Browsing 'Programming': Posts from Game Design and Programming

Working on Hud – Trowl Robert Gustavsson

So before i start talking about what i am working on i should probably explain what our game is. Our game is Trowl, a game about an owl that has chosen the unfortunate place of a train to put her nest ontop on. so when the train started the owl and her children the owlets flew all across the train and got spread around everywhere.
So your job as the owl mother is to go across the train and rescue the […]

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Program: Programming

Working on Hud – Trowl Robert Gustavsson

So before i start talking about what i am working on i should probably explain what our game is. Our game is Trowl, a game about an owl that has chosen the unfortunate place of a train to put her nest ontop on. so when the train started the owl and her children the owlets flew all across the train and got spread around everywhere.
So your job as the owl mother is to go across the train and rescue the […]

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Program: Programming

Trowl – Owlets

Owlets are one of the core elements in the game we are creating called Trowl where the protagonist is an owl mother. As the game starts the player’s goal is to pick up and lead these owlets to the end of each level. The players primary concern when having picked up the owlets is to keep them safe and out of reach from enemy attacks. Each owlet that the player successfully protects through the level will give a slight bonus […]

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Program: Programming

Trowl – Owlets

Owlets are one of the core elements in the game we are creating called Trowl where the protagonist is an owl mother. As the game starts the player’s goal is to pick up and lead these owlets to the end of each level. The players primary concern when having picked up the owlets is to keep them safe and out of reach from enemy attacks. Each owlet that the player successfully protects through the level will give a slight bonus […]

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Program: Programming

Vecka tre: Struktur

Hej mitt namn är Emil Wahlund och jag tillhör grupp 12 och vi håller på att utveckla Colossus Core.
Under vecka tre har jag arbetat med vår projektstruktur. Vad är det som behövs? Vilka system behöver vi? Vad är relationen mellan de olika systemen? Det är bara några av de frågorna som jag ställde mig själv innan jag började. Själva grundstrukturen är inte så avancerad, saker som behövs för att spelet ska fungera t.ex. SpriteManager, DrawManager och ColitionManager. Utöver grunderna så […]

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Program: Programming

Vecka tre: Struktur

Hej mitt namn är Emil Wahlund och jag tillhör grupp 12 och vi håller på att utveckla Colossus Core.
Under vecka tre har jag arbetat med vår projektstruktur. Vad är det som behövs? Vilka system behöver vi? Vad är relationen mellan de olika systemen? Det är bara några av de frågorna som jag ställde mig själv innan jag började. Själva grundstrukturen är inte så avancerad, saker som behövs för att spelet ska fungera t.ex. SpriteManager, DrawManager och ColitionManager. Utöver grunderna så […]

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Program: Programming

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

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Program: Programming

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

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Program: Programming

Blog 1 – 5SD033

Mitt namn är Robin och tillsammans med min grupp (grupp 3) jobbar vi på ett koncept some heter datepocalypse. Konceptet handlar om två personer vars kärlek hindrar dom från att bli galna under en apokalyps och tillsammans försöker dom fly från en stad med hjälp av deras nyvunna krafter.
Förra vecka fokuserade jag till mesta dels på att jobba med hur standard fienden beter sig och hur den rör sig i spelet, vilket var att den skulle spawna en bit utanför toppen […]

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Program: Programming

Blog 1 – 5SD033

Mitt namn är Robin och tillsammans med min grupp (grupp 3) jobbar vi på ett koncept some heter datepocalypse. Konceptet handlar om två personer vars kärlek hindrar dom från att bli galna under en apokalyps och tillsammans försöker dom fly från en stad med hjälp av deras nyvunna krafter.
Förra vecka fokuserade jag till mesta dels på att jobba med hur standard fienden beter sig och hur den rör sig i spelet, vilket var att den skulle spawna en bit utanför toppen […]

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Program: Programming

Geneva Lost: Introduction and Movement

Hi!
My name is Peter Camerini and I am new at this. Phew!  That felt good!

A short introduction
Me and my team have for the last three weeks been in process of making a game called Geneva Lost. The game is a top down shooter and placed in the near future. The main character is a soldier, wounded in war he/she was brought to a top secret underground facility located in the heart of Sweden’s capital. Upon wakening the the main character realizes that […]

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Program: Programming

Geneva Lost: Introduction and Movement

Hi!
My name is Peter Camerini and I am new at this. Phew!  That felt good!

