Browsing 'The Department': Posts from the Department of Game Design, campus Gotland

Portentous

Is a first person 4-player co-op game. In which each player has been given a unique objective to complete within a time limit. Once this time limit is met, the players have lost. To make it extra difficult, each objective requires two people to successfully complete it so you need to go with someone that you trust. However, trust is hard to come by in Portentous because one randomly chosen player has been infected by a mysterious organism. This player […]

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Portentous

Is a first person 4-player co-op game. In which each player has been given a unique objective to complete within a time limit. Once this time limit is met, the players have lost. To make it extra difficult, each objective requires two people to successfully complete it so you need to go with someone that you trust. However, trust is hard to come by in Portentous because one randomly chosen player has been infected by a mysterious organism. This player […]

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Boundless

Boundless is a single player Cinematic Platformer with real physics and hand-painted animations.
“The moon itself shattered and now spreads its mysterious shards around the world. A mother with her toddler is stranded in the wilderness after the public zeppelin was caught in the shattering. The shards awaken something within her, and she must use her newfound power to fight for the survival of her and her child.”

Cecilia […]

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Boundless

Boundless is a single player Cinematic Platformer with real physics and hand-painted animations.
“The moon itself shattered and now spreads its mysterious shards around the world. A mother with her toddler is stranded in the wilderness after the public zeppelin was caught in the shattering. The shards awaken something within her, and she must use her newfound power to fight for the survival of her and her child.”

Cecilia […]

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Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.
The game is over when bubbles reach the top, so you better help each other out when the bubbles […]

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Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.
The game is over when bubbles reach the top, so you better help each other out when the bubbles […]

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Globe:al Racing

A fast paced multiplayer racing game with features such as  speedboosts, checkpoints and level editor!


 

Johan “The Genious” Grahn
Oskar “The Mantis” Lindholm
Karl “Sjöbusen” Jungell
Viktor “Xstuz” Berg Flodström

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Globe:al Racing

A fast paced multiplayer racing game with features such as  speedboosts, checkpoints and level editor!


 

Johan “The Genious” Grahn
Oskar “The Mantis” Lindholm
Karl “Sjöbusen” Jungell
Viktor “Xstuz” Berg Flodström

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Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.
Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people […]

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Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.
Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people […]

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PowerGamer.se: Velocity Interview

[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.

Anders är 22 år och har studerat […]

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PowerGamer.se: Velocity Interview

[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.

Anders är 22 år och har studerat […]

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First day of School under Uppsala

Looked a bit like this.

To paraphrase our venerable Prof. Ernest Adams; welcome to Gotland, welcome to GAME and welcome home.

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First day of School under Uppsala

Looked a bit like this.

To paraphrase our venerable Prof. Ernest Adams; welcome to Gotland, welcome to GAME and welcome home.

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Houston; we have t-shirt 2

What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.

What is it that we do? We…

… build worlds
… tell stories
… engage audiences
… empower players
… provide escapism
… make dreams

These things and many many more, are all part of our programs and in the subject of Game Design.
Hope you like these. Add your […]

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Houston; we have t-shirt 2

What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.

What is it that we do? We…

… build worlds
… tell stories
… engage audiences
… empower players
… provide escapism
… make dreams

These things and many many more, are all part of our programs and in the subject of Game Design.
Hope you like these. Add your […]

/ Comments Off on Houston; we have t-shirt 2

Equalising the Industry


In possibly the most important piece you’ll read on Gamasutra in 2013, the editorial staff of the Game Developer magazine shared their view of current trends and the future of the international games industry. They dedicate an entire page to “New Voices for Video Games”.
What they say carries such an overwhelming synchronicity with what we do that we’re simply going to let them speak for us. We’ve quoted the entire page here, adding links to the lectures […]

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Equalising the Industry


In possibly the most important piece you’ll read on Gamasutra in 2013, the editorial staff of the Game Developer magazine shared their view of current trends and the future of the international games industry. They dedicate an entire page to “New Voices for Video Games”.
What they say carries such an overwhelming synchronicity with what we do that we’re simply going to let them speak for us. We’ve quoted the entire page here, adding links to the lectures […]

/ Comments Off on Equalising the Industry

Pwning the Swedish Game Awards!

Oh, you didn’t attend the Swedish Game Awards Ceremony 2013?
Let us fill you in: there were 95 entries from almost every game education in the country this year. Three teams from Gotland University.
Guess how many of ours were awarded?
All of them!
Read that again with me. All. One hundred percent success rate. One, zero, zero percent.
Our slightly disturbed game design maestro, Marcus Ingvarsson, were so kind as to record the proceedings. Here’s his compilation of the important bits – […]

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Pwning the Swedish Game Awards!

Oh, you didn’t attend the Swedish Game Awards Ceremony 2013?
Let us fill you in: there were 95 entries from almost every game education in the country this year. Three teams from Gotland University.
Guess how many of ours were awarded?
All of them!
Read that again with me. All. One hundred percent success rate. One, zero, zero percent.
Our slightly disturbed game design maestro, Marcus Ingvarsson, were so kind as to record the proceedings. Here’s his compilation of the important bits – […]

/ Comments Off on Pwning the Swedish Game Awards!

Gotland Game Conference 2013 coverage


SVT: Tjejer spelar också spel

Inte bara för unga vita män Temat för årets Gotland Game Conference i Visby är hur spelvärlden ska kunna bli mer inkluderande och tolerant när det gäller kön, ras, och sexuell läggning.

tap-repeatedly: Trip Report from the Gotland Game Conference

[…] if you want to hear from many other smart people, it’s worth it to check out the entire speech archive! I would say every speech was worth hearing; highlights include Heidi MacDonald […]

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Gotland Game Conference 2013 coverage


SVT: Tjejer spelar också spel

Inte bara för unga vita män Temat för årets Gotland Game Conference i Visby är hur spelvärlden ska kunna bli mer inkluderande och tolerant när det gäller kön, ras, och sexuell läggning.

tap-repeatedly: Trip Report from the Gotland Game Conference

[…] if you want to hear from many other smart people, it’s worth it to check out the entire speech archive! I would say every speech was worth hearing; highlights include Heidi MacDonald […]

/ Comments Off on Gotland Game Conference 2013 coverage

GGC 2013, photos and more!


We’re particularly proud of this year’s GGC.
Not only did we cover the very important issue of gender inequality in the industry, with a view on solutions, we also delivered such high quality student games, we’re sure to clean up at the Swedish Game Awards.
To try and summarise the presentations would require a post that is very tl;dr. So why not move over to our YouTube Channel and watch them all. You should do them in order, because […]

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GGC 2013, photos and more!


We’re particularly proud of this year’s GGC.
Not only did we cover the very important issue of gender inequality in the industry, with a view on solutions, we also delivered such high quality student games, we’re sure to clean up at the Swedish Game Awards.
To try and summarise the presentations would require a post that is very tl;dr. So why not move over to our YouTube Channel and watch them all. You should do them in order, because […]

/ Comments Off on GGC 2013, photos and more!