Browsing 'Programming': Posts from Game Design and Programming

week 6

This week has been all about lumi colliding with the water.
When Lumi simply walks into water, i reused the same effect as when lumi collides with a thorn. It’s a simple knockback and damage. But when lumi jumps into the water, lumis position gets saved and when lumi then touches the water,l lumi is transported back to its pre-jump position and takes damage.
I also wrote a script that is used on both lumi and terra when they take damage. The […]

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Program: Programming

week 6

This week has been all about lumi colliding with the water.
When Lumi simply walks into water, i reused the same effect as when lumi collides with a thorn. It’s a simple knockback and damage. But when lumi jumps into the water, lumis position gets saved and when lumi then touches the water,l lumi is transported back to its pre-jump position and takes damage.
I also wrote a script that is used on both lumi and terra when they take damage. The […]

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Program: Programming

Week 5

Hello
This week I’ve been hard at work on our game Symbiosis. My tasks this week were to create a script for the thorns so that our leveldesigner could place them where ever he wanted without any problems.
To do this I saved the downward direction of the thorn, and then when snlight hit the thorn i did not make thorn just go down. Instead i made the thorn move in the direction that i saved at the beginnin, the downward direction […]

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Program: Programming

Week 5

Hello
This week I’ve been hard at work on our game Symbiosis. My tasks this week were to create a script for the thorns so that our leveldesigner could place them where ever he wanted without any problems.
To do this I saved the downward direction of the thorn, and then when snlight hit the thorn i did not make thorn just go down. Instead i made the thorn move in the direction that i saved at the beginnin, the downward direction […]

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Program: Programming

Big Game Project: Week 7

This is the last post and it covers my work during the last week (May 16 – May 20) of the Big Game Project.
You probably remember the ranged attack of Enemy type 2, a slow-moving laser from the previous post. This attack was, however, not included in the final version and instead had to be replaced with a usual projectile type weapon that fires periodically with a short delay. I don’t think the original laser weapon was wrong but since the shooting […]

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Program: Programming

Big Game Project: Week 7

This is the last post and it covers my work during the last week (May 16 – May 20) of the Big Game Project.
You probably remember the ranged attack of Enemy type 2, a slow-moving laser from the previous post. This attack was, however, not included in the final version and instead had to be replaced with a usual projectile type weapon that fires periodically with a short delay. I don’t think the original laser weapon was wrong but since the shooting […]

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Program: Programming

So… To Summarize GGC

Gotland Game Conference, GGC, has come and gone but Big Game Project, BGP, remains. At least for a few more days as we finish up our reports and giving our games a final polish before submitting them to different exhibitions and competitions around the world or simply so people could test a less broken edition of our game. Which is our case as our balance was quite unfair towards new players or players which weren’t used to  hardcore tactical games. To […]

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Program: Programming

So… To Summarize GGC

Gotland Game Conference, GGC, has come and gone but Big Game Project, BGP, remains. At least for a few more days as we finish up our reports and giving our games a final polish before submitting them to different exhibitions and competitions around the world or simply so people could test a less broken edition of our game. Which is our case as our balance was quite unfair towards new players or players which weren’t used to  hardcore tactical games. To […]

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Program: Programming

An ending in time for GGC

For GGC we wanted an end to the game instead of showing the player a blank screen whit game over. So we decided that something would be shown at the end and our game title would be displayed. So as a team we decided to show a cut character that walked up to the player and then display our logo or game title on screen.

This was mostly only for GGC and Was not intended to represent the end of the actual […]

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Program: Programming

An ending in time for GGC

For GGC we wanted an end to the game instead of showing the player a blank screen whit game over. So we decided that something would be shown at the end and our game title would be displayed. So as a team we decided to show a cut character that walked up to the player and then display our logo or game title on screen.

This was mostly only for GGC and Was not intended to represent the end of the actual […]

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Program: Programming

Post-GGC

So, this ride was amazing, and it feels a bit sad that the development course is over. Don’t think I have been this bummed out about summer soon being here… Anyway.
What are the future plans for Anchored and were will we go from here?
A lot of people have been approaching us and have asked us for a copy of the GGC build. I feel honored by this. All I’ve wanted since starting developing games is to create games that people (and […]

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Program: Programming

Post-GGC

So, this ride was amazing, and it feels a bit sad that the development course is over. Don’t think I have been this bummed out about summer soon being here… Anyway.
What are the future plans for Anchored and were will we go from here?
A lot of people have been approaching us and have asked us for a copy of the GGC build. I feel honored by this. All I’ve wanted since starting developing games is to create games that people (and […]

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Program: Programming

GGC

Last weekend we exhibited Anchored at the Gotland Game Conference, and it was a lot of fun. A lot of people played Anchored and we got lots of great feedback and input from a lot of people who played the game. Simply by observing people play provided really useful feedback.
We did find a game breaking bug in the GGC build, which was tied to the tutorial. During the tutorial the player is asked to construct a building. If the player […]