A short introduction
Me and my team have for the last three weeks been in process of making a game called Geneva Lost. The game is a top down shooter and placed in the near future. The main character is a soldier, wounded in war he/she was brought to a top secret underground facility located in the heart of Sweden’s capital. Upon wakening the the main character realizes that […]

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Program: Programming

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Week 3

Förra veckan arbetade jag huvudsakligen med tre olika programmeringsuppgifter. Först skrev jag med en draw manager för vårt spel. Jag använde en struktur som var ganska lik spelet jag skrev i SDL och det var till stor hjälp. Efter ett några timmars arbete var den färdig, men dagen efter fick vi från en av mentorerna veta att den inte skulle behövas för tillfället vilket var lite tråkigt att höra.
Input managern var inte så svårskriven, men det tog sin tid. Jag […]

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Program: Programming

Week 3

Förra veckan arbetade jag huvudsakligen med tre olika programmeringsuppgifter. Först skrev jag med en draw manager för vårt spel. Jag använde en struktur som var ganska lik spelet jag skrev i SDL och det var till stor hjälp. Efter ett några timmars arbete var den färdig, men dagen efter fick vi från en av mentorerna veta att den inte skulle behövas för tillfället vilket var lite tråkigt att höra.
Input managern var inte så svårskriven, men det tog sin tid. Jag […]

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Program: Programming

Denna Vecka: HighScore och Pickups

Den här veckan har jag haft i uppgift att jobba på pickups och highscore. Detta bestämdes på vårt skrum möte i början av veckan.
En av pickups är luftbubblor. Då vårat spel utspelar sig under vattnet så valde vi luftbubblor för att ingen kan hålla andan under vattnet för evigt. Vi bytte ut liv mot luft så om du blir skadad tappar du luft. Detta gör att spelet blir svårare ju längre du kommer då luftbubblor blir svårare att hitta. Luften […]

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Program: Programming

Denna Vecka: HighScore och Pickups

Den här veckan har jag haft i uppgift att jobba på pickups och highscore. Detta bestämdes på vårt skrum möte i början av veckan.
En av pickups är luftbubblor. Då vårat spel utspelar sig under vattnet så valde vi luftbubblor för att ingen kan hålla andan under vattnet för evigt. Vi bytte ut liv mot luft så om du blir skadad tappar du luft. Detta gör att spelet blir svårare ju längre du kommer då luftbubblor blir svårare att hitta. Luften […]

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Program: Programming

[5SD033] Introduction & Collision System

Hey, my name is Alex and in the next couple of weeks I will post once a week about the progress on my team’s project. The project is a game called Datepocalypse, it’s a ”space” shooter game with a romantic and apocalyptic twist, a couple who got superpowers from their first kiss while a power plant explodes. You play as two avatars, first one is controlled with W, A, S & D and the second one is controlled with the arrow […]

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Program: Programming

[5SD033] Introduction & Collision System

Hey, my name is Alex and in the next couple of weeks I will post once a week about the progress on my team’s project. The project is a game called Datepocalypse, it’s a ”space” shooter game with a romantic and apocalyptic twist, a couple who got superpowers from their first kiss while a power plant explodes. You play as two avatars, first one is controlled with W, A, S & D and the second one is controlled with the arrow […]

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Program: Programming

Game Design, Movement patterns

So this is my first post in this series of posts documenting our work and progress on our space-shooter. I work in group 18, and we are making a game called Potato Pirates.
Potato Pirates is a 2-dimensional space shooter side-scroller in which you control an airplane and meet enemy airplanes. I worked on the movement patterns for the enemies that the player faces.
In the game we have a stealth feature for the player, meaning that the player can play through […]

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Program: Programming

Game Design, Movement patterns

So this is my first post in this series of posts documenting our work and progress on our space-shooter. I work in group 18, and we are making a game called Potato Pirates.
Potato Pirates is a 2-dimensional space shooter side-scroller in which you control an airplane and meet enemy airplanes. I worked on the movement patterns for the enemies that the player faces.
In the game we have a stealth feature for the player, meaning that the player can play through […]

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Program: Programming

Blog week 1: Finalizing boss

Hello my name is Theo Bengtsson, this is a blog I will use to document my progress in game-design at Campus Gotland.  My group is creating a game based on an giraffe fighting through space, my role as an Art director is to supervise the art direction in the game, I’m primarily in charge of designing the characters, animate them and design other different art-assets for the game. It’s demanding but fun, especially since there are only two people including […]

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Program: Programming

Blog week 1: Finalizing boss

Hello my name is Theo Bengtsson, this is a blog I will use to document my progress in game-design at Campus Gotland.  My group is creating a game based on an giraffe fighting through space, my role as an Art director is to supervise the art direction in the game, I’m primarily in charge of designing the characters, animate them and design other different art-assets for the game. It’s demanding but fun, especially since there are only two people including […]

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Program: Programming