Browsing 'Programming': Posts from Game Design and Programming

Project Neiva Week 3

Hello!
Last week the focus was on getting the player to feel good, to get the player to feel better we changed the movement and the speed of the player. We also changed how one of the projectiles worked and how the camera moved.
During a playtest we had the week before we collected data about how the testers felt. Most of the tester thought the player moved to fast, the jump and the camera did not feel right and that one […]

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Program: Programming

Project Neiva Week 3

Hello!
Last week the focus was on getting the player to feel good, to get the player to feel better we changed the movement and the speed of the player. We also changed how one of the projectiles worked and how the camera moved.
During a playtest we had the week before we collected data about how the testers felt. Most of the tester thought the player moved to fast, the jump and the camera did not feel right and that one […]

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Program: Programming

The initial weeks of BGP have ended!

So me and my group have now been working 2 weeks on our big game project, Synapse. Since we were a group which was formed late and with an unfinished (at that time) concept, the initial part of the project was put on finishing the idea of the game. Our group consists of 6 2D artists who have various tasks and 1 programmer, myself. Since I’m the only programmer I’m also in charge of making sure that the technical things […]

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Program: Programming

The initial weeks of BGP have ended!

So me and my group have now been working 2 weeks on our big game project, Synapse. Since we were a group which was formed late and with an unfinished (at that time) concept, the initial part of the project was put on finishing the idea of the game. Our group consists of 6 2D artists who have various tasks and 1 programmer, myself. Since I’m the only programmer I’m also in charge of making sure that the technical things […]

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Program: Programming

Big Game Project: Week 2

The second week (Apr 11 – Apr 15) development of our game “Kei” continues. This week I kept on working on the main character (Kei). The focus this week, however, was player animations. Our graphics artists produced a 3D model our main character as well as her Idle, Run and Attack animations. I implemented these animations into the game.
To do it, I learned the basics of Unity’s Blend Trees. A blend tree blends two or more animations and produces intermediate animations […]

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Program: Programming

Big Game Project: Week 2

The second week (Apr 11 – Apr 15) development of our game “Kei” continues. This week I kept on working on the main character (Kei). The focus this week, however, was player animations. Our graphics artists produced a 3D model our main character as well as her Idle, Run and Attack animations. I implemented these animations into the game.
To do it, I learned the basics of Unity’s Blend Trees. A blend tree blends two or more animations and produces intermediate animations […]

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Program: Programming

Tale – Big Game Project


Hello! For the last three weeks I have been working on a Third person action adventure game called Tale for the course Big Game Project. This is the first time im working with Unity 5 3D and it has been a challenge! I have had to learn some new math and a lot of Unity’s 3d syntax.
During these three weeks  I have been working on a couple of features:

The character controller – Movement
Bow Aiming and Shooting
The Camera

The hardest task […]

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Program: Programming

Tale – Big Game Project


Hello! For the last three weeks I have been working on a Third person action adventure game called Tale for the course Big Game Project. This is the first time im working with Unity 5 3D and it has been a challenge! I have had to learn some new math and a lot of Unity’s 3d syntax.
During these three weeks  I have been working on a couple of features:

The character controller – Movement
Bow Aiming and Shooting
The Camera

The hardest task […]

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Program: Programming

Neiva programming blog 2

I’ve been working on the player character movement. That includes running, jumping, land on moving platforms, move WITH moving platforms and more… I’ll now talk about how I created the jumping movement.
In the Neiva game we have the main character the player controls: NEIVA. It’s a two legged little creature that looks cute, colorful and non-realistic. In the game, we did not want realistic movement. A realistic jump would be a single jump force up from the ground and then […]

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Program: Programming

Neiva programming blog 2

I’ve been working on the player character movement. That includes running, jumping, land on moving platforms, move WITH moving platforms and more… I’ll now talk about how I created the jumping movement.
In the Neiva game we have the main character the player controls: NEIVA. It’s a two legged little creature that looks cute, colorful and non-realistic. In the game, we did not want realistic movement. A realistic jump would be a single jump force up from the ground and then […]

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Program: Programming

Big Game Project – Tale

Greetings, it is time for blog posts again. This time it is for big game project. This course is about making a game in about 8 weeks, and then showing the game at the GGC conference. The game we are making is named Tale, and is developed in Unity. 
This is the third week into big game project, thought the blogging starts now. Therefore I will describe the most important discoveries, solutions and problems related to code I have encountered during these three […]

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Program: Programming

Big Game Project – Tale

Greetings, it is time for blog posts again. This time it is for big game project. This course is about making a game in about 8 weeks, and then showing the game at the GGC conference. The game we are making is named Tale, and is developed in Unity. 
This is the third week into big game project, thought the blogging starts now. Therefore I will describe the most important discoveries, solutions and problems related to code I have encountered during these three […]

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Program: Programming

Week 2 – Redesigned the visual style

Welcome to yet another chaotic week. This week I joked about changing the visual style to a style that was way more computerized than what we had earlier. I showed one of the artists the following picture.
“What if the game had a completely computerized look!” I instantly regretted those words as the artist went crazy with the idea and started working on it. After a few hours of playing around he showed me this.What […]

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Program: Programming

Week 2 – Redesigned the visual style

Welcome to yet another chaotic week. This week I joked about changing the visual style to a style that was way more computerized than what we had earlier. I showed one of the artists the following picture.
“What if the game had a completely computerized look!” I instantly regretted those words as the artist went crazy with the idea and started working on it. After a few hours of playing around he showed me this.What […]

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Program: Programming

Big Game Project – blog 2

Hej igen!

