Browsing '2012': Students starting in 2012

gästföreläsning

Olof Blomqvist gästföreläser idag och delar med sig av historien bakom skapandet av sitt spel Historia.

/ Comments Off on gästföreläsning
Program: Graphics

gästföreläsning

Olof Blomqvist gästföreläser idag och delar med sig av historien bakom skapandet av sitt spel Historia.

/ Comments Off on gästföreläsning
Program: Graphics

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Character modelling and animation

After much struggling I’ve managed to create a character in 3DS Max and animate it in Motion builder. The process has been long and painful but fun at the same time. It was an excellent warm-up after last year’s course and I’m exited making a more advanced character and animate it together with two other class members. So far we have only completed the base mesh but my assignment until next week is to model the characters head properly and […]

/ Comments Off on Character modelling and animation
Program: Graphics

Character modelling and animation

After much struggling I’ve managed to create a character in 3DS Max and animate it in Motion builder. The process has been long and painful but fun at the same time. It was an excellent warm-up after last year’s course and I’m exited making a more advanced character and animate it together with two other class members. So far we have only completed the base mesh but my assignment until next week is to model the characters head properly and […]

/ Comments Off on Character modelling and animation
Program: Graphics

Programming, cotainers and games

Hello Again.Sorry for the period of silence for me, but things has been getting in the way for me. Anyway, lets talk a bit about the programing course. In the course, we have two assignments that needs to be done before the end of the course
Assignment 1
The first assignment is to write three different container classes, classes that can store several other objects, and run tests on them. The first test is to see if the classes works properly, which […]

/ Comments Off on Programming, cotainers and games
Program: Programming

Programming, cotainers and games

Hello Again.Sorry for the period of silence for me, but things has been getting in the way for me. Anyway, lets talk a bit about the programing course. In the course, we have two assignments that needs to be done before the end of the course
Assignment 1
The first assignment is to write three different container classes, classes that can store several other objects, and run tests on them. The first test is to see if the classes works properly, which […]

/ Comments Off on Programming, cotainers and games
Program: Programming

Fly or Die! – state of the game

Tomorrow in the programming lecture we’re going to learn how to make binary files from the files that we have and package them. Since we’re going to release Fly or Die! on Desura, I want to have that packaging done to the game that we want to ship. I mean the assets are already there, so all we need is a menu and I can package the files and get it working into the game and we can finally release […]

/ Comments Off on Fly or Die! – state of the game
Program: Programming

Fly or Die! – state of the game

Tomorrow in the programming lecture we’re going to learn how to make binary files from the files that we have and package them. Since we’re going to release Fly or Die! on Desura, I want to have that packaging done to the game that we want to ship. I mean the assets are already there, so all we need is a menu and I can package the files and get it working into the game and we can finally release […]

/ Comments Off on Fly or Die! – state of the game
Program: Programming

Buccaneers

We recently finished the course Advanced Game Design during which I and three others have developed a board game that we named Buccaneers. The game has a pirate theme and lets players sail around the game board searching for treasure and fighting sea battles.
The movement system in Buccaneers is centered around the ever changing wind. Players sail along a hexagonal grid at a speed dictated by the wind’s direction, if you sail with the wind, you get further in one […]

/ Comments Off on Buccaneers
Program: Programming

Buccaneers

We recently finished the course Advanced Game Design during which I and three others have developed a board game that we named Buccaneers. The game has a pirate theme and lets players sail around the game board searching for treasure and fighting sea battles.
The movement system in Buccaneers is centered around the ever changing wind. Players sail along a hexagonal grid at a speed dictated by the wind’s direction, if you sail with the wind, you get further in one […]

/ Comments Off on Buccaneers
Program: Programming

Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House

Philip and I went to the bicycle party and I hoped that more people from the workshop would come but it was only two others that showed up… It was a bit boring but it was good to go out at least one night because it was our last night. The DJ was awful… There were bicycles where people could challenge each other and compete, on the top floor there was table tennis going on. The building was quite nice […]

