Browsing '2012': Students starting in 2012

Controller and Thrower Robots

We’ve now started on our first sprint and, as I told you in the last post, I’ll work on the modelling of the robots in our game.
Since our games mechanic focus around fusing these different robots together, I’ve started off by making two different robots that I’ll now use to make one fused version of them both. The two different robots I’ve finished these past two days are the Controller and the Thrower.
Controller
The Controller, when fused with another robot, […]

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Program: Graphics

Controller and Thrower Robots

We’ve now started on our first sprint and, as I told you in the last post, I’ll work on the modelling of the robots in our game.
Since our games mechanic focus around fusing these different robots together, I’ve started off by making two different robots that I’ll now use to make one fused version of them both. The two different robots I’ve finished these past two days are the Controller and the Thrower.
Controller
The Controller, when fused with another robot, […]

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Program: Graphics

Shading

The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency.  The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]

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Program: Programming

Shading

The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency.  The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]

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Program: Programming

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

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Program: Graphics

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

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Program: Graphics

First Week of Big Game (Week 14)

Big game project has begun! I am the producer and level designer of our team Freshly Squeezed. We are making an adventure game, you are a robot and you pick up boosts to gain momentum forward. You use this momentum to traverse big open tracks.
We want to create a feeling of flow. We think games like Mirrors Edge and Sonic have good movement gameplay, but your speed is always stopped because of enemies that feel out of place (Mirrors Edge) […]

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Program: Graphics

First Week of Big Game (Week 14)

Big game project has begun! I am the producer and level designer of our team Freshly Squeezed. We are making an adventure game, you are a robot and you pick up boosts to gain momentum forward. You use this momentum to traverse big open tracks.
We want to create a feeling of flow. We think games like Mirrors Edge and Sonic have good movement gameplay, but your speed is always stopped because of enemies that feel out of place (Mirrors Edge) […]

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Program: Graphics

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

/ Comments Off on Big Game Project – Week 1
Program: Graphics

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

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Program: Graphics

Big Game Begins!

Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week

My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]

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Program: Graphics

Big Game Begins!

Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week

My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]

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Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

/ Comments Off on First week of Big game project
Program: Graphics

Big game is starting.

Prologue
This week the course “Big Game Project” started, during the weeks leading up to this project we’ve been working on a concept that Jonatan Keil proposed with the working title “Open Circuit” and thus the group Freshly Squeezed was created. The game is to be created in the Unity engine.

(Click here to read the concept pitch,The colour errors are due to Google Drive)

Last Week
My primary work last week has been with the […]

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Program: Programming

Big game is starting.

Prologue
This week the course “Big Game Project” started, during the weeks leading up to this project we’ve been working on a concept that Jonatan Keil proposed with the working title “Open Circuit” and thus the group Freshly Squeezed was created. The game is to be created in the Unity engine.

(Click here to read the concept pitch,The colour errors are due to Google Drive)

Last Week
My primary work last week has been with the […]

/ Comments Off on Big game is starting.
Program: Programming

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

/ Comments Off on First week of Big game project
Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

/ Comments Off on First week of Big game project
Program: Graphics

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

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Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

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Program: Programming