Browsing '2012': Students starting in 2012

Prototyping…

So today (13-10-15), after the lecture, we sat down as a group, this time I had an idea that I wanted to try out. Now this wasn’t a new idea, I could never really shake that image of players being mischievous kids pranking an old lady. But this time I thought about it in a way that could work as a game, I am yet to find out how wrong I could be, still:
We started out with one player being […]

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Program: Graphics

Prototyping…

So today (13-10-15), after the lecture, we sat down as a group, this time I had an idea that I wanted to try out. Now this wasn’t a new idea, I could never really shake that image of players being mischievous kids pranking an old lady. But this time I thought about it in a way that could work as a game, I am yet to find out how wrong I could be, still:
We started out with one player being […]

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Program: Graphics

Board Game Progress (My First Post)

The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]

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Program: Graphics

Board Game Progress (My First Post)

The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]

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Program: Graphics

The menacing ladybug

Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]

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Program: Graphics

The menacing ladybug

Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]

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Program: Graphics

Catching up!

So I’m a bit late with this whole blog thing, so I want to cover some things that our group (group 6, advanced game design) discussed this Sunday. We are going to make our own board game, and this Sunday we clarified which aesthetics we want the game to have.
I find it hard to find an aesthetic I want to reach without a game example or scenario, so I tried to come up with just that instead. I thought up […]

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Program: Graphics

Catching up!

So I’m a bit late with this whole blog thing, so I want to cover some things that our group (group 6, advanced game design) discussed this Sunday. We are going to make our own board game, and this Sunday we clarified which aesthetics we want the game to have.
I find it hard to find an aesthetic I want to reach without a game example or scenario, so I tried to come up with just that instead. I thought up […]

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Program: Graphics

Board Game Progress (My First Post)

The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]

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Program: Graphics

Board Game Progress (My First Post)

The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]

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Program: Graphics

Boardgame progress / thoughts on lecture

Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]

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Program: Programming

Boardgame progress / thoughts on lecture

Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]

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Program: Programming

The menacing ladybug

Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]

/ Comments Off on The menacing ladybug
Program: Graphics

The menacing ladybug

Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]

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Program: Graphics

Let’s do this… (introduction)

This is my first entry in this reflective blog; these words are merely the drops to first hit the ground in a waterfall of faeces, imagine…
Here I will mainly present and discuss game design assignments.
 

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Program: Graphics

Let’s do this… (introduction)

This is my first entry in this reflective blog; these words are merely the drops to first hit the ground in a waterfall of faeces, imagine…
Here I will mainly present and discuss game design assignments.
 

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Program: Graphics

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard […]

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Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard […]

/ Comments Off on Board Game progress
Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard to determine whether […]

/ Comments Off on Board Game progress
Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard to determine whether […]

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Program: Programming

Serious Board Game

Today we sat down and briefly filled in a template we will be using to formulate how we wish ur serious board game to be like. Below is a link to the open document. https://docs.google.com/document/d/1WECInuLHFG7JdKB5i-HdCXV_cvlT22jMqPx7IkVEz78/edit

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Program: Graphics

Serious Board Game

Today we sat down and briefly filled in a template we will be using to formulate how we wish ur serious board game to be like. Below is a link to the open document. https://docs.google.com/document/d/1WECInuLHFG7JdKB5i-HdCXV_cvlT22jMqPx7IkVEz78/edit

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Program: Graphics

Board game progress report (Advanced Game Design) – 20131015

Today, my group in advanced game design sat down and did some design on our board game assignment. This day we tested the movement system that we was going to use in our game.
The idea of our game is that there is one monster player that is hunting the other players down, who in term has to search buildings to find a item, which they then has to get to a certain location. The first player who achieves this win […]

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Program: Programming

Board game progress report (Advanced Game Design) – 20131015

Today, my group in advanced game design sat down and did some design on our board game assignment. This day we tested the movement system that we was going to use in our game.
The idea of our game is that there is one monster player that is hunting the other players down, who in term has to search buildings to find a item, which they then has to get to a certain location. The first player who achieves this win […]

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Program: Programming