/ Comments Off on Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House
Program: Programming

Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House

Philip and I went to the bicycle party and I hoped that more people from the workshop would come but it was only two others that showed up… It was a bit boring but it was good to go out at least one night because it was our last night. The DJ was awful… There were bicycles where people could challenge each other and compete, on the top floor there was table tennis going on. The building was quite nice […]

/ Comments Off on Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House
Program: Programming

Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House

Philip and I went to the bicycle party and I hoped that more people from the workshop would come but it was only two others that showed up… It was a bit boring but it was good to go out at least one night because it was our last night. The DJ was awful… There were bicycles where people could challenge each other and compete, on the top floor there was table tennis going on. The building was quite nice […]

/ Comments Off on Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House
Program: Programming

Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House

Philip and I went to the bicycle party and I hoped that more people from the workshop would come but it was only two others that showed up… It was a bit boring but it was good to go out at least one night because it was our last night. The DJ was awful… There were bicycles where people could challenge each other and compete, on the top floor there was table tennis going on. The building was quite nice […]

/ Comments Off on Day 6 -No99, Maiasmokk, Christmas Market, Olde Hansa, Kompressor, Shopping Mall, Airport and My House
Program: Programming

Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt

Hey there blogg, today was the last day of the workshop. It was about site specific sound work and storytelling. As I said in the title, the lecture was utter crap, my ears bled from the music that he played and I couldn’t hear a thing he said sometimes(which was because of his bad english not the “music” he played). It was really annoying. The only thing that I took with me is this awesome video showing what we should […]

/ Comments Off on Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt
Program: Programming

Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt

Hey there blogg, today was the last day of the workshop. It was about site specific sound work and storytelling. As I said in the title, the lecture was utter crap, my ears bled from the music that he played and I couldn’t hear a thing he said sometimes(which was because of his bad english not the “music” he played). It was really annoying. The only thing that I took with me is this awesome video showing what we should […]

/ Comments Off on Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt
Program: Programming

Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt

Hey there blogg, today was the last day of the workshop. It was about site specific sound work and storytelling. As I said in the title, the lecture was utter crap, my ears bled from the music that he played and I couldn’t hear a thing he said sometimes(which was because of his bad english not the “music” he played). It was really annoying. The only thing that I took with me is this awesome video showing what we should […]

/ Comments Off on Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt
Program: Programming

Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt

Hey there blogg, today was the last day of the workshop. It was about site specific sound work and storytelling. As I said in the title, the lecture was utter crap, my ears bled from the music that he played and I couldn’t hear a thing he said sometimes(which was because of his bad english not the “music” he played). It was really annoying. The only thing that I took with me is this awesome video showing what we should […]

/ Comments Off on Day 5 – Crap, Guided tour, Kompressor, Ending, Maiasmokk, Christmas Market and Hell Hunt
Program: Programming

Day 4 – Perfoming memories, Pika Jala, Aurasma and Noku

Today we had an augmented reality workshop and the beginning lecture was really interesting and if you would like to find out more about it then a small piece you can find here: http://www.mah.se/Forskning/Sok-pagaende-forskning/Living-Archives/ . It was leaving a memory trail behind and someone with the right tools could go and see what you left behind. It was difficult for me to understand that as easy as it sounds but it only made sense to me when I talked about […]

/ Comments Off on Day 4 – Perfoming memories, Pika Jala, Aurasma and Noku
Program: Programming

Day 4 – Perfoming memories, Pika Jala, Aurasma and Noku

Today we had an augmented reality workshop and the beginning lecture was really interesting and if you would like to find out more about it then a small piece you can find here: http://www.mah.se/Forskning/Sok-pagaende-forskning/Living-Archives/ . It was leaving a memory trail behind and someone with the right tools could go and see what you left behind. It was difficult for me to understand that as easy as it sounds but it only made sense to me when I talked about […]

/ Comments Off on Day 4 – Perfoming memories, Pika Jala, Aurasma and Noku
Program: Programming