Browsing 'Programming': Posts from Game Design and Programming
5SD033 Art Direction Alterations
As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]
5SD033 Art Direction Alterations
As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]
Aaaand we're live!
I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.
Aaaand we're live!
I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.
Aaaand we're live!
I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.
Aaaand we're live!
I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.
Aaaand we're live!
I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll. And I gotta say, I’m happy […]
Aaaand we're live!
I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll. And I gotta say, I’m happy […]
Reworking the Game Design Document
This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]
Reworking the Game Design Document
This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]
First Update of the Game Introductory Course
This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]
First Update of the Game Introductory Course
This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]