Browsing '2012': Students starting in 2012

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

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Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

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Program: Programming

First Week

The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]

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Program: Programming

First Week

The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]

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Program: Programming

First week of the project

Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]

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Program: Graphics

First week of the project

Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]

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Program: Graphics

ERA – The Struggles Continue

So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]

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Program: Programming

ERA – The Struggles Continue

So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]

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Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

/ Comments Off on First week is done!
Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

/ Comments Off on First week is done!
Program: Programming

First Week

The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]

/ Comments Off on First Week
Program: Programming

First Week

The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]

/ Comments Off on First Week
Program: Programming

First week of the project

Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]

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Program: Graphics

First week of the project

Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]

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Program: Graphics

Big Game Project Week 2

This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]

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Program: Programming

Big Game Project Week 2

This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]

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Program: Programming

Big Game Project Week 2

This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]

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Program: Programming

Big Game Project Week 2

This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]

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Program: Programming

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

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Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

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Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

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Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

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Program: Graphics

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]

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Program: Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]

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Program: Programming