
The game we picked was Kill Doctor Lucky. It is a turn-based game for between 3 and 7 players ages 10 and above (according to the box), which works sort […]

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Program: Programming

Board Game Analysis: Kill Dr. Lucky

Back again, after a minor hiatus! This time, an assignment was given to pick a board game, play it in a group, and analyze it, determining the core game system (including objects, properties, behaviours and relationships), the good and bad sides of the game, and the most interesting system.
The game we picked was Kill Doctor Lucky. It is a turn-based game for between 3 and 7 players ages 10 and above (according to the box), which works sort […]

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Program: Programming

Board Game Analysis 1 – Drakborgen Legenden

Introduction
We were tasked with playing and analyzing a board game of our choosing as a team and then individually write an analysis of our experience with that game. The main goal was to get an understanding of the core systems and how they affect they game.
To gain as much understanding as possible of the game and its different play styles, we decided to play the game on three separate occasions. The game we chose was Drakborgen Legenden.
Drakborgen Legenden
Drakborgen Legenden, released […]

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Program: Graphics

Board Game Analysis 1 – Drakborgen Legenden

Introduction
We were tasked with playing and analyzing a board game of our choosing as a team and then individually write an analysis of our experience with that game. The main goal was to get an understanding of the core systems and how they affect they game.
To gain as much understanding as possible of the game and its different play styles, we decided to play the game on three separate occasions. The game we chose was Drakborgen Legenden.
Drakborgen Legenden
Drakborgen Legenden, released […]

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Program: Graphics

Board game analysis – Dust

Introduction
During the course Advanced game design we were split into groups to play and analyse a board game. Our group chose the strategy game Dust.
Game description
Dust is a board strategy game, for two to six players, similar to RISK where your objective is to hold key locations on the game board which give victory points and the first to a set amount of victory points win. To do this the players have different cards and units to their disposal. The […]

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Program: Programming

Board game analysis – Dust

Introduction
During the course Advanced game design we were split into groups to play and analyse a board game. Our group chose the strategy game Dust.
Game description
Dust is a board strategy game, for two to six players, similar to RISK where your objective is to hold key locations on the game board which give victory points and the first to a set amount of victory points win. To do this the players have different cards and units to their disposal. The […]

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Program: Programming

Board Game Analysis – Citadels + The Dark City Expansion

Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.

Citadels + The Dark […]

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Program: Programming

Board Game Analysis – Citadels + The Dark City Expansion

Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.

Citadels + The Dark […]

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Program: Programming

Analysing a Boardgame #1

The second year of game design has started, and with it a new task to analyze board games.
The task consists of first playing the game and then deciding the objectively worst and best sides of the game. After that we are to decide the core game system, meaning the system that the entire game revolves around, and then defining the objects, functions and the properties, behavior and relationships that is this game.
And then we choose the subjectively most interesting system […]

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Program: Programming

Analysing a Boardgame #1

The second year of game design has started, and with it a new task to analyze board games.
The task consists of first playing the game and then deciding the objectively worst and best sides of the game. After that we are to decide the core game system, meaning the system that the entire game revolves around, and then defining the objects, functions and the properties, behavior and relationships that is this game.
And then we choose the subjectively most interesting system […]

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Program: Programming

Kill Doctor Lucky

Hello reader(s). I’m back from a long summer holiday! First blog post this term is going to be an analysis of Kill Doctor Lucky, a board game.
The best parts of Kill Doctor Lucky:
My Favorite part of Kill Doctor Lucky was the line of sight aspect to the game, which I thought was pretty unique for a board game. I had never earlier heard of a board game with line of sight in it. Line of sight is not only one […]

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Program: Graphics

Kill Doctor Lucky

Hello reader(s). I’m back from a long summer holiday! First blog post this term is going to be an analysis of Kill Doctor Lucky, a board game.
The best parts of Kill Doctor Lucky:
My Favorite part of Kill Doctor Lucky was the line of sight aspect to the game, which I thought was pretty unique for a board game. I had never earlier heard of a board game with line of sight in it. Line of sight is not only one […]

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Program: Graphics

Analyzing: Kill Doctor Lucky

Introduction:
We in the Game Design program got an assignment, to analyze a board game that we chose in a group. The game my group chose is a game called Kill Doctor Lucky.

The game:
So, the game is about killing a man named doctor Lucky. You play as one of 3-7 people that has been invited to his mansion a stormy midsummers eve. The house is quite big, sporting 24 named rooms, 6 hallways and […]

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Program: Programming

Analyzing: Kill Doctor Lucky

Introduction:
We in the Game Design program got an assignment, to analyze a board game that we chose in a group. The game my group chose is a game called Kill Doctor Lucky.

The game:
So, the game is about killing a man named doctor Lucky. You play as one of 3-7 people that has been invited to his mansion a stormy midsummers eve. The house is quite big, sporting 24 named rooms, 6 hallways and […]

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Program: Programming

Game System Analysis 1 – DUST

Intro
The first week of our current game design course, Advanced Game Design, we were tasked with playing a board game of our choice and, once played a minimum of 3 sessions, analyse it and figure out it’s underlying game system. We chose, without reading anything about it prior, a game called DUST.
DUST is a competitive strategy game played on a map of the earth. The map has connected, circled land or sea areas scattered over it. Some of these areas […]

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Program: Graphics

Game System Analysis 1 – DUST

Intro
The first week of our current game design course, Advanced Game Design, we were tasked with playing a board game of our choice and, once played a minimum of 3 sessions, analyse it and figure out it’s underlying game system. We chose, without reading anything about it prior, a game called DUST.
DUST is a competitive strategy game played on a map of the earth. The map has connected, circled land or sea areas scattered over it. Some of these areas […]

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Program: Graphics