BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

/ Comments Off on BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable
Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

/ Comments Off on BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable
Program: Programming

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

/ Comments Off on Sublimation challenge
Program: Graphics

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

/ Comments Off on Sublimation challenge
Program: Graphics

BGP – Spirit Boom – Dev. Post 1

/ Comments Off on BGP – Spirit Boom – Dev. Post 1
Program: Programming

BGP – Spirit Boom – Dev. Post 1

/ Comments Off on BGP – Spirit Boom – Dev. Post 1
Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

/ Comments Off on Second week, a new base and completion
Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

/ Comments Off on Second week, a new base and completion
Program: Programming

Week 1 of Big Game Project – Introduction

I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

/ Comments Off on Week 1 of Big Game Project – Introduction
Program: Graphics

Week 1 of Big Game Project – Introduction

I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

/ Comments Off on Week 1 of Big Game Project – Introduction
Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

/ Comments Off on Design challenge
Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

/ Comments Off on Design challenge
Program: Graphics

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

/ Comments Off on BGP – Vechicle Movement.
Program: Programming

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

/ Comments Off on BGP – Vechicle Movement.
Program: Programming

Big Game Project – Gravity Grind – Sound and Music

Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
 Here is a link to the wiki and the concept document.

Quick mockup

 
In […]

/ Comments Off on Big Game Project – Gravity Grind – Sound and Music
Program: Graphics

Big Game Project – Gravity Grind – Sound and Music

Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
 Here is a link to the wiki and the concept document.

Quick mockup

 
In […]

/ Comments Off on Big Game Project – Gravity Grind – Sound and Music
Program: Graphics

Big Game Project, Week 1-2

Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of  the game.
At the start […]

/ Comments Off on Big Game Project, Week 1-2
Program: Graphics

Big Game Project, Week 1-2

Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of  the game.
At the start […]

/ Comments Off on Big Game Project, Week 1-2
Program: Graphics

End of Week 3

Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

/ Comments Off on End of Week 3
Program: Graphics

End of Week 3

Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

/ Comments Off on End of Week 3
Program: Graphics

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

/ Comments Off on Start of Spirit Boom!
Program: Programming

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

/ Comments Off on Start of Spirit Boom!
Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming