Browsing 'Programming': Posts from Game Design and Programming
#2 Trying to make my image move…
My second post.
So i´ve just started to try making my character move, and i am abit stuck to be honest. I have coded the arrow keys to move up, down, left, right but it only flyes up and out of the screen.
That is about it.. I have not gotten any further. We will see how it goes in the next post!
#2 Trying to make my image move…
My second post.
So i´ve just started to try making my character move, and i am abit stuck to be honest. I have coded the arrow keys to move up, down, left, right but it only flyes up and out of the screen.
That is about it.. I have not gotten any further. We will see how it goes in the next post!
#1 My First Programing Lesson
So im in college and have programing and gamemaking as courses, and at this moment we are programing. The first of our big assignments are to build an 2D game where we had about 10 games to choose from. I chose Super Mario Bros. We have made the game Arkenoid so we got a pretty solid starting ground as code but I must say, its so damn hard! Im sitting right now and just trying to figure out how to […]
#1 My First Programing Lesson
So im in college and have programing and gamemaking as courses, and at this moment we are programing. The first of our big assignments are to build an 2D game where we had about 10 games to choose from. I chose Super Mario Bros. We have made the game Arkenoid so we got a pretty solid starting ground as code but I must say, its so damn hard! Im sitting right now and just trying to figure out how to […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
Bomberman Clone, Setting up everything and getting the engine ready!
Hello readers, in my current course “Spelprogrammering I” I have been given an assignment to remake an old game. The game I have chosen to remake is Bomberman. I will also be trying to implement online multiplayer. So be sure to follow through my journey of discovery!
Some of the first thing I did was trying to get a clear idea how I would progress with coding the game. I started by making small notes of different classes and functions I would need for […]
Bomberman Clone, Setting up everything and getting the engine ready!
Hello readers, in my current course “Spelprogrammering I” I have been given an assignment to remake an old game. The game I have chosen to remake is Bomberman. I will also be trying to implement online multiplayer. So be sure to follow through my journey of discovery!
Some of the first thing I did was trying to get a clear idea how I would progress with coding the game. I started by making small notes of different classes and functions I would need for […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG