Browsing 'Programming': Posts from Game Design and Programming

Blogg 10 mars

Åh va kul att åka hem till fastlandet och totalt glömma det här med bloggande… Får power-skriva ihop något lite snabbt!
Vi i gruppen bestämde oss för att göra våra menyer till spelet lite personligare, mest inriktat på Main Menu. Så jag börjar med att visa hur de första varianterna såg ut!
Main menu
Hittade massa roliga brushes med space-tema på the internet med diverse stjärnor, galaxer och annat rymd-relaterat som jag inte kan namnen på, och använde dessa för att göra bakgrunden. […]

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Program: Programming

Blogg 10 mars

Åh va kul att åka hem till fastlandet och totalt glömma det här med bloggande… Får power-skriva ihop något lite snabbt!
Vi i gruppen bestämde oss för att göra våra menyer till spelet lite personligare, mest inriktat på Main Menu. Så jag börjar med att visa hur de första varianterna såg ut!
Main menu
Hittade massa roliga brushes med space-tema på the internet med diverse stjärnor, galaxer och annat rymd-relaterat som jag inte kan namnen på, och använde dessa för att göra bakgrunden. […]

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Program: Programming

Death Animation of Aquilla, Group 12 #5

Hello dear readers and fellow programmers!
This week I’ve been tackling the issue of making a Death animation for the player which is a ship by the name of Aquilla. So I’ve been getting less and less work done mostly because the game is getting more complicated as we progress on due to there beeing more managers and more pieces of the puzzle needing to co-exist and work together, causing errors for minor faults in the code or just lack of […]

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Program: Programming

Death Animation of Aquilla, Group 12 #5

Hello dear readers and fellow programmers!
This week I’ve been tackling the issue of making a Death animation for the player which is a ship by the name of Aquilla. So I’ve been getting less and less work done mostly because the game is getting more complicated as we progress on due to there beeing more managers and more pieces of the puzzle needing to co-exist and work together, causing errors for minor faults in the code or just lack of […]

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Program: Programming

You got a new Highscore!

This week I finished our highscore system, but when I say finished I actually mean “we finally got this thing working properly don’t touch it”. We’ve actually been working on the highscore system on and off for a few weeks now and it didn’t work nicely until recently. And we still need to work a bit on the UI. Why it took so long is because we had a bunch of small problems that together caused a pretty large mess.

Let […]

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Program: Programming

You got a new Highscore!

This week I finished our highscore system, but when I say finished I actually mean “we finally got this thing working properly don’t touch it”. We’ve actually been working on the highscore system on and off for a few weeks now and it didn’t work nicely until recently. And we still need to work a bit on the UI. Why it took so long is because we had a bunch of small problems that together caused a pretty large mess.

Let […]

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Program: Programming

[5SD033] Wave System

Hello! This week I have mainly been fixing bugs, some refactoring of the code and finished features we needed to have done before our Beta milestone we had last Monday. Except all of this I have also implemented a new system, the Wave System.
This new features replaced our hardcoded system we used before, instead of spawning enemies from a update loop we can now to this from a json file. In this post I will try to explain how this works, step by step. Starting […]

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Program: Programming

[5SD033] Wave System

Hello! This week I have mainly been fixing bugs, some refactoring of the code and finished features we needed to have done before our Beta milestone we had last Monday. Except all of this I have also implemented a new system, the Wave System.
This new features replaced our hardcoded system we used before, instead of spawning enemies from a update loop we can now to this from a json file. In this post I will try to explain how this works, step by step. Starting […]

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Program: Programming

Fixa med HUD, Grupp 4 post #5

Efter vår beta presentation så sa Markus att han tyckte att vi skulle flytta på vår luftmätare för spelaren. Detta var något som vi hade funderat på att göra då vi kände att den låg i vägen för spelaren. Den låg från början högst upp på skärmen men eftersom att spelaren måste åka högst upp på skärmen så blockerade den vyn för spelaren. Så vi bestämde att vi ville både luftmätaren lägga den på vänster sida av skärmen, vi valde […]

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Program: Programming

Fixa med HUD, Grupp 4 post #5

Efter vår beta presentation så sa Markus att han tyckte att vi skulle flytta på vår luftmätare för spelaren. Detta var något som vi hade funderat på att göra då vi kände att den låg i vägen för spelaren. Den låg från början högst upp på skärmen men eftersom att spelaren måste åka högst upp på skärmen så blockerade den vyn för spelaren. Så vi bestämde att vi ville både luftmätaren lägga den på vänster sida av skärmen, vi valde […]

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Program: Programming

week 5, Loading screen

As our game has grown larger and larger asset wise over the weeks I guess it’s not that surprising that there might be a great amount of data that needs to be loaded for the game to start. This could of course have been handled differently than we did but we chose to load every game texture as the game starts, in comparison to load everything as it is needed. This is also a viable way to do it as […]

