Browsing '2012': Students starting in 2012

It’s alive!

I’m Simon and this is my blog.
I am a Game Design student with a minor in programming at Uppsala University – Campus Gotland in the medieval town Visby, Sweden.
This semester has so far taken me to Tokyo Game Show where we promoted our university, the swedish games industry, japanese/swedish collaborations in technology and research, and some of the games produced by us students.
Next up is our Alumni Days, packed with guest lectures and mingeling with industry people. Fun times. After […]

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Program: Programming

It’s alive!

I’m Simon and this is my blog.
I am a Game Design student with a minor in programming at Uppsala University – Campus Gotland in the medieval town Visby, Sweden.
This semester has so far taken me to Tokyo Game Show where we promoted our university, the swedish games industry, japanese/swedish collaborations in technology and research, and some of the games produced by us students.
Next up is our Alumni Days, packed with guest lectures and mingeling with industry people. Fun times. After […]

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Program: Programming

It has now been six weeks since I started on my second year of Game design and graphics program. Right now I have two courses Advanced game design and project management, and leadership. In Advanced game design, we have in recent weeks been playing and analyzing two board games and one roleplaying game in order to identify the systems that make the game work and the components are affected by them.
The games we played were:
–        Settlers of catan a board […]

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Program: Graphics

It has now been six weeks since I started on my second year of Game design and graphics program. Right now I have two courses Advanced game design and project management, and leadership. In Advanced game design, we have in recent weeks been playing and analyzing two board games and one roleplaying game in order to identify the systems that make the game work and the components are affected by them.
The games we played were:
–        Settlers of catan a board […]

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Program: Graphics

What is Fluxx about?



This card game Fluxx were made by Andrew Looney and publish by Looney Labs. It is a card game with a special designed deck, where the players make up the rules and goals as it goes on.
Many, many different versions of this game exits and I have played a couple of them.
However when I started to write […]

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Program: Programming

What is Fluxx about?



This card game Fluxx were made by Andrew Looney and publish by Looney Labs. It is a card game with a special designed deck, where the players make up the rules and goals as it goes on.
Many, many different versions of this game exits and I have played a couple of them.
However when I started to write […]

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Program: Programming

Hi I am a student at Uppsala university campus Gotland. This is my second year in Game design at grafics. As part of Game design we were asked to blogg about our studies. To reflect on our studies and other things that may interest us within this area. Game design is what interests me the most. I hope to work with design in the future, on my own projects or at a company. I believe that this program can give […]

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Program: Graphics

Hi I am a student at Uppsala university campus Gotland. This is my second year in Game design at grafics. As part of Game design we were asked to blogg about our studies. To reflect on our studies and other things that may interest us within this area. Game design is what interests me the most. I hope to work with design in the future, on my own projects or at a company. I believe that this program can give […]

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Program: Graphics

This is me

Hello everyone that is happy.
My name is Marc, I am a student at Uppsala University Campus Gotland where I study game design.
This will be a blog where I reflect on the school work, express my feeling in areas of design and posting about stuff I feel is important to school work.
With that said, lets get started.

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Program: Programming

This is me

Hello everyone that is happy.
My name is Marc, I am a student at Uppsala University Campus Gotland where I study game design.
This will be a blog where I reflect on the school work, express my feeling in areas of design and posting about stuff I feel is important to school work.
With that said, lets get started.

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Program: Programming

Does games need to be complex in order to be fun?

Last week, we had an assignment in the course Advanced Game Design where we were supposed to play two board games and one role-playing game and write an analysis of them. I will not go into much depth about that, but after some thinking, I wondered if game needs to be “complex” in order to be fun to play. I’m gonna do some reflection over the board games that my group played.
Note that these opinions are my personal ones; not […]

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Program: Programming

Does games need to be complex in order to be fun?

Last week, we had an assignment in the course Advanced Game Design where we were supposed to play two board games and one role-playing game and write an analysis of them. I will not go into much depth about that, but after some thinking, I wondered if game needs to be “complex” in order to be fun to play. I’m gonna do some reflection over the board games that my group played.
Note that these opinions are my personal ones; not […]

/ Comments Off on Does games need to be complex in order to be fun?
Program: Programming

I don’t get it

So I started two pages to represent two courses. I want them to be shown like posts but apparently the pages are not used as a form of categorizing system for posts but just wall of texts? Am I just using them wrong? Anyway until I figure it all out  people have to go into my different pages to see what I’m up to.. 🙁

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Program: Programming

I don’t get it

So I started two pages to represent two courses. I want them to be shown like posts but apparently the pages are not used as a form of categorizing system for posts but just wall of texts? Am I just using them wrong? Anyway until I figure it all out  people have to go into my different pages to see what I’m up to.. 🙁

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Program: Programming

So it begins

So I’m starting my blog for real now. What that means is that I’m going to write about my University courses and some of my private projects and thoughts. It will all be connected to Game design and games overall. So expects some of that and a lot of grammer and spelling errors 😀

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Program: Programming

So it begins

So I’m starting my blog for real now. What that means is that I’m going to write about my University courses and some of my private projects and thoughts. It will all be connected to Game design and games overall. So expects some of that and a lot of grammer and spelling errors 😀

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Program: Programming

Advanced Game Design

During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as […]

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Program: Graphics

Advanced Game Design

During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as […]

/ Comments Off on Advanced Game Design
Program: Graphics

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

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Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

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Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

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Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming