
Game development & design document
For the past three weeks, we have been working on a game as a part of our course in Game Development. The concept of the game was chosen from other groups ideas from the previous course.
My group chose the concept for Day of the Piñata – a side-scrolling action game where the player takes control of a possessed piñata during the Day of the Dead festival, and must collect candy and smash decoration to win.
With a deadline of tomorrow midday, […]

Game development & design document
For the past three weeks, we have been working on a game as a part of our course in Game Development. The concept of the game was chosen from other groups ideas from the previous course.
My group chose the concept for Day of the Piñata – a side-scrolling action game where the player takes control of a possessed piñata during the Day of the Dead festival, and must collect candy and smash decoration to win.
With a deadline of tomorrow midday, […]

Mole Munch – Dev log 1
Vi är en grupp på 6 personer som tillsammans utvecklar ”Mole munch”. ”Mole munch” är ett projekt i kursen Spelutveckling i samband med Spelprogrammering 2. Jag går i rolen av ”Lead Code” och lägger därför mycket av mitt fokus på att programmera. Vad jag har valt att fokusera på denna veckan är vad som kallas en entitetslista. Detta är en lista skapad för att samla alla objekt i spelet. Varför man vill samla alla objekt i en lista är för att det underlättar […]

Mole Munch – Dev log 1
Vi är en grupp på 6 personer som tillsammans utvecklar ”Mole munch”. ”Mole munch” är ett projekt i kursen Spelutveckling i samband med Spelprogrammering 2. Jag går i rolen av ”Lead Code” och lägger därför mycket av mitt fokus på att programmera. Vad jag har valt att fokusera på denna veckan är vad som kallas en entitetslista. Detta är en lista skapad för att samla alla objekt i spelet. Varför man vill samla alla objekt i en lista är för att det underlättar […]

Game Development! post 1
Hi!
This is the fist week when we are suppoed to write a blogpost on our game development course. This is the week when we showed our pre-alpha.
I’m going to talk about things that I have programmed during the week, specifically one feature each week. This week I will be focusing on the map creation.
What I mean by this is the technical aspect of map creation and loading it from an outside file.
First of all, the reason I even load the […]

Game Development! post 1
Hi!
This is the fist week when we are suppoed to write a blogpost on our game development course. This is the week when we showed our pre-alpha.
I’m going to talk about things that I have programmed during the week, specifically one feature each week. This week I will be focusing on the map creation.
What I mean by this is the technical aspect of map creation and loading it from an outside file.
First of all, the reason I even load the […]

Artifact post #1
Creating an animation for “Enemy 1”
The artifact I’ve been working on during this past week has been the animation for “Enemy 1”.
The animation I’ve made is going to be used for our the first enemy out of two in our game project.It will represent our enemy moving around the level and towards the player.
Enemy 1 version 1
The animation takes it’s inspiration from snakes, moving their tail back and forth, as well as an eel […]

Artifact post #1
Creating an animation for “Enemy 1”
The artifact I’ve been working on during this past week has been the animation for “Enemy 1”.
The animation I’ve made is going to be used for our the first enemy out of two in our game project.It will represent our enemy moving around the level and towards the player.
Enemy 1 version 1
The animation takes it’s inspiration from snakes, moving their tail back and forth, as well as an eel […]

Ambient Pressure Screens Background
I spent a 40 minutes an evening looking up ways to create an underwater picture, before settling on a simple method only utilizing six PhotoShop tools.
A blue and black gradient is the biggest part of the background.
I then used white and black to render clouds – after that, I used the filter gallery to turn a plastic wrap filter (settings being Highlight Stregth 12, Detail 9, Smoothness 7) on, followed by adding linear dodge to make it blend in with the background. Free Transform […]

Ambient Pressure Screens Background
I spent a 40 minutes an evening looking up ways to create an underwater picture, before settling on a simple method only utilizing six PhotoShop tools.
A blue and black gradient is the biggest part of the background.
I then used white and black to render clouds – after that, I used the filter gallery to turn a plastic wrap filter (settings being Highlight Stregth 12, Detail 9, Smoothness 7) on, followed by adding linear dodge to make it blend in with the background. Free Transform […]

Game dev week#3; Magical prototypes and design documents (Team 13)
Hi!
I am doing a new course; introduction to game development. The idea is to band together with the five other people one worked with during the Introduction to game design course, pick a game concept created by another group during that course, and then create the game over ten weeks.
I have been chosen as game designer for my group, so I have been doing a lot of design documentation ever since the start of the project, three weeks ago. We […]