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Program: Programming

week 5, Loading screen

As our game has grown larger and larger asset wise over the weeks I guess it’s not that surprising that there might be a great amount of data that needs to be loaded for the game to start. This could of course have been handled differently than we did but we chose to load every game texture as the game starts, in comparison to load everything as it is needed. This is also a viable way to do it as […]

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Program: Programming

Balance And Testing

So this week as we continue to improve upon our game Trowl i have put all of my focus and attention towards balancing the game, because one of the changes we did this week was to make the game autoscrolling which made it so that i had to rework alot of the leveldesign in the game. But we did this change because of feedback we have gotten from playtesters that did not know that they are suppose to move forward […]

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Program: Programming

Balance And Testing

So this week as we continue to improve upon our game Trowl i have put all of my focus and attention towards balancing the game, because one of the changes we did this week was to make the game autoscrolling which made it so that i had to rework alot of the leveldesign in the game. But we did this change because of feedback we have gotten from playtesters that did not know that they are suppose to move forward […]

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Program: Programming

Veckoreflektion Blog 5 10/3 -16

Hej nya läsare!
Jag har tyvärr tråkiga nyheter och det är att jag har varit sjuk under den senaste veckan och har därför inte kunnat arbeta på vårat projekt.
Det är givetvis trist och jag hoppas att inför kommande vecka ha frisknat till och kommer kunna arbeta extra hårt inför final release!
 

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Program: Programming

Veckoreflektion Blog 5 10/3 -16

Hej nya läsare!
Jag har tyvärr tråkiga nyheter och det är att jag har varit sjuk under den senaste veckan och har därför inte kunnat arbeta på vårat projekt.
Det är givetvis trist och jag hoppas att inför kommande vecka ha frisknat till och kommer kunna arbeta extra hårt inför final release!
 

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Program: Programming

Space Giraffa – Update 5

Other than recovering from Monday’s beta presentation, this week has been pretty mild. I have chosen some easier tasks to complete for this scrum session. One of them was a High score system that can add entries and sort them with the previous score entries which are loaded from a save file.
First of all, I created a struct called “Entry” that contains an integer and a string data type. The integer stores the users’ score and the string stores the […]

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Program: Programming

Space Giraffa – Update 5

Other than recovering from Monday’s beta presentation, this week has been pretty mild. I have chosen some easier tasks to complete for this scrum session. One of them was a High score system that can add entries and sort them with the previous score entries which are loaded from a save file.
First of all, I created a struct called “Entry” that contains an integer and a string data type. The integer stores the users’ score and the string stores the […]

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Program: Programming

Sector Unlock Rotation

I think that it usually doesn’t take very long for me to implement something when I program. Most of the time it takes less than an hour, sometimes it takes two, three less often, four not very often, and five is quite rare. I’ve worked on it for over four hours on it today without success, so I’m a bit tired of it.
The player can rotate around the planet to the four sectors of the planet using the ‘A’ and […]

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Program: Programming

Sector Unlock Rotation

I think that it usually doesn’t take very long for me to implement something when I program. Most of the time it takes less than an hour, sometimes it takes two, three less often, four not very often, and five is quite rare. I’ve worked on it for over four hours on it today without success, so I’m a bit tired of it.
The player can rotate around the planet to the four sectors of the planet using the ‘A’ and […]

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Program: Programming

Trowl – Enemy Waves

This week  I have been working on something we call Enemy Waves.
In a lot of games you have different waves of enemies. The purpose of these waves is to present a new enemy type or challenge the player in some way. Sometimes a combination of both. Our game has a total of ten waves at the moment. We thought that presenting each enemy type would be a good start of our wave system. We got three different enemy types and […]

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Program: Programming

Trowl – Enemy Waves

This week  I have been working on something we call Enemy Waves.
In a lot of games you have different waves of enemies. The purpose of these waves is to present a new enemy type or challenge the player in some way. Sometimes a combination of both. Our game has a total of ten waves at the moment. We thought that presenting each enemy type would be a good start of our wave system. We got three different enemy types and […]

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Program: Programming

BLOG WEEK 5 – Touching up the menu!

Hello!

This week I have started to make the game look nice instead of making it work, and for now I have started to look at the menu and starting to fix up alot of things on it. First of all the menu screen is another picture nothing to fancy about it.
Next the buttons! The buttons are working so when you hover over them they change the look of it, or making it to be selected so to say. So i […]

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Program: Programming

BLOG WEEK 5 – Touching up the menu!

Hello!

This week I have started to make the game look nice instead of making it work, and for now I have started to look at the menu and starting to fix up alot of things on it. First of all the menu screen is another picture nothing to fancy about it.
Next the buttons! The buttons are working so when you hover over them they change the look of it, or making it to be selected so to say. So i […]

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Program: Programming