Browsing 'Programming': Posts from Game Design and Programming

Hello World

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Program: Programming

Hello World

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Program: Programming

HELLO WORLD

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Program: Programming

HELLO WORLD

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Program: Programming

5SD033 Art Direction Alterations

As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me  as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]

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Program: Programming

5SD033 Art Direction Alterations

As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me  as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]

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Program: Programming

test test test

test test test

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Program: Programming

test test test

test test test

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Program: Programming

Testinlägg!

Här är min nya arbetsblogg.

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Program: Programming

Testinlägg!

Här är min nya arbetsblogg.

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Program: Programming

Hello World

This is me

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Program: Programming

Hello World

This is me

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Program: Programming

Test

Testinlägg

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Program: Programming

Test

Testinlägg

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Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

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Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll. And I gotta say, I’m happy […]

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll. And I gotta say, I’m happy […]

/ Comments Off on Aaaand we're live!
Program: Programming

Reworking the Game Design Document

This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]

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Program: Programming

Reworking the Game Design Document

This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]

/ Comments Off on Reworking the Game Design Document
Program: Programming

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming