Blog Comment:2

Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]

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Program: Graphics

Blog Comment:2

Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]

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Program: Graphics

Blog comment 180313

https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.
With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried […]

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Program: Graphics

Blog comment 180313

https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.
With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried […]

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Program: Graphics

Comment #5

“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]

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Program: Graphics

Comment #5

“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]

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Program: Graphics

Blog Comment 5

Link to designated blog:
https://programminggamesafunworkload.wordpress.com/2018/03/08/how-has-playtesting-effected-my-games-development/
 
My comment:
The blog was very well written which made it fun to read. I liked that you explained what playtesting is and some of the different ways developers do playtesting, although you did not mention “alpha” playtesting which was something we went through and many different studios run for their games.
You explained why playtesting was important to developers and the development process in general really well, and in a way that main of us relate […]

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Program: Programming

Blog Comment 5

Link to designated blog:
https://programminggamesafunworkload.wordpress.com/2018/03/08/how-has-playtesting-effected-my-games-development/
 
My comment:
The blog was very well written which made it fun to read. I liked that you explained what playtesting is and some of the different ways developers do playtesting, although you did not mention “alpha” playtesting which was something we went through and many different studios run for their games.
You explained why playtesting was important to developers and the development process in general really well, and in a way that main of us relate […]

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Program: Programming

Comment week 5

Hello,
 
I enjoy your fresh take on Umibozu. I’ve got a few pointers regarding the text. You early on specify which game you’re making (you give the reader a quick memory-refresh, summarising the game very concretely and precisely), which is a very appropriate way to start a text. You are clear and specific about what forms of data you were collecting, and mention your results. It would benefit the overall appeal of the post if you included some graphical display of […]

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Program: Graphics

Comment week 5

Hello,
 
I enjoy your fresh take on Umibozu. I’ve got a few pointers regarding the text. You early on specify which game you’re making (you give the reader a quick memory-refresh, summarising the game very concretely and precisely), which is a very appropriate way to start a text. You are clear and specific about what forms of data you were collecting, and mention your results. It would benefit the overall appeal of the post if you included some graphical display of […]

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Program: Graphics

Playtesting

Playtesting has for sure been one of the more interesting parts of the Game Design course. I mean the reason I would assume most people applied for this course is to obtain the skills necessary for a job in the video game industry, and while lectures and course literature is nice, I feel like the few opportunities we get to apply the skills we’ve learnt is when everything really sinks in. Playtesting is precisely one such opportunity and now that […]

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Playtesting

Playtesting has for sure been one of the more interesting parts of the Game Design course. I mean the reason I would assume most people applied for this course is to obtain the skills necessary for a job in the video game industry, and while lectures and course literature is nice, I feel like the few opportunities we get to apply the skills we’ve learnt is when everything really sinks in. Playtesting is precisely one such opportunity and now that […]

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Comment on blog 5 – Axel

Hi Axel!
First thing I must comment: As a student with the same minor as you (design) I am so happy to see that you are using user stories in this active, productive way! I honestly haven’t seen too much of that during this course, but I myself have found user stories to be a powerful tool for communicating design to the team. Thank you!
Now to the subject of this blog post – playtesting. In your blog post, you describe both […]

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Program: Game Design

Comment on blog 5 – Axel

Hi Axel!
First thing I must comment: As a student with the same minor as you (design) I am so happy to see that you are using user stories in this active, productive way! I honestly haven’t seen too much of that during this course, but I myself have found user stories to be a powerful tool for communicating design to the team. Thank you!
Now to the subject of this blog post – playtesting. In your blog post, you describe both […]

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Program: Game Design

Blog Post 5 – Playtesting

Playtesting is often an extremely important part in game development and many huge changes can be made to games after playtesting. Some ideas may seem good on paper but when you try them out in the game they suddenly don’t fit at all. Some games have been completely changed based on playtesting alone.
Playtesting for our group was nothing like this. We have been behind schedule for both playtesting sessions and this made it hard to get good and valuable feedback. […]

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Program: Game Design

Blog Post 5 – Playtesting

Playtesting is often an extremely important part in game development and many huge changes can be made to games after playtesting. Some ideas may seem good on paper but when you try them out in the game they suddenly don’t fit at all. Some games have been completely changed based on playtesting alone.
Playtesting for our group was nothing like this. We have been behind schedule for both playtesting sessions and this made it hard to get good and valuable feedback. […]

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Program: Game Design

Blog Comment 4

Hello there Maya!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining your reasoning behind your design. You thoroughly explain the reason behind your decisions and I think its very good that the player gets a good learning curve before they face the boss.
I would really like it if you explained why the adventure part was a big problem. You mention it, but you never explain the reason behind it. […]

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Program: Game Design

Blog Comment 4

Hello there Maya!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining your reasoning behind your design. You thoroughly explain the reason behind your decisions and I think its very good that the player gets a good learning curve before they face the boss.
I would really like it if you explained why the adventure part was a big problem. You mention it, but you never explain the reason behind it. […]

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Program: Game Design

The Wonders of Playtesting

This week I shall tell you of the wonders of playtesting and the effect it has had on team Qilin.
During this ten week project, we have had two playtesting sessions, both of which have been tremendously helpful in the development process. For our first playtest in anticipation of the Alpha we didn’t have much of a game to present, it was a never-ending level with only two enemies and no power up. Despite having very little to show, we received […]

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Program: Graphics

The Wonders of Playtesting

This week I shall tell you of the wonders of playtesting and the effect it has had on team Qilin.
During this ten week project, we have had two playtesting sessions, both of which have been tremendously helpful in the development process. For our first playtest in anticipation of the Alpha we didn’t have much of a game to present, it was a never-ending level with only two enemies and no power up. Despite having very little to show, we received […]

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Program: Graphics

Comment on Anders

Hey!
I liked to read your blogpost, it was quite interesting. Its quite “sad” that you didnt feel like the playtesting was of any value, however, I understand that if you were already aware of your issues, that it might have been preferable to work on those issues instead of having the playtest, or just feel that it was not needed. Maybe you could have made something up with the questions in the survey to make it more important? In our […]

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Program: Game Design

Comment on Anders

Hey!
I liked to read your blogpost, it was quite interesting. Its quite “sad” that you didnt feel like the playtesting was of any value, however, I understand that if you were already aware of your issues, that it might have been preferable to work on those issues instead of having the playtest, or just feel that it was not needed. Maybe you could have made something up with the questions in the survey to make it more important? In our […]

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Program: Game Design

Comment Week #4

Comment on „Animations, Sprites and my consequent thoughts thereon“, a blog entry published by Felix Rahm:

Heya Felix,
First of all, I really enjoyed reading your blog entry. You write in a fresh, vivid way that I personally find very pleasant to read. The writing style definitely fits the blog post and also you as a person. Content-wise, I have had an easy time to follow along your thought process. I appreciate that you structured your post into different components like […]

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Program: Graphics

Comment Week #4

Comment on „Animations, Sprites and my consequent thoughts thereon“, a blog entry published by Felix Rahm:

Heya Felix,
First of all, I really enjoyed reading your blog entry. You write in a fresh, vivid way that I personally find very pleasant to read. The writing style definitely fits the blog post and also you as a person. Content-wise, I have had an easy time to follow along your thought process. I appreciate that you structured your post into different components like […]

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Program: Graphics