Browsing 'Programming': Posts from Game Design and Programming

Start of new course, Welcome to Magic Writer!

The course introduction happened, we we’re introduced to Scrum and we’ve now met our senior mentor who will act as Scrum Master. It’s time to start the new project!


Magic Writer!
For this project we have:
Simon Lundgren – Lead Designer (that’s me!)Semih Parlayan – Lead CodeAra Mohammed – QAAnders Schultheiss – Lead SoundAndré Bengtsson – Lead ArtMarcus Prytz – Producer
As the lead designer on this project I will write the design document and I will try to envision […]

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Program: Programming

Start of new course, Welcome to Magic Writer!

The course introduction happened, we we’re introduced to Scrum and we’ve now met our senior mentor who will act as Scrum Master. It’s time to start the new project!


Magic Writer!
For this project we have:
Simon Lundgren – Lead Designer (that’s me!)Semih Parlayan – Lead CodeAra Mohammed – QAAnders Schultheiss – Lead SoundAndré Bengtsson – Lead ArtMarcus Prytz – Producer
As the lead designer on this project I will write the design document and I will try to envision […]

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Program: Programming

Programming: Binding Object Rotation to Mouse Movement

A new term started on Monday this week. Now we are going to have two simultaneous courses, “Game Programming II” and “Introduction to Game Development”.
Over a span of roughly two months we will make a game based on one of the concepts produced by student groups in the previous course, “Introduction to Game Design and Analysis”. Our group has already started working on our game, “The Last Signal”, but at the moment we’re mostly doing decision stuff – what we […]

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Program: Programming

Programming: Binding Object Rotation to Mouse Movement

A new term started on Monday this week. Now we are going to have two simultaneous courses, “Game Programming II” and “Introduction to Game Development”.
Over a span of roughly two months we will make a game based on one of the concepts produced by student groups in the previous course, “Introduction to Game Design and Analysis”. Our group has already started working on our game, “The Last Signal”, but at the moment we’re mostly doing decision stuff – what we […]

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Program: Programming

Week 10 | Red Plane1942

This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each  necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]

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Program: Programming

Week 10 | Red Plane1942

This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each  necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]

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Program: Programming

Even more 3D

It has been a long time since I have been posting anything at all, it has been a hectic ride! I have been trying to post stuff here but haven’t had the time, but I have been posting “notebook drawings” on instagram.
There are two assignments I have completed, one is about photogrammetry and the other one was the final assignment for 3D2. So lets do this!
First off “Photogrammetry”, but lets us use a easier word; photo scanning!
Ill do a quick […]

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Program: Programming

Even more 3D

It has been a long time since I have been posting anything at all, it has been a hectic ride! I have been trying to post stuff here but haven’t had the time, but I have been posting “notebook drawings” on instagram.
There are two assignments I have completed, one is about photogrammetry and the other one was the final assignment for 3D2. So lets do this!
First off “Photogrammetry”, but lets us use a easier word; photo scanning!
Ill do a quick […]

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Program: Programming

Game programming – Week 11


This week, large progress has been made. We have added walls through the use of a text file.

1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1
1:1 0:2 1:1 1:1 0:2 1:1 1:1 1:1 0:2 1:1 0:2 1:1 1:1 1:1 0:2 1:1 1:1 0:2 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 […]

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Program: Programming

Game programming – Week 11


This week, large progress has been made. We have added walls through the use of a text file.

1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1
1:1 0:2 1:1 1:1 0:2 1:1 1:1 1:1 0:2 1:1 0:2 1:1 1:1 1:1 0:2 1:1 1:1 0:2 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 […]

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Program: Programming

Mario Clone Update 4

Det här var den sista veckan innan deadlinen för den här uppgiften och det känns som jag har gjort mycket sen förra uppdateringen. Jag har nu flera states, när man startar programmet så kommer man till MenuState. På den skärmen står det bara spelets titel och om man trycker enter så hoppar man in i gamestate. Eftersom jag missade Jerrys lektion på SDL_TTF så hade jag mycket problem med att faktiskt få text på skärmen, men efter några timmar så […]

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Program: Programming

Mario Clone Update 4

Det här var den sista veckan innan deadlinen för den här uppgiften och det känns som jag har gjort mycket sen förra uppdateringen. Jag har nu flera states, när man startar programmet så kommer man till MenuState. På den skärmen står det bara spelets titel och om man trycker enter så hoppar man in i gamestate. Eftersom jag missade Jerrys lektion på SDL_TTF så hade jag mycket problem med att faktiskt få text på skärmen, men efter några timmar så […]

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Program: Programming

16.01.15

Deadline börjar närma sig och jag är äntligen klar med spelet. De senaste två veckorna har varit riktigt jobbigt men lärorika, jag har fått spendera väldigt mycket tid på att få Space Invaders klart, det har blivit väldigt långa dagar i skolan framför Visual Studios. 

Det som har tillkommit sen senast är alla sprites(som aliens, spelaren, sköldarna, liven), ljud, startskärm och skärm när man har förlorat, enemies rör sig nu som de ska och börjat i vänstra […]

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Program: Programming

16.01.15

Deadline börjar närma sig och jag är äntligen klar med spelet. De senaste två veckorna har varit riktigt jobbigt men lärorika, jag har fått spendera väldigt mycket tid på att få Space Invaders klart, det har blivit väldigt långa dagar i skolan framför Visual Studios. 

Det som har tillkommit sen senast är alla sprites(som aliens, spelaren, sköldarna, liven), ljud, startskärm och skärm när man har förlorat, enemies rör sig nu som de ska och börjat i vänstra […]

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Program: Programming

The game is done!

This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.
Well, what can I say, we did almost everything […]

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Program: Programming

The game is done!

This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.
Well, what can I say, we did almost everything […]

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Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

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Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

/ Comments Off on GAME PROGRAMMING I: WEEK SEVEN TO TEN
Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

/ Comments Off on GAME PROGRAMMING I: WEEK SEVEN TO TEN
Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

/ Comments Off on GAME PROGRAMMING I: WEEK SEVEN TO TEN
Program: Programming

Game Programming III – Dev. Post 5

I am absolutely terrible when it comes to updating this thing… the main reason is because I’ve just never felt like I made progress significant enough to warrant a blog post and so, I simply decided to wait “one more week” until I post something. But even so, the due date for the project is Sunday, I haven’t written the report, I’m not done with the web server and we just got drawing to work in the game. So, […]

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Program: Programming

Game Programming III – Dev. Post 5

I am absolutely terrible when it comes to updating this thing… the main reason is because I’ve just never felt like I made progress significant enough to warrant a blog post and so, I simply decided to wait “one more week” until I post something. But even so, the due date for the project is Sunday, I haven’t written the report, I’m not done with the web server and we just got drawing to work in the game. So, […]

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Program: Programming

Final push!

Hi!
This is the final week for our project. This past week me and Joeis have been working around the clock trying to get this game ready to present. Yesterday was the day we were supposed to present our game, and Tuesday we really pushed to get our VG features in the game. we stayed up until 3 am working, and when I got home I messed up and forgot to activate my alarm and woke up to realize that the […]

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Program: Programming

Final push!

Hi!
This is the final week for our project. This past week me and Joeis have been working around the clock trying to get this game ready to present. Yesterday was the day we were supposed to present our game, and Tuesday we really pushed to get our VG features in the game. we stayed up until 3 am working, and when I got home I messed up and forgot to activate my alarm and woke up to realize that the […]

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Program: Programming