Browsing '2012': Students starting in 2012

Board game

Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]

/ Comments Off on Board game
Program: Programming

Board game

Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]

/ Comments Off on Board game
Program: Programming

The Holder

The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.

 
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more. 
October 10, 2013 / Comments Off on The Holder

Program: Graphics

The Holder

The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.

 
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more. 
October 10, 2013 / Comments Off on The Holder

Program: Graphics