En till vecka i projektet har passerat och jag har jobbat men objekt som spelaren ska kunna trycka på i spelet. Målet för mig den här veckan var att få klart en grund för några scripts så jag kan applicera samma kod på så många objekt som möjligt utan att behöva ändra allt för mycket i själva koden när vi skapar nya objekt. Jag tycket att jag har uppnått det och är mycket nöjd mer resultatet, kommande veckan kommer […]

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Program: Programming

Big Game Project – blog 2

Hej igen!

En till vecka i projektet har passerat och jag har jobbat men objekt som spelaren ska kunna trycka på i spelet. Målet för mig den här veckan var att få klart en grund för några scripts så jag kan applicera samma kod på så många objekt som möjligt utan att behöva ändra allt för mycket i själva koden när vi skapar nya objekt. Jag tycket att jag har uppnått det och är mycket nöjd mer resultatet, kommande veckan kommer […]

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Program: Programming

First musical draft

Music for games is most often added in the later stages of the production and I can fully understand why that is. This early I haven’t been able to create any definite music that we want in the game since I need to see the game be played first to write really fitting tracks.
But that doesn’t mean that I can’t be proactive. Since I know that our aim is an environment with desert and canyon-like style I can try musical themes […]

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Program: Programming

First musical draft

Music for games is most often added in the later stages of the production and I can fully understand why that is. This early I haven’t been able to create any definite music that we want in the game since I need to see the game be played first to write really fitting tracks.
But that doesn’t mean that I can’t be proactive. Since I know that our aim is an environment with desert and canyon-like style I can try musical themes […]

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Program: Programming

Setting up ELIAS for Unity

First of I’ll do short description of ELIAS and then show how I implemented it in our project for easing the workflow in the later stages when the music is added. This week I’ve been converting it from working for 2D to 3D since we decided to do an overhaul of the physics in the game.
What is ELIAS?
It’s a software that is designed to trigger music on events in the game and create adaptive music. It’s very easy to use […]

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Program: Programming

Setting up ELIAS for Unity

First of I’ll do short description of ELIAS and then show how I implemented it in our project for easing the workflow in the later stages when the music is added. This week I’ve been converting it from working for 2D to 3D since we decided to do an overhaul of the physics in the game.
What is ELIAS?
It’s a software that is designed to trigger music on events in the game and create adaptive music. It’s very easy to use […]

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Program: Programming

BGP – Examination Course of the Second Year

So springtime is here once more and it it yet again time for our examination course for this year. Big Game Project or BGP as it is called is as mentioned in the title the last course for our second year and this is where we put all our knowledge of these two years to the test. The purpose of this course is to create a concept for a bigger game (shocker right) for which we could expand upon and […]

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Program: Programming

BGP – Examination Course of the Second Year

So springtime is here once more and it it yet again time for our examination course for this year. Big Game Project or BGP as it is called is as mentioned in the title the last course for our second year and this is where we put all our knowledge of these two years to the test. The purpose of this course is to create a concept for a bigger game (shocker right) for which we could expand upon and […]

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Program: Programming

Week 3 BGP

Måndag 11/04 Påbörjad rörelse för spelaren – Började arbeta med monitors. Monitors är rörelsen till spelet F.R.A.U.S, då man som spelar som AI och kommunicerar med fångarna genom teknologi.

Bild 1: Grön fyrkant = aktiverad monitor. Röd fyrkant = avaktiverad monitor. 

 
Jag har gjort så man kan klicka på en monitor så byter den färg från röd till grön eller från grön till röd. Röd menar att den är avstängd och grön är att den är igång.
Gjorde en kollision som kollar efter fångar.
Tisdag 12/04 […]

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Program: Programming

Week 3 BGP

Måndag 11/04 Påbörjad rörelse för spelaren – Började arbeta med monitors. Monitors är rörelsen till spelet F.R.A.U.S, då man som spelar som AI och kommunicerar med fångarna genom teknologi.

Bild 1: Grön fyrkant = aktiverad monitor. Röd fyrkant = avaktiverad monitor. 

 
Jag har gjort så man kan klicka på en monitor så byter den färg från röd till grön eller från grön till röd. Röd menar att den är avstängd och grön är att den är igång.
Gjorde en kollision som kollar efter fångar.
Tisdag 12/04 […]

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Program: Programming