Browsing 'Programming': Posts from Game Design and Programming

Weekly programming – Templated Linked List (v46)
This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables.
This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one.
Before I got it working I had problems with these things;
I started by changing all functions IN the class by adding template to them. THEN I added the template to the entire LinkedList class. I got errors that I […]

Weekly programming – Templated Linked List (v46)
This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables.
This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one.
Before I got it working I had problems with these things;
I started by changing all functions IN the class by adding template to them. THEN I added the template to the entire LinkedList class. I got errors that I […]
Programming Course Begins
Programming Course began yesterday. I enjoyed it so far. Yesterday’s lecture was a general introduction to computers and today we were introduced to variables.
I’m not new to programming. Though I’m no expert but I do know the basics (see one of my old posts where I wrote a guessing game in C++). As such, I’m skipping the talk about what a variable is, so that you won’t die of boredom.
Instead, I’m going directly to the exercise list intended for this week. Let me cover […]
Programming Course Begins
Programming Course began yesterday. I enjoyed it so far. Yesterday’s lecture was a general introduction to computers and today we were introduced to variables.
I’m not new to programming. Though I’m no expert but I do know the basics (see one of my old posts where I wrote a guessing game in C++). As such, I’m skipping the talk about what a variable is, so that you won’t die of boredom.
Instead, I’m going directly to the exercise list intended for this week. Let me cover […]

11.11.14
Kursen Programmering I har äntligen börjat och jag har förberett mig länge mentalt på att det här kommer bli några utav de tuffaste veckorna för mig. Jag har ingen som helst erfarenhet av programmering så jag måste snabbt lära mig grunderna så jag inte halkar efter de andra i min klass. Det är som en helt ny värld för mig med ett helt nytt språk, det kommer ta mig ett tag att komma in i det. Vi började kursen igår […]

11.11.14
Kursen Programmering I har äntligen börjat och jag har förberett mig länge mentalt på att det här kommer bli några utav de tuffaste veckorna för mig. Jag har ingen som helst erfarenhet av programmering så jag måste snabbt lära mig grunderna så jag inte halkar efter de andra i min klass. Det är som en helt ny värld för mig med ett helt nytt språk, det kommer ta mig ett tag att komma in i det. Vi började kursen igår […]

Game design introduction course completed. A quick look on the experience gained.
Now we’re finally done with the concept document for the space shooter. Hard times were had and lessons were learnt to make it easier in the future.
A game about a detective who must defeat mafia bosses in order to pass on
I was the producer for the game concept called Desert of Tombs, and it was not an easy task. We had our good times and bad times throughout the project, but I think the most important […]

Game design introduction course completed. A quick look on the experience gained.
Now we’re finally done with the concept document for the space shooter. Hard times were had and lessons were learnt to make it easier in the future.
A game about a detective who must defeat mafia bosses in order to pass on
I was the producer for the game concept called Desert of Tombs, and it was not an easy task. We had our good times and bad times throughout the project, but I think the most important […]
The end of the first half-term
Glad sjö
Sorglig sjö
Solen skiner
Jorden brinner
Slut på haikun kommer nu.
Just a useless piece of haiku I made up on my way to the campus one day. It doesn’t even follow the established structure of a haiku rhyme.
Anyway, the first half-term is over now, and with it the two first courses, Introduction to Game Analysis and Design and the Swedish Communication Course.
The Swedish Communication Course ended with the fourth assignment,
* to give a speech on a freely chosen topic (in Swedish)
This last assignment […]
The end of the first half-term
Glad sjö
Sorglig sjö
Solen skiner
Jorden brinner
Slut på haikun kommer nu.
Just a useless piece of haiku I made up on my way to the campus one day. It doesn’t even follow the established structure of a haiku rhyme.
Anyway, the first half-term is over now, and with it the two first courses, Introduction to Game Analysis and Design and the Swedish Communication Course.
The Swedish Communication Course ended with the fourth assignment,
* to give a speech on a freely chosen topic (in Swedish)
This last assignment […]

Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]

Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]

Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]

Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]

Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]

Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]

Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]

Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
This is my last week!
Hello again!
As you probably have understood this is the last week. Not of the education, of course, just this course. Introduction to Game design & Game Analysis is soon to be over. This have been a really interesting, fun and educational course. I have learned a lot in a short amount of time!
As said before, we are on our last assignment which have been a 5-week long group assignment where we were supposed to create a game with 2 theme […]
This is my last week!
Hello again!
As you probably have understood this is the last week. Not of the education, of course, just this course. Introduction to Game design & Game Analysis is soon to be over. This have been a really interesting, fun and educational course. I have learned a lot in a short amount of time!
As said before, we are on our last assignment which have been a 5-week long group assignment where we were supposed to create a game with 2 theme […]

Pictures of My First Game Jam
Well, I am not going to apologize.. Again.. Since I have had a lot of things to do lately with the Concept-project I told you about in the last post I could not find the time for any blogupdates. But since I am here now I am going to post a double-post like many times before.
I’ll start with pictures from My First Jam, which is my very first Game Jam. I have told you about this.
This is one of […]

Pictures of My First Game Jam
Well, I am not going to apologize.. Again.. Since I have had a lot of things to do lately with the Concept-project I told you about in the last post I could not find the time for any blogupdates. But since I am here now I am going to post a double-post like many times before.
I’ll start with pictures from My First Jam, which is my very first Game Jam. I have told you about this.
This is one of […]