Game dev week#3; Magical prototypes and design documents (Team 13)
Hi!
I am doing a new course; introduction to game development. The idea is to band together with the five other people one worked with during the Introduction to game design course, pick a game concept created by another group during that course, and then create the game over ten weeks.
I have been chosen as game designer for my group, so I have been doing a lot of design documentation ever since the start of the project, three weeks ago. We […]

Dragon Song Blogpost 1
Concept Art
Dragon Song is a rhythmic game where you play as the only singing dragon. His world has been invaded by crystal entities and fire can not stop them. My main role in this project is to create art assets for the game. Right now my focus is to create a background for our first level.
The inspiration for this background comes mainly from our mood board.
The mood board consisted mainly of three landscape pictures. One with mountains, green islands and […]

Dragon Song Blogpost 1
Concept Art
Dragon Song is a rhythmic game where you play as the only singing dragon. His world has been invaded by crystal entities and fire can not stop them. My main role in this project is to create art assets for the game. Right now my focus is to create a background for our first level.
The inspiration for this background comes mainly from our mood board.
The mood board consisted mainly of three landscape pictures. One with mountains, green islands and […]

The Last Signal. Post #1: placing colliders
One of the requirements of the course which we are now taking, 5SD033 – Introduction to Game Development, is to post weekly updates about an artifact you have been working on in the previous week. My team is working on a game called The Last Signal which focuses on a pilot’s efforts to survive when his space exploration vessel picked up extraterrestrial life forms while the ship was landed on a planet.
Once a week I will make a post beginning with […]

The Last Signal. Post #1: placing colliders
One of the requirements of the course which we are now taking, 5SD033 – Introduction to Game Development, is to post weekly updates about an artifact you have been working on in the previous week. My team is working on a game called The Last Signal which focuses on a pilot’s efforts to survive when his space exploration vessel picked up extraterrestrial life forms while the ship was landed on a planet.
Once a week I will make a post beginning with […]

PlayerMole
Den här veckan har jag arbetat med den spelbara karaktären i vårt spel Mole Munch, mole. Det var ett antal saker som vi i gruppen ville att vår mole skulle kunna göra till vår Alpha. Vi ville att den skulle kunna:
Byta mellan SurfaceMode och DigMode (vi använder oss av gradvis osynlighet för att visa att vår mole är under ytan i vår Alpha)
Röra sig med hjälp av piltangenterna (normal rörelse)
Plocka upp grönsaker genom att gå över dem (ger poäng, poängen […]

PlayerMole
Den här veckan har jag arbetat med den spelbara karaktären i vårt spel Mole Munch, mole. Det var ett antal saker som vi i gruppen ville att vår mole skulle kunna göra till vår Alpha. Vi ville att den skulle kunna:
Byta mellan SurfaceMode och DigMode (vi använder oss av gradvis osynlighet för att visa att vår mole är under ytan i vår Alpha)
Röra sig med hjälp av piltangenterna (normal rörelse)
Plocka upp grönsaker genom att gå över dem (ger poäng, poängen […]

Environment Art: Hedge
Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]

Environment Art: Hedge
Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]

Game development weekly blog post nr1.
Time for start my weekly blog post about our game we are making.
We like the story with the whole game and also the visual of it. But as artist it was kinda hard to redesign the characters so what we did was changing the game visually. By doing this it was easier for us all to stand behind the game and say ”this is our game” since we came up with the design of the characters and environment and not […]

Game development weekly blog post nr1.
Time for start my weekly blog post about our game we are making.
We like the story with the whole game and also the visual of it. But as artist it was kinda hard to redesign the characters so what we did was changing the game visually. By doing this it was easier for us all to stand behind the game and say ”this is our game” since we came up with the design of the characters and environment and not […]

Sprite Sheet for Magic Writer
Hello!
So me, myself and group 3 have been working on the game Magic Writer. My main job these first couple of weeks have been to make all the objects that the wizard will summon and throw on the enemys. I tried to follow the style guide that the lead art put together. I got the line thickness and where to put the shadows from the guide – but not much else. So the color scheme I had to figure out […]

Sprite Sheet for Magic Writer
Hello!
So me, myself and group 3 have been working on the game Magic Writer. My main job these first couple of weeks have been to make all the objects that the wizard will summon and throw on the enemys. I tried to follow the style guide that the lead art put together. I got the line thickness and where to put the shadows from the guide – but not much else. So the color scheme I had to figure out […]