Browsing 'Programming': Posts from Game Design and Programming

Week 4 of game programming – Arkanoid

This week, we’ve been working on creating another game using SDL. Last time we created Pong, now we will create Arkanoid, writing even more of the code ourselves. So far this week we’ve created an engine for our game, statemanager, the different states, started mouse controls, started keyboard controls and we’ve also created draw files that will help us draw everything needed for the game onto the application. That’s about as much as we managed to complete this week, we’ll […]

/ Comments Off on Week 4 of game programming – Arkanoid
Program: Programming

Week 4 of game programming – Arkanoid

This week, we’ve been working on creating another game using SDL. Last time we created Pong, now we will create Arkanoid, writing even more of the code ourselves. So far this week we’ve created an engine for our game, statemanager, the different states, started mouse controls, started keyboard controls and we’ve also created draw files that will help us draw everything needed for the game onto the application. That’s about as much as we managed to complete this week, we’ll […]

/ Comments Off on Week 4 of game programming – Arkanoid
Program: Programming

Started on Assignment part 2

I finally got started ever so slightly on the second part of the assignment today. On the morning I started piecing together parts from our two earlier pieces of code to make a webbserver. The first part is the UDP Peer to Peer chat we made which includes some functions and structure used to connect between to users over the Internet. The second part is a demonstration given to us which takes the html page google.com and displays its properties […]

/ Comments Off on Started on Assignment part 2
Program: Programming

Started on Assignment part 2

I finally got started ever so slightly on the second part of the assignment today. On the morning I started piecing together parts from our two earlier pieces of code to make a webbserver. The first part is the UDP Peer to Peer chat we made which includes some functions and structure used to connect between to users over the Internet. The second part is a demonstration given to us which takes the html page google.com and displays its properties […]

/ Comments Off on Started on Assignment part 2
Program: Programming

Week three and four – Classes, inheritance and polymorphism

During last week (week 3 in the course) we started using classes. Classes are something defined in C++ and are similar to structs, which are mainly used in C. As structs, a class is something that can hold a number of values and it can be instantiated for use in your program. Though, one thing with classes is that it can also hold member functions (methods) which can be called with the instantiated object. To access the method we use the . […]

/ Comments Off on Week three and four – Classes, inheritance and polymorphism
Program: Programming

Week three and four – Classes, inheritance and polymorphism

During last week (week 3 in the course) we started using classes. Classes are something defined in C++ and are similar to structs, which are mainly used in C. As structs, a class is something that can hold a number of values and it can be instantiated for use in your program. Though, one thing with classes is that it can also hold member functions (methods) which can be called with the instantiated object. To access the method we use the . […]

/ Comments Off on Week three and four – Classes, inheritance and polymorphism
Program: Programming

Week three and four – Classes, inheritance and polymorphism

During last week (week 3 in the course) we started using classes. Classes are something defined in C++ and are similar to structs, which are mainly used in C. As structs, a class is something that can hold a number of values and it can be instantiated for use in your program. Though, one thing with classes is that it can also hold member functions (methods) which can be called with the instantiated object. To access the method we use the . […]

/ Comments Off on Week three and four – Classes, inheritance and polymorphism
Program: Programming

Week three and four – Classes, inheritance and polymorphism

During last week (week 3 in the course) we started using classes. Classes are something defined in C++ and are similar to structs, which are mainly used in C. As structs, a class is something that can hold a number of values and it can be instantiated for use in your program. Though, one thing with classes is that it can also hold member functions (methods) which can be called with the instantiated object. To access the method we use the . […]

/ Comments Off on Week three and four – Classes, inheritance and polymorphism
Program: Programming

Fjärde veckan

Den här veckan spenderade vi på att skriva och lära os om SDL och Bas kåden som behövs för att göra spelet Arkanoid.
Detta involverade att skriva ett antal klasser som skulle hantera olika game states och generellt grafiska bitar.
Jag känner att jag behöver göra lite små uppgifter angående SDL för att få lite mer förståelse. Men sakta och säkert lär jag mig mer efter varje lektion även om det är lite mycket att ta in.
Ingen kod denna vecka

December 05, 2014 / Comments Off on Fjärde veckan
Program: Programming

Fjärde veckan

Den här veckan spenderade vi på att skriva och lära os om SDL och Bas kåden som behövs för att göra spelet Arkanoid.
Detta involverade att skriva ett antal klasser som skulle hantera olika game states och generellt grafiska bitar.
Jag känner att jag behöver göra lite små uppgifter angående SDL för att få lite mer förståelse. Men sakta och säkert lär jag mig mer efter varje lektion även om det är lite mycket att ta in.
Ingen kod denna vecka

December 05, 2014 / Comments Off on Fjärde veckan
Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

/ Comments Off on Programming – Week 4
Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

/ Comments Off on Programming – Week 4
Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

/ Comments Off on Programming – Week 4
Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

/ Comments Off on Programming – Week 4
Program: Programming

Programmering v.4

Denna vecka har vi mest live-kodat. Alltså vi har suttit med våra datorer och skrivit av det som skrivits på tavlan. Vi har tillsammans skapat en grund till Arkanoid. Arkanoid är ett gammalt arkad spel som går ut på att studsa en boll på brickor för att tjäna poäng. Allt man styr är en platta som bollen ska studsa mot annars så åker bollen ut och man förlorar.
Det som är nytt för denna vecka är att vi fått lära oss […]

/ Comments Off on Programmering v.4
Program: Programming

Programmering v.4

Denna vecka har vi mest live-kodat. Alltså vi har suttit med våra datorer och skrivit av det som skrivits på tavlan. Vi har tillsammans skapat en grund till Arkanoid. Arkanoid är ett gammalt arkad spel som går ut på att studsa en boll på brickor för att tjäna poäng. Allt man styr är en platta som bollen ska studsa mot annars så åker bollen ut och man förlorar.
Det som är nytt för denna vecka är att vi fått lära oss […]

/ Comments Off on Programmering v.4
Program: Programming