Browsing '2012': Students starting in 2012

What is exploration in games?

Intro
What is exploration in games? What defines it and how can we as designers use it in video games?This was the question that 9 people tried to answer those questions one night, with discussions and bringing up examples in order to find out.
What defines exploring?
The discovery of the unknown. This phrase sums up what exploitation in games is. That includes everything from discovering how the controls works to exploring a unknown cave in Minecraft.
Now, if you follow that […]

/ Comments Off on What is exploration in games?
Program: Programming

What is exploration in games?

Intro
What is exploration in games? What defines it and how can we as designers use it in video games?This was the question that 9 people tried to answer those questions one night, with discussions and bringing up examples in order to find out.
What defines exploring?
The discovery of the unknown. This phrase sums up what exploitation in games is. That includes everything from discovering how the controls works to exploring a unknown cave in Minecraft.
Now, if you follow that […]

/ Comments Off on What is exploration in games?
Program: Programming

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

/ Comments Off on All around
Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

/ Comments Off on All around
Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

/ Comments Off on All around
Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

/ Comments Off on All around
Program: Graphics

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

Screens, screens and more screens!

Been spending my day trying to design different types of screens for the game, so I thought I’d post a sketch of an early stage of a shield I will be using for our victory screen, just to let you lot have a lill’ preview till the next update. >: )Cheers …

/ Comments Off on Screens, screens and more screens!
Program: Graphics

Screens, screens and more screens!

Been spending my day trying to design different types of screens for the game, so I thought I’d post a sketch of an early stage of a shield I will be using for our victory screen, just to let you lot have a lill’ preview till the next update. >: )Cheers …

/ Comments Off on Screens, screens and more screens!
Program: Graphics

Unity Networking – Big Game Project

Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]

/ Comments Off on Unity Networking – Big Game Project
Program: Programming

Unity Networking – Big Game Project

Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]

/ Comments Off on Unity Networking – Big Game Project
Program: Programming

Unity Networking – Big Game Project

Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]

/ Comments Off on Unity Networking – Big Game Project
Program: Programming

Unity Networking – Big Game Project

Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]

/ Comments Off on Unity Networking – Big Game Project
Program: Programming

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

/ Comments Off on Big Game Project (week2)
Program: Graphics

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

/ Comments Off on Big Game Project (week2)
Program: Graphics

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

/ Comments Off on Big Game Project (week2)
Program: Graphics

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

/ Comments Off on Big Game Project (week2)
Program: Graphics

Week 2 of BGP

Last week was the second week of Big game Project, I thought I would get more work done this week, but time sure flies.
During last week I mainly worked on the animations but also managed to create two props.
The props I created was two bushes, I created them by using the same method I used for the tree crowns, I didn’t come across any problems so creating them went smoothly.

What I spent most of  my time […]

/ Comments Off on Week 2 of BGP
Program: Graphics

Week 2 of BGP

Last week was the second week of Big game Project, I thought I would get more work done this week, but time sure flies.
During last week I mainly worked on the animations but also managed to create two props.
The props I created was two bushes, I created them by using the same method I used for the tree crowns, I didn’t come across any problems so creating them went smoothly.

What I spent most of  my time […]

/ Comments Off on Week 2 of BGP
Program: Graphics

Big Game Project – Week 2

Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]

/ Comments Off on Big Game Project – Week 2
Program: Programming

Big Game Project – Week 2

Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]

/ Comments Off on Big Game Project – Week 2
Program: Programming