Browsing '2012': Students starting in 2012

The beginning

And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]

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Program: Graphics

The beginning

And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]

/ Comments Off on The beginning
Program: Graphics

The beginning

And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]

/ Comments Off on The beginning
Program: Graphics

The beginning

And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]

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Program: Graphics

Big Game Project Week 1

So this week our group started with the production of our first person puzzle game in which you redirect light by rotating mirrors in order to reflect the light in certain directions. Earlier we had decided to use the Unreal Engine 4 to develop our game and prior to this week i had roughly 3-5 hours of experience of working with UE4.
This week i started by prototyping most of the features that would be in the game, i managed to […]

/ Comments Off on Big Game Project Week 1
Program: Programming

Big Game Project Week 1

So this week our group started with the production of our first person puzzle game in which you redirect light by rotating mirrors in order to reflect the light in certain directions. Earlier we had decided to use the Unreal Engine 4 to develop our game and prior to this week i had roughly 3-5 hours of experience of working with UE4.
This week i started by prototyping most of the features that would be in the game, i managed to […]

/ Comments Off on Big Game Project Week 1
Program: Programming

Big Game Project Week 1

So this week our group started with the production of our first person puzzle game in which you redirect light by rotating mirrors in order to reflect the light in certain directions. Earlier we had decided to use the Unreal Engine 4 to develop our game and prior to this week i had roughly 3-5 hours of experience of working with UE4.
This week i started by prototyping most of the features that would be in the game, i managed to […]

/ Comments Off on Big Game Project Week 1
Program: Programming

Big Game Project Week 1

So this week our group started with the production of our first person puzzle game in which you redirect light by rotating mirrors in order to reflect the light in certain directions. Earlier we had decided to use the Unreal Engine 4 to develop our game and prior to this week i had roughly 3-5 hours of experience of working with UE4.
This week i started by prototyping most of the features that would be in the game, i managed to […]

/ Comments Off on Big Game Project Week 1
Program: Programming

First week

This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface.

April 04, 2014 / Comments Off on First week
Program: Programming

First week

This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface.

April 04, 2014 / Comments Off on First week
Program: Programming

First week

This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface.

April 04, 2014 / Comments Off on First week
Program: Programming

First week

This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface.

April 04, 2014 / Comments Off on First week
Program: Programming

Preparing for year 3 already now.

Right now, the Big Game project course has started. Some groups are already well underway with their projects, others who lacks groups will pitch their game ideas tomorrow (Friday 4th April) and try and find the members they need.

I talked to two teachers at Campus Gotland, Håkan Mattsson and Adam Mayes, about the idea I had for big game project. And they really liked my idea. But the scope was to big for the time that is left on the […]

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Program: Programming

Preparing for year 3 already now.

Right now, the Big Game project course has started. Some groups are already well underway with their projects, others who lacks groups will pitch their game ideas tomorrow (Friday 4th April) and try and find the members they need.

I talked to two teachers at Campus Gotland, Håkan Mattsson and Adam Mayes, about the idea I had for big game project. And they really liked my idea. But the scope was to big for the time that is left on the […]

/ Comments Off on Preparing for year 3 already now.
Program: Programming

3D3, real-time 3D

The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]

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Program: Graphics

3D3, real-time 3D

The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]

/ Comments Off on 3D3, real-time 3D
Program: Graphics

3D3, real-time 3D

The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]

/ Comments Off on 3D3, real-time 3D
Program: Graphics

3D3, real-time 3D

The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]

/ Comments Off on 3D3, real-time 3D
Program: Graphics

Big Game Project

This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist […]

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Program: Graphics

Big Game Project

This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist […]

/ Comments Off on Big Game Project
Program: Graphics

Big Game Project started!

So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]

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Program: Programming

Big Game Project started!

So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]

/ Comments Off on Big Game Project started!
Program: Programming

Big Game Project started!

So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]

/ Comments Off on Big Game Project started!
Program: Programming

Big Game Project started!

So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]

/ Comments Off on Big Game Project started!
Program: Programming