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Program: Programming

GGC

Last weekend we exhibited Anchored at the Gotland Game Conference, and it was a lot of fun. A lot of people played Anchored and we got lots of great feedback and input from a lot of people who played the game. Simply by observing people play provided really useful feedback.
We did find a game breaking bug in the GGC build, which was tied to the tutorial. During the tutorial the player is asked to construct a building. If the player […]

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Program: Programming

The wonderful world of Re spawning

So Somethings we changed for GGC is the way we re spawn in the game. The checkpoints implemented glows whit a fire particle and a water particle when Lumi(Fire squirrel) and Terra(Grass ball) moves inside a trigger. This then gets recognized ass the re spawn point. If Lumi or Terra then die this is the position they will re appear at.

The Gif above Represents what happens when the players go to far away from each other. as shown the screen […]

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Program: Programming

The wonderful world of Re spawning

So Somethings we changed for GGC is the way we re spawn in the game. The checkpoints implemented glows whit a fire particle and a water particle when Lumi(Fire squirrel) and Terra(Grass ball) moves inside a trigger. This then gets recognized ass the re spawn point. If Lumi or Terra then die this is the position they will re appear at.

The Gif above Represents what happens when the players go to far away from each other. as shown the screen […]

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Program: Programming

Tooltips or Button prompts to help Players

Hello This one will be a bit short. We implemented a system of button prompts that will play an animation that blinks the button to be pressed to make it easier to proceed.

This is an example of the prompt that we in the group called a tool tip so  will to from now on. This tool tip were one of several meant to show the player what to do in a situation in the beginning of the level and also […]

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Program: Programming

Tooltips or Button prompts to help Players

Hello This one will be a bit short. We implemented a system of button prompts that will play an animation that blinks the button to be pressed to make it easier to proceed.

This is an example of the prompt that we in the group called a tool tip so  will to from now on. This tool tip were one of several meant to show the player what to do in a situation in the beginning of the level and also […]

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Program: Programming

BGP Week 8

Måndag 16/5 Jobbat med guards field of view – Jag följde en tutorial på youtube, i stort sätt går det ut på att skicka ut massa raycast som sedan ritar ut en shader mellan varandra. Ifall en raycast träffas en vägg så kollar den ifall dem två raycast bredvid också träffar en vägg och ifall en av dom inte gör det, så skickas en ny raycast ut i mitten mellan dom. Ifall den nya raycasten inte heller träffar väggen så skapas en […]

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Program: Programming

BGP Week 8

Måndag 16/5 Jobbat med guards field of view – Jag följde en tutorial på youtube, i stort sätt går det ut på att skicka ut massa raycast som sedan ritar ut en shader mellan varandra. Ifall en raycast träffas en vägg så kollar den ifall dem två raycast bredvid också träffar en vägg och ifall en av dom inte gör det, så skickas en ny raycast ut i mitten mellan dom. Ifall den nya raycasten inte heller träffar väggen så skapas en […]

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Program: Programming

Tankar efter GGC16

GGC16 har nu kommit till ett slut och jag har aldrig känt mig så här trött tidigare. Det är både en fysisk trötthet över ha stått upp och gått runt en massa under tre dagar men det är också en mental trötthet för Sam and Nicole är ett spel som ligger mig väldigt nära hjärtat. Och väldigt många blev berörda av spelet, folk har gråtit, haft svårt att hitta ord och bara ha velat krama när de har spelat klart.
En […]

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Program: Programming

Tankar efter GGC16

GGC16 har nu kommit till ett slut och jag har aldrig känt mig så här trött tidigare. Det är både en fysisk trötthet över ha stått upp och gått runt en massa under tre dagar men det är också en mental trötthet för Sam and Nicole är ett spel som ligger mig väldigt nära hjärtat. Och väldigt många blev berörda av spelet, folk har gråtit, haft svårt att hitta ord och bara ha velat krama när de har spelat klart.
En […]

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Program: Programming

Big Game Project – Gotland Game Conference

The game was in pretty good shape to show at the Gotland Game Conference. We had a lot of of bug fixes and balancing to do in the last days, but we planned it all well enough that we never had to do any major crunching. During the conference, it turned out that we had one big bug left. It had to do with the tutorial and made it impossible to create more buildings if the player did one very […]

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Program: Programming

Big Game Project – Gotland Game Conference

The game was in pretty good shape to show at the Gotland Game Conference. We had a lot of of bug fixes and balancing to do in the last days, but we planned it all well enough that we never had to do any major crunching. During the conference, it turned out that we had one big bug left. It had to do with the tutorial and made it impossible to create more buildings if the player did one very […]

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Program: Programming