Browsing '2012': Students starting in 2012

SGA Conference – Day 2

Yesterday was the second and final day of the Swedish Game Awards Conference. I attended several interesting talks, among them:
Dan Thronström from Avalanche Studios gave a talk about how the dynamics between publishers and developers in the AAA segment seems to be changing as developers turn to other ways of financing their games, such as crowdfunding or self-funding.
Romi Gråhed from DICE gave a passionate talk on project management, the best part of which was a segment […]

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Program: Programming

SGA Conference – Day 2

Yesterday was the second and final day of the Swedish Game Awards Conference. I attended several interesting talks, among them:
Dan Thronström from Avalanche Studios gave a talk about how the dynamics between publishers and developers in the AAA segment seems to be changing as developers turn to other ways of financing their games, such as crowdfunding or self-funding.
Romi Gråhed from DICE gave a passionate talk on project management, the best part of which was a segment […]

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Program: Programming

(Part 1) Swedish Game Awards Conference 2014 Report

Last weekend, Swedish Game Awards Conference 2014 took place in Södertörns Högskola, Stockholm. Me and a couple of other students from Campus Gotland was attending the conference. In the next coming posts, I will give my impressions on the Conference.
I will talk about the talks that was given in the upcoming posts, because there is a lot that can be said about those. The reason to why there aren’t many images in these posts is because my phone decided to […]

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Program: Programming

(Part 1) Swedish Game Awards Conference 2014 Report

Last weekend, Swedish Game Awards Conference 2014 took place in Södertörns Högskola, Stockholm. Me and a couple of other students from Campus Gotland was attending the conference. In the next coming posts, I will give my impressions on the Conference.
I will talk about the talks that was given in the upcoming posts, because there is a lot that can be said about those. The reason to why there aren’t many images in these posts is because my phone decided to […]

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Program: Programming

SGA Conference – Day 1

I’m in Stockholm over the weekend for the Swedish Game Awards Conference. After a long day of traveling (got up at 5.30 in the morning to catch the ferry to the mainland), mingeling and lectures, I retreat to a well deserved night’s sleep.
Two highlights stood out for me among the day’s events:
I met Angelica Norgren and Josef Fares, both involved in the Swedish gaming-focused radio show P3 Spel that I enjoy every week in podcast format. […]

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Program: Programming

SGA Conference – Day 1

I’m in Stockholm over the weekend for the Swedish Game Awards Conference. After a long day of traveling (got up at 5.30 in the morning to catch the ferry to the mainland), mingeling and lectures, I retreat to a well deserved night’s sleep.
Two highlights stood out for me among the day’s events:
I met Angelica Norgren and Josef Fares, both involved in the Swedish gaming-focused radio show P3 Spel that I enjoy every week in podcast format. […]

/ Comments Off on SGA Conference – Day 1
Program: Programming

SGA Conference – Day 1

I’m in Stockholm over the weekend for the Swedish Game Awards Conference. After a long day of traveling (got up at 5.30 in the morning to catch the ferry to the mainland), mingeling and lectures, I retreat to a well deserved night’s sleep.
Two highlights stood out for me among the day’s events:
I met Angelica Norgren and Josef Fares, both involved in the Swedish gaming-focused radio show P3 Spel that I enjoy every week in podcast format. […]

/ Comments Off on SGA Conference – Day 1
Program: Programming

SGA Conference – Day 1

I’m in Stockholm over the weekend for the Swedish Game Awards Conference. After a long day of traveling (got up at 5.30 in the morning to catch the ferry to the mainland), mingeling and lectures, I retreat to a well deserved night’s sleep.
Two highlights stood out for me among the day’s events:
I met Angelica Norgren and Josef Fares, both involved in the Swedish gaming-focused radio show P3 Spel that I enjoy every week in podcast format. […]

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Program: Programming

DirectX Leak Debugging

Yo my peps,
I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects.
So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program.
(Note: due to a faulty WordPress plugin, some code snippets may be broken with random dashes and tab characters, it should […]

