Browsing 'Programming': Posts from Game Design and Programming

Symbiosis week 1
This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.
This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

Symbiosis week 1
This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.
This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

Rays for Days at the pool
New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

Rays for Days at the pool
New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]
Start of BGP
Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]
Start of BGP
Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]
Less productive
Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]
Less productive
Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

Back to Naar
Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

Back to Naar
Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

New project on the way!
Introduction
This post is the first of a weekly series that I’ll be updating during the big game project course leading up to the Gotland Game Conference in late May. I’ll be writing about features that I’ve worked on during the weeks.
This post will mostly describe the game concept and my role in the team, as this week mostly has been about pre-production.
The Concept
As of now we don’t have a name for the game, so the working title is Project Neiva. […]

New project on the way!
Introduction
This post is the first of a weekly series that I’ll be updating during the big game project course leading up to the Gotland Game Conference in late May. I’ll be writing about features that I’ve worked on during the weeks.
This post will mostly describe the game concept and my role in the team, as this week mostly has been about pre-production.
The Concept
As of now we don’t have a name for the game, so the working title is Project Neiva. […]
Vecka 1
Jag skapade en dagbok/logg som är öppen för hela min grupp att skriva i när saker händer och förändras under produktionens gång. Och jag tänkte att jag borde dela med mig av vad jag personligen har skrivit iallafall så ni kan följa med vad som har kommit upp under veckan och hur det går för oss att skapa Sam and Nicole.
Så här är mina inlägg från den här veckan, hoppas ni gillar att läsa det här även om det var […]
Vecka 1
Jag skapade en dagbok/logg som är öppen för hela min grupp att skriva i när saker händer och förändras under produktionens gång. Och jag tänkte att jag borde dela med mig av vad jag personligen har skrivit iallafall så ni kan följa med vad som har kommit upp under veckan och hur det går för oss att skapa Sam and Nicole.
Så här är mina inlägg från den här veckan, hoppas ni gillar att läsa det här även om det var […]

Twitchoverlay v0.3a
After my previous post, I decided to continue with the Twitch Overlay. I recently got done with a version I call 0.3a. The feature list isn’t that big, but I was able to reach a streamer and get some feedback on the program. That said if anyone reading this are streaming and want to test it out, let me know. I would love to hear from you.
One of the features requested was a tray that comes in and out of […]

Twitchoverlay v0.3a
After my previous post, I decided to continue with the Twitch Overlay. I recently got done with a version I call 0.3a. The feature list isn’t that big, but I was able to reach a streamer and get some feedback on the program. That said if anyone reading this are streaming and want to test it out, let me know. I would love to hear from you.
One of the features requested was a tray that comes in and out of […]

Sam and Nicole
Stort spelprojekt eller big game project som kursen kallas är nu igång! Jag ska tillsammans med Tova Svensson, Emma Mörk och Lisa Ramel göra spelet Sam and Nicole som jag har jobbat på själv i ett par veckor nu. Jag kom på idén under serious games och jag hade sån pass tur så jag fick grönt ljus och får faktiskt skapa mitt koncept!
Så vad är Sam and Nicole?
Jo, det ska jag berätta för dig, det är […]

Sam and Nicole
Stort spelprojekt eller big game project som kursen kallas är nu igång! Jag ska tillsammans med Tova Svensson, Emma Mörk och Lisa Ramel göra spelet Sam and Nicole som jag har jobbat på själv i ett par veckor nu. Jag kom på idén under serious games och jag hade sån pass tur så jag fick grönt ljus och får faktiskt skapa mitt koncept!
Så vad är Sam and Nicole?
Jo, det ska jag berätta för dig, det är […]

blog 6 – 5SD033
Hej mitt namn är Robin och denna vecka har jag jobbat med att försöka göra klart vårat spel inför final redovisningen på fredag, och det jag försökte få klart inför den redovisningen var förbättringar till vårat scoreboard system så att när spelaren har klarat av spelet kan personen skriva in sitt namn, så att både namnet och poängen sparas i en textfil och om poängen är högre en dom tidigare poängen som finns i listan ska den göra så att poängen hamnar […]

blog 6 – 5SD033
Hej mitt namn är Robin och denna vecka har jag jobbat med att försöka göra klart vårat spel inför final redovisningen på fredag, och det jag försökte få klart inför den redovisningen var förbättringar till vårat scoreboard system så att när spelaren har klarat av spelet kan personen skriva in sitt namn, så att både namnet och poängen sparas i en textfil och om poängen är högre en dom tidigare poängen som finns i listan ska den göra så att poängen hamnar […]

Project – update
Last week I talked about how I used UDP to open up a TCP socket to send a file to the client. This week I did some more testing and it turns out that I don’t need to open up TCP in order to send an image. Since my solution was to use localhost as the communication platform between the two programs, the files that you want to use will also be on the local harddrive.
If the program was meant […]

Project – update
Last week I talked about how I used UDP to open up a TCP socket to send a file to the client. This week I did some more testing and it turns out that I don’t need to open up TCP in order to send an image. Since my solution was to use localhost as the communication platform between the two programs, the files that you want to use will also be on the local harddrive.
If the program was meant […]

[5SD033] Final Week: Interactive Tutorial
Hey! First of all sorry I’m late with this post, last week was really rough. I was supposed to write this post last Thursday, but since we had to finish this game by early Friday I and the rest of the team was hard working on all Thursday day and night. Now when that’s over I think it was fun to crunch on this game a last time, but I really hope it will be a month or two until next huge crunch. Working […]

[5SD033] Final Week: Interactive Tutorial
Hey! First of all sorry I’m late with this post, last week was really rough. I was supposed to write this post last Thursday, but since we had to finish this game by early Friday I and the rest of the team was hard working on all Thursday day and night. Now when that’s over I think it was fun to crunch on this game a last time, but I really hope it will be a month or two until next huge crunch. Working […]