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Program: Programming

DirectX Leak Debugging

Yo my peps,
I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects.
So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program.
(Note: due to a faulty WordPress plugin, some code snippets may be broken with random dashes and tab characters, it should […]

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Program: Programming

DirectX Leak Debugging

Yo my peps,
I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects.
So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program.
(Note: due to a faulty WordPress plugin, some code snippets may be broken with random dashes and tab characters, it should […]

/ Comments Off on DirectX Leak Debugging
Program: Programming

DirectX Leak Debugging

Yo my peps,
I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects.
So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program.
(Note: due to a faulty WordPress plugin, some code snippets may be broken with random dashes and tab characters, it should […]

/ Comments Off on DirectX Leak Debugging
Program: Programming

DirectX Leak Debugging

Yo my peps,
I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects.
So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program. It looked something like this:
D3D11 WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Producer at […]

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Program: Programming

DirectX Leak Debugging

Yo my peps,
I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects.
So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program. It looked something like this:
D3D11 WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Producer at […]

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Program: Programming

Summer work and studies

Today the strangest thing happened when I was driving home from the grocery store.. I already had a workplace for the summer and plans to study life drawing aside, then suddenly my phone rang and I got an offer to work on a app this summer. We’re going to have a lunch meeting on Wednesday to talk about it more, I don’t want to spoil more details until things are decided but I’m really looking forward to it!
When […]

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Program: Graphics

Summer work and studies

Today the strangest thing happened when I was driving home from the grocery store.. I already had a workplace for the summer and plans to study life drawing aside, then suddenly my phone rang and I got an offer to work on a app this summer. We’re going to have a lunch meeting on Wednesday to talk about it more, I don’t want to spoil more details until things are decided but I’m really looking forward to it!
When […]

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Program: Graphics

Teaching the player through graphics

Here is the 2D essay as promised, hope you guys enjoy it!
Abstract
This is a reflective report about how to guide the player through game moments in the most distinct and appealing way possible.
Keywords

3D Games
Player movement
Tutorial
Graphic communication

Method
To get a deeper understanding of some of the new information received from the course and fill the thirst of history and future of game graphics this report will take on an observatory approach to analyze the design choices made to tutorialize and […]

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Program: Graphics

Teaching the player through graphics

Here is the 2D essay as promised, hope you guys enjoy it!
Abstract
This is a reflective report about how to guide the player through game moments in the most distinct and appealing way possible.
Keywords

3D Games
Player movement
Tutorial
Graphic communication

Method
To get a deeper understanding of some of the new information received from the course and fill the thirst of history and future of game graphics this report will take on an observatory approach to analyze the design choices made to tutorialize and […]

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Program: Graphics

Fullspäckat schema!

Mars månad kommer vara en galen månad! Liksom shit!! Jag har återigen lyckats vara bäst på att vara sämst när det gäller att hålla koll på alla event jag bokar upp mig på eller lovar bort mig inför! Under en och samma vecka så kommer jag att åka upp till …

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Program: Graphics

Fullspäckat schema!

Mars månad kommer vara en galen månad! Liksom shit!! Jag har återigen lyckats vara bäst på att vara sämst när det gäller att hålla koll på alla event jag bokar upp mig på eller lovar bort mig inför! Under en och samma vecka så kommer jag att åka upp till …

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Program: Graphics

Write all the things!

To be completely frank I forgot that this blog even existed for a while because there have been so much things going on in my life, both in school and personal life. Therefor I’ve put together a summary of what I’ve been doing these past months.
To begin with I’ve ended all the courses that I’ve mentioned on the latest post, 3D2-character modelling and animation, conceptual sketching for 2D production 2 and Graphical Design for Web. The course I’ve put most […]

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Program: Graphics

Write all the things!

To be completely frank I forgot that this blog even existed for a while because there have been so much things going on in my life, both in school and personal life. Therefor I’ve put together a summary of what I’ve been doing these past months.
To begin with I’ve ended all the courses that I’ve mentioned on the latest post, 3D2-character modelling and animation, conceptual sketching for 2D production 2 and Graphical Design for Web. The course I’ve put most […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics